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Old 05 January 2019, 01:36   #561
jvdw007
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Originally Posted by mcgeezer View Post
A couple of good updates on this one given I haven't had a lot of time to do any coding (back to the day job!)

So here we have more collision detection updated for the drone... big tick in the box this one!

Proper version VVVV

http://109.228.4.199/rygardead.mp4

And on Youtube....

[ Show youtube player ]


And..... this.....the sound of things to come

[ Show youtube player ]

Geezer
That soundtrack.... yeah baby!

Nice work!
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Old 05 January 2019, 21:25   #562
Reido
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Sounds great!!
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Old 05 January 2019, 23:31   #563
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And..... this.....the sound of things to come

[ Show youtube player ]

Geezer

HOOOHAAAH!
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Old 06 January 2019, 14:43   #564
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To all following this thread I would like to introduce DJ METUNE who is providing the audio for Rygar.

I am absolutely over the moon to have him provide the audio as he shares the absolute same level of professionalism, passion and attention to detail that I have around creating games. To give you an example, he has produced the in game music in the video below in 3 days and it is simply stunning.

[ Show youtube player ]

Please take the time to look up his other material as he has produced music in games for the Amiga previously (notably Golden Wing).

More game updates soon.

Geezer
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Old 06 January 2019, 20:21   #565
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Spot on, and occupies how much memory?
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Old 06 January 2019, 20:28   #566
Jack Burton
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Wow ! Impressive ! It sounds like the original game !
I hope the OPL2 samples will sound as good on a real Amiga.
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Old 06 January 2019, 21:26   #567
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It's a great honor for me to contribute to this project. I got the inquiry 3 days ago and it's taken me about 4 hours of active work to get it done so far. Besides my daily work, I have many other projects in motion too. Also father of 4 kids! But I felt that I didn't want to miss this opportunity. I promise to make it as good and accurate as I possible can, to go hand in hand with the incredible work by Geezer. This gonna be superb!!!

/ DJ METUNE
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Old 06 January 2019, 21:46   #568
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Originally Posted by DJ METUNE View Post
It's a great honor for me to contribute to this project. I got the inquiry 3 days ago and it's taken me about 4 hours of active work to get it done so far. Besides my daily work, I have many other projects in motion too. Also father of 4 kids! But I felt that I didn't want to miss this opportunity. I promise to make it as good and accurate as I possible can, to go hand in hand with the incredible work by Geezer. This gonna be superb!!!

/ DJ METUNE
Welcome to the English Amiga Board DJ METUNE, it is also an honor to have you work on my project - your music is superb! There's some great talented people here so I'm sure you'll get more requests for music in their productions.

Geezer
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Old 06 January 2019, 22:05   #569
ross
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Originally Posted by DJ METUNE View Post
It's a great honor for me to contribute to this project. I got the inquiry 3 days ago and it's taken me about 4 hours of active work to get it done so far. Besides my daily work, I have many other projects in motion too. Also father of 4 kids! But I felt that I didn't want to miss this opportunity. I promise to make it as good and accurate as I possible can, to go hand in hand with the incredible work by Geezer. This gonna be superb!!!

/ DJ METUNE
Välkommen!
Kudos for your tune
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Old 06 January 2019, 23:15   #570
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very very close to the original tune. Instruments (not the easiest part), notes, and all. Now the "end level" tune and it's done
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Old 07 January 2019, 00:09   #571
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Quote:
Originally Posted by DJ METUNE View Post
It's a great honor for me to contribute to this project. I got the inquiry 3 days ago and it's taken me about 4 hours of active work to get it done so far. Besides my daily work, I have many other projects in motion too. Also father of 4 kids! But I felt that I didn't want to miss this opportunity. I promise to make it as good and accurate as I possible can, to go hand in hand with the incredible work by Geezer. This gonna be superb!!!

/ DJ METUNE
Axel F - Your rendition was just awesome

[ Show youtube player ]
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Old 07 January 2019, 02:45   #572
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@djmetune: Never played the original arcade game and therefore can´t draw any comparisons, but I do love the fact that your track uses samples very different to the common Amiga-stuff and therefore seems to have a unique arcadey flavour. Great!

@mcgeezer: Wow. Seems you now add great music to your fabulous project. Amazing achievements on all levels so far and continuing ...
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Old 07 January 2019, 05:32   #573
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Quote:
Originally Posted by DJ METUNE View Post
It's a great honor for me to contribute to this project. I got the inquiry 3 days ago and it's taken me about 4 hours of active work to get it done so far. Besides my daily work, I have many other projects in motion too. Also father of 4 kids! But I felt that I didn't want to miss this opportunity. I promise to make it as good and accurate as I possible can, to go hand in hand with the incredible work by Geezer. This gonna be superb!!!

/ DJ METUNE
Am curious on how you generate your samples
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Old 07 January 2019, 12:05   #574
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Wow, that sounds absolutely perfect. Even the clicks in the bassline are there. It's not often I'm this impressed with someone's work, BRILLIANT job mate!
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Old 07 January 2019, 23:59   #575
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@mcgeezer: Wow. Seems you now add great music to your fabulous project. Amazing achievements on all levels so far and continuing ...
Thanks for the kind feed back Richard, very much appreciated from a man of your caliber.

Quick update... I've just about finished the first enemy of Rygar barring some collision tuning when he falls.

I've also added the kill-all item which is shown in the video, this also happens at the end of the round but I've made my game so damn hard I can't even get to the end of it!

http://109.228.4.199/rygartiger7.mp4


[ Show youtube player ]

Hopefully this week I'll have the pro-tracker stuff put in and the loss of life engine fully done, it shouldn't take long and then it will become an actual game.

Geezer
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Old 08 January 2019, 22:50   #576
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Great work! Really nice! Keep it up!
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Old 09 January 2019, 11:19   #577
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wow you must be really proud of your work !
Everything is working as it's supposed to do Good work !
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Old 09 January 2019, 12:20   #578
dlfrsilver
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wow you must be really proud of your work !
Everything is working as it's supposed to do Good work !
that's why i'm happy to work in hand with Mcgeezer. He has the drive for this project, and he perfectly knows what he is doing.

Rygar will mostly be the first of a deluxe series games for A1200
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Old 09 January 2019, 18:46   #579
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I found myself thinking..... hmmm, that looks and sounds arcade perfect. Haven't had cause to use the term 'arcade perfect' in many many years
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Old 12 January 2019, 01:18   #580
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Hopefully this week I'll have the pro-tracker stuff put in and the loss of life engine fully done, it shouldn't take long and then it will become an actual game.

Geezer
Hope.... hope is the operative word here.

What an absolute pain in the arse.. why oh why do I code in assembler???

In this update I fixed a lot of bugs, but probably introduced quite a few too.

The easy bit was doing the Drone sprite grab animation which I'm quite pleased about and I also have a new way of spawning enemies but isn't shown here.

The difficulty with this update was the "LETS FIGHT" transition, specifically drawing the screen in a manner that was accurate that mimicked the arcade (I did not fuck around with the copper for this... maybe I should have in hindsight).

If you really want to know the details then by all means let me know and I'll discuss them...

I'm pretty close to getting the loss of lives stuff in now... then it will be an actual game.

Geezer

http://109.228.4.199/rygarfight.mp4

[ Show youtube player ]
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