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Old 01 January 2019, 20:02   #1
solarmon
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UAE Configuration Generator

Hi,

Happy New Year!

Not sure whether this is the right forum/board to post this, but I've been tinkering with a UAE config file generator. This is mainly to help with UAE emulators and launchers that point to .uae files.

The tool is currently developed using Python 3 and has a graphical frontend. A sample screenshot of it be seen below:




You basically tell it where your .adf/.zip/.hdf files are, your kickstart and WHDLoad file, provide some template/base UAE configurations and it generates the appropriate .uae config.

It also has specific support for the SNES Classic/mini and its 'linked export' mode.

There's a lot more I'd like to do with it, but the basic functionality is almost there. I still need to figure out how to package it up properly (and possibly provided a .exe version) and get it hosted somewhere for distribution, documentation and support.

If anybody is interested in testing/using it initially, then give me a shout.

Cheers!
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Old 04 January 2019, 14:11   #2
solarmon
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Hi,

I've decided to host this project on github:

https://github.com/solarmon/UCG

and have done an initial v0.1-beta release, which can be found at:

https://github.com/solarmon/UCG/releases/tag/v0.1-beta

I've included a Windows executable version (albeit quite a large one at over 9Mb) as part of the release.

I've still to update/complete the documentation - for now just the README on the project page.

Any feedback - good or bad - is greatly welcomed.

Cheers
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Old 09 January 2019, 01:20   #3
solarmon
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Hi,

I've just released v0.2-beta:

https://github.com/solarmon/UCG/releases/tag/v0.2-beta

This adds support for WHDLoad slave files. This is related to another project I'm working on - a WHDLoad Game Launcher startup script - which replaces the one in the usual WHDLoad.hdf. I'll create a separate post for that.

Cheers!
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Old 09 January 2019, 21:48   #4
Foebane
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Cool!

Solarmon, how are you finding hosting your program on Github? Was it easy to add, or was the jargon for that site baffling at first?
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Old 09 January 2019, 22:29   #5
solarmon
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Quote:
Originally Posted by Foebane View Post
Cool!

Solarmon, how are you finding hosting your program on Github? Was it easy to add, or was the jargon for that site baffling at first?
Hi,

This is actually my first time using github. Or any source repository for that matter. So I'm learning lots as I go along. And my first time using python for this project. I'm not really selling myself here!

I was thinking about using gitlab, but decided against it because github seems to be so popular. But then you got M$ buying it - that was why I considered gitlab. But I found the gitlab first time experience and jargon better/easier to understand so I chose to use it. Gitlab seemed to be too commercially orientated, which put me off too.

I'm still probably not using it right - as I said, I'll learn as a I go along, probably the hard way.

Cheers!
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Old 10 January 2019, 01:38   #6
solarmon
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UCG v0.3-beta released:

https://github.com/solarmon/UCG/releases/tag/v0.3-beta

* Added slave example templates
* Removed comments from template examples as it is not really manageable.
* Options to specify whether to mount WDHLoad drive as 'dir' or 'hdf', and to set the WHDLoad directory.
* Now using 'hardfile2' as mount for .hdf files - so you can specify it as HD1: device.
* Tested generated UAE configs on SNES classic - mounting WHDLoad and game drives as directories works.
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Old 10 January 2019, 18:46   #7
Sandancer
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looks cool solarmon well done
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Old 11 January 2019, 12:30   #8
solarmon
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Quote:
Originally Posted by Sandancer View Post
looks cool solarmon well done
Thanks! There's much more I want/need to do with it. The more users and feedback the better it will be for me to focus on what users want, or what issues they are having.

Cheers!
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Old 13 January 2019, 17:28   #9
solarmon
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(Deleted - wrong thread!)
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