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Old 10 August 2008, 22:25   #1
Heavy Stylus
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Super Foul Egg WHDLoad?

Hi there,

Sorry for asking such a n00b question, but does a preinstalled WHDLoad version of Super Foul Egg exist?

Thanks,

James.
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Old 10 August 2008, 22:31   #2
Belgarath
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There's no WHDLoad of Super Foul Egg at all.
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Old 10 August 2008, 23:49   #3
Hungry Horace
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no.. but i will probably be working on one in the future ... i have a beta version of it done already - seems ok, but there was one feature i wanted to add which was not as easy as it would be with other slaves. (damn that filthy AMOS code!)
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Old 11 August 2008, 00:21   #4
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Go Horace! Battle that filthy AMOS code
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Old 11 August 2008, 10:59   #5
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Well, this is good news. Thanks for the help guys Add me to the testing list
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Old 13 August 2008, 14:51   #6
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I´ve been thinking about it, but game works fine, it´s hd installable and it quits to WB.
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Old 13 August 2008, 19:05   #7
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Quote:
Originally Posted by BoredSeal View Post
I´ve been thinking about it, but game works fine, it´s hd installable and it quits to WB.
like most AMOS programs i've seen a few graphics glitches when running on different setups - and for me, even the addition of no longer needing to set up an assign is a bonus.

The slave i have made just uses kick31 patch, but i'd like to add a colour flash when the 'save options' is clicked, just so you can tell it has saved when you have writecache on.

StingRay informs me that shouldnt be too hard to do, (since doing it through dos, and i have the filename) but i need a little tutorial on how to go about doing that, but i admit i havent really had the time lately. (although if any coder wants to send a tut' to me via PM, they are more than welcome.)


(for me) its not as easy as finding such routines in most games, as the AMOS code seems to be interpreted.
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Old 15 August 2008, 16:13   #8
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Quote:
Originally Posted by Hungry Horace
The slave i have made just uses kick31 patch, but i'd like to add a colour flash when the 'save options' is clicked, just so you can tell it has saved when you have writecache on.
I have done a slave in 2005 which uses kick13, but never done the package 'cause there had nothing to patch...
Quote:
Originally Posted by Hungry Horace
StingRay informs me that shouldnt be too hard to do, (since doing it through dos, and i have the filename) but i need a little tutorial on how to go about doing that, but i admit i havent really had the time lately. (although if any coder wants to send a tut' to me via PM, they are more than welcome.)
For ex.,you can add your flash color routine in the kickfs.asm file after the write routine.
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Old 15 August 2008, 17:56   #9
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Quote:
Originally Posted by Psygore View Post
I have done a slave in 2005 which uses kick13,
kick13 caused one of the intro screens to become a mess, so i switched to 3.1

i've had similar problems running normal amos programs of my own under 1.3

Quote:
but never done the package 'cause there had nothing to patch...
i think a flash or something when saving is important, otherwise if writecaching is on, it looks like nothing is happening!


Quote:
For ex.,you can add your flash color routine in the kickfs.asm file after the write routine.
stingray suggested patching dos.library for when writing the egg.prefs file - i'll look into both options
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Old 06 March 2013, 19:28   #10
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Some time ago, i did produce a new patch for this game (although I'd still like to go back and see if there are genuine 'improvements' to be made) ... I discovered the the previous errors were caused by a corrupt .prefs files.

however, when testing i completed a multiple egg-combo (5 or 6, maybe more consecutive completions??) and the game crashed out on me.

Since these kind of thing can be a rare events, I was wondering if anyone could tell me if this is a bug in the original game or not? I tried increasing the memory requirements of the slave, to see if that had anything to do with it, but at the moment i have no idea.

Anyone able to provide any insight (or and inclination to play the ADF version on the minimum required emulation spec) would be being of much help!
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Old 19 March 2022, 16:28   #11
amigang
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Was this ever completed, just notice their no WHDload for this game. http://www.whdload.de/games/Su-Sy.html

unless Im looking in the wrong place?
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Old 19 March 2022, 19:04   #12
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You can just copy the files to a drawer on the HD (and amos.library to LIBS: ) and it works without issue.
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Old 19 March 2022, 21:17   #13
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I have it running on my Amiga setup, it more for my brother who going to be picking up a A500 mini and wants me to set him up with all the Amiga games and this was one of his favs. So no idea still if a full os will be allowed on the A500 mini, plus share this great game would be easy if the WHDLoad version was made. But cheers for your help
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Old 14 April 2022, 20:08   #14
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Hi! There is a WHDLoad version of this great game already, tested working on my A500 Mini.

Its on the EAB fileserver in the /~Uploads/Aladin/WHDLG folder.

Only minor graphical glitch on startup logo, but gameplay is smooth.
I used the THEA500-WHDLoad-unofficial-package with updated whdload_db.xml, so dont know if it works with the version from the a500 mini homepage.

My favorite PD game, Tritus, sadly does not work :-(
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Old 19 April 2022, 13:20   #15
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THANKS!!! Got it, over the moon!

I really wish there was a definitive list of WHDloads, cheers.
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