07 June 2010, 23:09 | #1 |
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x360 vibration support in winuae
Hi
I have a a question about x360 pad support, the pad itself working great, but what about rumble and vibration support can it be activated ?? how to do it ? Toni thx for Your great job thx for answer Last edited by djcasey; 07 June 2010 at 23:19. |
07 June 2010, 23:15 | #2 |
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07 June 2010, 23:21 | #3 |
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i don't have knowledge on tech stuff, thats why i asking ;p
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07 June 2010, 23:49 | #4 |
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What you're asking for doesn't make sense. You do understand that games have to be programmed to support rumble, don't you ?
Now guess how many games of the Amiga support rumble...I give you a hint. None. |
07 June 2010, 23:54 | #5 |
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Hey djcasey, unfortunately because the Amiga didn't support rumble it's going to be very unlikely that an emulator will.
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08 June 2010, 08:42 | #6 |
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You're lying.. Please tell me you're lying... Amiga is shit... Rhumble all teh way
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08 June 2010, 10:04 | #7 |
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ok , i know that amiga games wasn't programed to support rumble, ok
but what about a a "simulation" o rumble only when you "shoot" |
08 June 2010, 10:08 | #8 |
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It's not unheard of for emulators to support rumble features for games/systems that never originally had it but it's highly unlikely that it'll happen any time soon in winuae as there are so many more important updates going into winuae.
Maybe one day. |
08 June 2010, 10:18 | #9 |
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Okay. Maybe someone knows an app that can activate rumble on a button press (because that's basically the same then).
Any examples? Would like to see how they did it (i.e. 'where' they use it). |
08 June 2010, 10:18 | #10 |
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The controller could rumble every time the floppy drive turns on.
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08 June 2010, 10:22 | #11 | |
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Quote:
You'd need to look into it further as that's all I know. Never tried it out. |
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08 June 2010, 10:26 | #12 |
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08 June 2010, 10:26 | #13 |
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XBox SNES probably has some universal collision detection routines that are easy to hook into. On Amiga you would have to reverse engineer the assembly code of each game to spot an event.
Last edited by gilgamesh; 08 June 2010 at 10:43. Reason: XBox->SNES |
08 June 2010, 10:31 | #14 |
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08 June 2010, 10:39 | #15 |
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Sorry, my bad. The other way round. S-NES has the collision detection. But you get the picture.
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08 June 2010, 10:51 | #16 |
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Indeed. It'd need to be written into WinUAE which (I'm completely guessing) is no 2 minute operation
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08 June 2010, 10:55 | #17 |
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...and prolly would give some funny results if it's not done on purpose Guess that would really require a kind of patch system, so it might take a little while (if ever) for this feature to show up.
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08 June 2010, 16:42 | #18 |
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So what programs are used to reverse engineer. The variety of books produced for the Amiga does not seem to match the variety produced for the C64. David Haynes started an Amiga book preserving project. bombjack.org/commodore But people who have insights could start to fill in the gaps so the ordinary person can participate in these wonderful experiments. Also I sent him 25 Amiga and chip design books to scan. This stuff is harder to do than it looks.
Its like I own Mathematica and the program is great. Most of the books approach it if it were a big graphics calculator. But the menu system is laid out like Quark but there is no book taking you through a comparison between the two. |
08 June 2010, 21:04 | #19 | |
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Quote:
And this method wouldn't help with all other games like flight simulators etc. It's not worth the trouble, imho. Disassemblers and debuggers? I don't understand the Quark vs. Mathematica example. |
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08 June 2010, 22:26 | #20 |
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For now I find methodman's post a tad strange to say the least. Let's wait for his answers
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