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Old 18 August 2007, 12:06   #21
BinoX
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- "Tom"
- 750,000 transistors, 208 pins
- Graphics Processing Unit (processor #1)
- 32-bit RISC architecture (32/64 processor)
- 64 registers of 32 bits wide
- Has access to all 64 bits of the system bus
- Can read 64 bits of data in one instruction
- Rated at 26.591 MIPS (million instructions per second)
- Runs at 26.591 MHz
- 4K bytes of zero wait-state internal SRAM
- Performs a wide range of high-speed graphic effects
- Programmable
- Object processor (processor #2)
- 64-bit RISC architecture
- 64-bit wide registers
- Programmable processor that can act as a variety of different video
architectures, such as a sprite engine, a pixel-mapped display, a
character-mapped system, and others.
- Blitter (processor #3)
- 64-bit RISC architecture
- 64-bit wide registers
- Performs high-speed logical operations
- Hardware support for Z-buffering and Gouraud shading
- DRAM memory controller
- 64 bits
- Accesses the DRAM directly

- "Jerry"
- 600,000 transistors, 144 pins
- Digital Signal Processor (processor #4)
- 32 bits (32-bit registers)
- Rated at 26.6 MIPS (million instructions per second)
- Runs at 26.6 MHz
- Same RISC core as the Graphics Processing Unit
- Not limited to sound generation
- 8K bytes of zero wait-state internal SRAM
- CD-quality sound (16-bit stereo)
- Number of sound channels limited by software
- Two DACs (stereo) convert digital data to analog sound signals
- Full stereo capabilities
- Wavetable synthesis, FM synthesis, FM Sample synthesis, and AM
synthesis
- A clock control block, incorporating timers, and a UART
- Joystick control

- Motorola 68000 (processor #5)
- Runs at 13.295MHz
- General purpose control processor
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Old 18 August 2007, 12:34   #22
Graham Humphrey
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And there was me thinking they were cartoon characters
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Old 18 August 2007, 12:38   #23
Bloodwych
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Atari Jag. 64-bit ONLY because the data bus is 64-bits wide (I think).

Also an absolute pain in the backside to program for. No one ever used its full potential, because it required too much work for a machine that never really took off.

If it had some perfect arcade conversions that were as good or better than the SNK Neo-Geo, it may have stood a slight chance. It would at least make the machine worth owning back then. The number pad idea was actually quite cool, but overall the pad was poorly designed (no trigger buttons for a start).

Last edited by Bloodwych; 18 August 2007 at 14:11.
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Old 18 August 2007, 16:57   #24
dlfrsilver
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unfortunately, the jaguar is a pile of crap. i have read on french forums about
the development on this plateform, it's under powered and the 64 bits have never been used because the main CPU is a poor 68K running at 26~Mhz.....
Ohh well
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Old 19 August 2007, 04:43   #25
PaperMario21
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I don't know how many of you actually own Atari Jaguar but itsn't that bad, it has some decent games I'll mention:
Cannon Fodder, Soccer Kid, Pinball Fantasies, Rayman, Alien vs Predator, Doom, Wolfenstein 3-d, Worms, Tempest 2000 and bunch of others.
many Amiga ports eh?
while playing it though you do not feel power of 64 bit
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