29 April 2018, 23:19 | #41 | |
Pixel Vixen
Join Date: Feb 2018
Location: Mie, Japan
Posts: 219
|
Quote:
So the story though, I am trying to avoid a whole 'save the world' thing as it's been done quite a bit. I'm replaying a lot of my favourite games at the moment like Secret of Mana, Grandia, Final Fantasy VI so just getting ideas. I always loved the story and aspect of Grandia and Lunar Silver Star Story. I expect compared to modern games my take on it will be fairly innocent, but that's intentionally my point! I inherited a whole bunch of PS2 games from clearing out a friend's house about 10 years ago and never looked at them as they were almost entirely things I dislike and I noticed one of them on Cex's website said they'd buy it for £10... I though unusual, the rest of these they're barely giving me 40p for them as I wanted to clear stuff out. Turns out this game having read the wikipedia page is my idea of my worst nightmare, Manhunt II. I stopped at the bit about the pliers.... Still it looks like it will sell on eBay |
|
30 April 2018, 16:07 | #42 |
Registered User
Join Date: Feb 2018
Location: London / UK
Posts: 112
|
I've been meaning to try coding a 2d tile engine and came across this package with sources (in C) and documentation for the 'most efficient' way of having 8 way infinite scrolling on Amiga:
http://aminet.net/package/dev/src/ScrollingTrick Marle, Not sure if you've seen it but if you haven't the documentation might be useful. From what I gather you should only need a screen that's a few blocks wider and taller than the visible area. Also to make it work past one or two blocks you'll need to code a raster split. Basically when you scroll down for example you'll hit the bottom of your buffer and at that position on the screen you need to have the copperlist switch the bitplane pointers back to the top of the buffer. |
05 August 2018, 22:34 | #43 |
Banana
Join Date: Jul 2016
Location: Darmstadt
Posts: 1,213
|
Just about getting my head around this - if using double buffering, does it mean each new column has to be drawn 4 times? Eg ahead of the movement, at the back of the screen, and all again when the back buffer comes to the front?
|
06 August 2018, 00:03 | #44 |
Registered User
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 6,334
|
Essentially, yes. With double buffering, you're basically running two independent copies of the play area. But if you're using a dual playfield display, you likely don't need to draw anything to the background so you only need to double buffer the foreground where the drawing and erasing is happening. The background can simply be scrolled around smoothly since all the drawing happens off-screen.
|
11 February 2019, 08:10 | #45 |
Registered User
Join Date: Oct 2008
Location: Finland
Posts: 643
|
Marle, did you manage to get 8-way scrolling to work?
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
[Found: Toki] Side-scrolling game (girl getting abducted) | Eccentric | Looking for a game name ? | 14 | 01 January 2018 11:12 |
How bitmaps are implented - making a scrolling game | Shatterhand | Coders. Blitz Basic | 49 | 25 January 2016 10:39 |
side scrolling, ball kicker platform game | AnonA | Looking for a game name ? | 15 | 17 August 2010 21:15 |
Vertical scrolling motorcycle game.. Anyone? | Thrash75 | Looking for a game name ? | 11 | 18 May 2005 19:44 |
Side scrolling terrorist game. | Jay Fat | Looking for a game name ? | 8 | 25 November 2004 00:14 |
|
|