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Old 07 June 2010, 23:09   #1
djcasey
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x360 vibration support in winuae

Hi
I have a a question about x360 pad support,
the pad itself working great, but what about rumble and vibration support
can it be activated ?? how to do it ?

Toni thx for Your great job
thx for answer

Last edited by djcasey; 07 June 2010 at 23:19.
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Old 07 June 2010, 23:15   #2
TCD
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Hi
I have a a question about x360 pad support,
yhe pad itself working great, but what about rumble and vibration support
can it be activated ?? how to do it ?
Er... how should that work? Which means : No.
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Old 07 June 2010, 23:21   #3
djcasey
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i don't have knowledge on tech stuff, thats why i asking ;p
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Old 07 June 2010, 23:49   #4
Konrad
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What you're asking for doesn't make sense. You do understand that games have to be programmed to support rumble, don't you ?
Now guess how many games of the Amiga support rumble...I give you a hint. None.
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Old 07 June 2010, 23:54   #5
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Hey djcasey, unfortunately because the Amiga didn't support rumble it's going to be very unlikely that an emulator will.
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Old 08 June 2010, 08:42   #6
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What you're asking for doesn't make sense. You do understand that games have to be programmed to support rumble, don't you ?
Now guess how many games of the Amiga support rumble...I give you a hint. None.
You're lying.. Please tell me you're lying... Amiga is shit... Rhumble all teh way
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Old 08 June 2010, 10:04   #7
djcasey
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ok , i know that amiga games wasn't programed to support rumble, ok
but what about a a "simulation" o rumble only when you "shoot"
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Old 08 June 2010, 10:08   #8
killergorilla
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It's not unheard of for emulators to support rumble features for games/systems that never originally had it but it's highly unlikely that it'll happen any time soon in winuae as there are so many more important updates going into winuae.

Maybe one day.
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Old 08 June 2010, 10:18   #9
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but what about a a "simulation" o rumble only when you "shoot"
Okay. Maybe someone knows an app that can activate rumble on a button press (because that's basically the same then).

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Originally Posted by killergorilla View Post
It's not unheard of for emulators to support rumble features for games/systems that never originally had it...
Any examples? Would like to see how they did it (i.e. 'where' they use it).
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Old 08 June 2010, 10:18   #10
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The controller could rumble every time the floppy drive turns on.
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Old 08 June 2010, 10:22   #11
killergorilla
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Okay. Maybe someone knows an app that can activate rumble on a button press (because that's basically the same then).



Any examples? Would like to see how they did it (i.e. 'where' they use it).
Zsnexbox definitely does, I'm pretty sure other xbox ports do too. If I remember correctly you need game specific files (people contribute them) and they cause rumbling on specific events.

You'd need to look into it further as that's all I know. Never tried it out.
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Old 08 June 2010, 10:26   #12
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If I remember correctly you need game specific files (people contribute them) and they cause rumbling on specific events.
Ah, okay. Just seen there is a 'rumble' folder which takes those patches. Something for WHDLoad then. Or not. You know.
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Old 08 June 2010, 10:26   #13
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XBox SNES probably has some universal collision detection routines that are easy to hook into. On Amiga you would have to reverse engineer the assembly code of each game to spot an event.

Last edited by gilgamesh; 08 June 2010 at 10:43. Reason: XBox->SNES
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Old 08 June 2010, 10:31   #14
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XBox probably has some universal collision detection routines that are easy to hook into.
Ah, so they've rewritten the emulator core to use those special routines and then just made an auto-detection detection for it! Then again, prolly not
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Old 08 June 2010, 10:39   #15
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Sorry, my bad. The other way round. S-NES has the collision detection. But you get the picture.
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Old 08 June 2010, 10:51   #16
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Indeed. It'd need to be written into WinUAE which (I'm completely guessing) is no 2 minute operation
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Old 08 June 2010, 10:55   #17
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...and prolly would give some funny results if it's not done on purpose Guess that would really require a kind of patch system, so it might take a little while (if ever) for this feature to show up.
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Old 08 June 2010, 16:42   #18
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So what programs are used to reverse engineer. The variety of books produced for the Amiga does not seem to match the variety produced for the C64. David Haynes started an Amiga book preserving project. bombjack.org/commodore But people who have insights could start to fill in the gaps so the ordinary person can participate in these wonderful experiments. Also I sent him 25 Amiga and chip design books to scan. This stuff is harder to do than it looks.

Its like I own Mathematica and the program is great. Most of the books approach it if it were a big graphics calculator. But the menu system is laid out like Quark but there is no book taking you through a comparison between the two.
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Old 08 June 2010, 21:04   #19
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Originally Posted by killergorilla View Post
Indeed. It'd need to be written into WinUAE which (I'm completely guessing) is no 2 minute operation
I guess it could be done for games with hardware sprites and collision detection by Denise without too much trouble. The controller would rumble every time a collision is detected. But you must check for every single game if and how Denise is used by reverse engineering or trial and error.

And this method wouldn't help with all other games like flight simulators etc.

It's not worth the trouble, imho.

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So what programs are used to reverse engineer.
Disassemblers and debuggers? I don't understand the Quark vs. Mathematica example.
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Old 08 June 2010, 22:26   #20
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For now I find methodman's post a tad strange to say the least. Let's wait for his answers
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