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Old 29 December 2018, 11:44   #1
Reynolds
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Space Hulk wall sets and sprites

Looking for some help getting the game levels' wallsets and sprite graphics. Dunno yet if Maptapper works but downloaded just now to give it a go.
Any help is highly appreciated.

Thanks in advance.
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Old 29 December 2018, 19:05   #2
Cherno
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Interesting. I remember reading an interview with one of the developers and he mentioned how he had to convince the publisher to use raytraced, rendered graphics for the environment, which was a new thing back in the day and the result is the almost-smooth scrolling.

I might look into it since I already ripped the graphics from Hired Guns.
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Old 29 December 2018, 19:24   #3
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First result:




160*80, 5 bitplanes.
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Old 30 December 2018, 22:19   #4
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So yeah, I couldn't find any of the Space Marine or Genestealer sprites, but the terrain graphics are all there in an uncompressed savestate in various sizes as usual for games like this. There are probably several dozen of floor/ceiling and wall graphics so it'd take days to rip them all.
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Old 31 December 2018, 07:30   #5
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If anyone could give me an uncompressed savestate i could have a look at it too...
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Old 31 December 2018, 11:12   #6
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Quote:
Originally Posted by Joe Maroni View Post
If anyone could give me an uncompressed savestate i could have a look at it too...

space hulk m1b.uss
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Old 01 January 2019, 11:00   #7
Reynolds
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Now this looks more and more interesting. Thanks guys for the efforts!
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Old 01 January 2019, 14:48   #8
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Apparently the Terminator sprites are there as well but set off a fair amount and I couldn't get the bitplanes to match. The Genestealer sprites are still elusive.
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Old 01 January 2019, 15:29   #9
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I'm curious if it would be easier to rip it out of the PC versions of Space Hulk? There appears to be more apps for it and even so more newer game variations to create new wall textures? Or is that a no no here?
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Old 01 January 2019, 17:18   #10
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It would help if you could explain what you are planning to do with the graphics. Space hulk is a special case since there are actual four graphics per tile distance and tile location, to account for the semi-smooth movement.

I have no experience with ripping assets from DOS games, although I know that certain versions of DOSBox can in fact save and load states. If there are any programs that can rip graphics from these states, I don't know.
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