01 December 2008, 00:03 | #21 |
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yes, I have a lot of games for it
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01 December 2008, 13:08 | #22 |
Gets there in the end...
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I think every machine had some games with smooth scrolling. Cobra on the speccy was nice as was Ghosts'n'Goblins on the CPC. Even the Amiga had many games with poor scrolling, especially when it came to ST ports. That slight speed advantage on the ST just seemed to make their version look nicer. Then again Enchanted Lands on the ST was pretty good too...
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01 December 2008, 13:37 | #23 |
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01 December 2008, 14:17 | #24 |
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Now check this nice scrolling made on Amiga 1200:
[ Show youtube player ] |
01 December 2008, 14:27 | #25 |
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01 December 2008, 14:31 | #26 |
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26 May 2020, 21:15 | #27 |
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cool but old thread. some pc-games had also excellent scrolling, but you are right, most old pc at/xt games had very bad scrolling compared to the amiga/atari/c64...
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26 May 2020, 21:17 | #28 |
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btw. any idea, why hybris has choppy scrolling on whdload.slave but not on disk.
I am using jst60 on my a2000 1.3. |
27 May 2020, 00:51 | #29 |
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Msx
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27 May 2020, 01:11 | #30 |
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for me:
1. PC-DOS, 8086 & 286. 2. MSX 1 3. Amstrad CPC In Atari ST there're dozens games with smooth scroll, The Viking Child, QUARTZ, Alien World, Zone Warrior, Leavin Teramis, No Buddies Land, Bio Challenge, Outzone, Metrocross, Anarchy, Return to Genesis, Violator, Holocaust, Goldrunner, Warp, Kick Off 2, Obssesion..... [ Show youtube player ] Last edited by Estrayk; 27 May 2020 at 01:31. |
27 May 2020, 02:57 | #31 | |
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Quote:
the atari st have a really buggy and choppy horizontal scrolling even the Spectrum is far better than the atari st in scrolling, you can see games like ghouls'n ghost, cobra, etc where the scroll is perfect and smooth and something impossible on the atari st due some unknown hardware limitation |
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27 May 2020, 10:29 | #32 |
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Honestly, I always had most "problems" with MSX char by char scrolling. I understand why they do it, but it literally causes me nausea (I get motion sickness from some 3D games with the "wrong" FOV. I also get it from that MSX style of scrolling as well).
I have less issues with choppy scrolling in smaller increments (with say 2 or at a stretch 4 pixels). Last edited by roondar; 27 May 2020 at 10:42. |
27 May 2020, 10:32 | #33 |
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Oric atmos scrolling abilities were so terrible that there were hardly games that scrolled !
Without a blitter or variable video address / barrel shifter for pixel by pixel scrolling, it's pretty difficult to create something smooth, specially in "high resolution" where you have to move 8kb of data each frame. Plus it can't really scroll pixel by pixel but only 6 by 6 pixels (or the shifting would make it even slower) Last edited by jotd; 27 May 2020 at 22:58. |
27 May 2020, 22:17 | #34 |
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Got to be the Philips CDi hasn't it? I don't think it did scrolling at all. On an older machine, say one of the early 8-bits, you might be able to get away with bodging it. For a supposed 'multimedia' machine that doesn't do it though, it's particularly jarring.
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27 May 2020, 23:19 | #35 |
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PC-8801 and I'm not even sure if it even *has* scrolling
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27 May 2020, 23:27 | #36 |
Oh noes!
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To paraphrase the old axiom
There's no smooth scrolling that can't be resolved by adding enough buffers There's no input lag that can't be resolved by removing enough buffers |
27 May 2020, 23:40 | #37 |
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28 May 2020, 00:04 | #38 |
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I know that technically is almost identical to an MSX but did the Sega SC-1000 or the computer version SC-3000 got mentioned?
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28 May 2020, 04:45 | #39 |
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Even though it's one of my favourite computers, my vote goes to the MSX.
Yes there was other machines which had bad scrolling, but the MSX was terrible. It's amazing game library made up for it's shortcomings though. |
29 May 2020, 06:29 | #40 |
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This question is right up my alley. I would have to say the MSX is probably the worst and I played just about every darn system out there :-)
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