English Amiga Board


Go Back   English Amiga Board > abime.net - Hosted Projects > project.Sprites

 
 
Thread Tools
Old 24 February 2010, 18:15   #41
Thorham
Computer Nerd
 
Thorham's Avatar
 
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 47
Posts: 3,751
Quote:
Originally Posted by Yisrael48 View Post
With my project i chose to start first with an Amiga500 version no aga, because there are still a lot of Amiga's out there. After finishing i will try to get an AGA version as well.
Could you post your sprite and backgrounds here? I would like to have a look at the non AGA versions (I have all the relevant gfx, and can easily get the rest, but I want to see what this would look like on an A500).
Quote:
Originally Posted by Yisrael48 View Post
I wish you a lot of joy and success with your project, the journey by itself alone is worth it.
Thanks And I wish you good luck with yours
Thorham is offline  
Old 08 December 2010, 20:27   #42
Retro-Nerd
Missile Command Champion
 
Retro-Nerd's Avatar
 
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,435
Any news, Thorham?
Retro-Nerd is offline  
Old 09 December 2010, 14:19   #43
Dreedo
Registered User
 
Dreedo's Avatar
 
Join Date: Jan 2010
Location: West Yorkshire, UK
Age: 30
Posts: 657
Yeah would love to see an ECS/OCS version of AW2 on the Amiga, but AGA would still be cool, even if i couldn't play it.
Dreedo is offline  
Old 09 December 2010, 20:03   #44
Thorham
Computer Nerd
 
Thorham's Avatar
 
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 47
Posts: 3,751
Quote:
Originally Posted by Retro-Nerd View Post
Any news, Thorham?
Well... I haven't done much yet...

The only thing that works right now is the screen update engine, and this still needs optimization. It's actually an important part of the game: It takes care of the animated and non-animated tiles with sprite animations on top of them.

Before I continue I'm doing an improved version of my system frame, which will include Workbench screen support. Without this frame the port isn't going to happen.

So although I haven't worked on it for quite some time, I've been feeling motivated to do something, which is part of the reason I'm re-doing the basis for this port (although it's quite a universal system frame which can be used for many other projects as well).

Note: Don't hold your horses. I've said I'd do something in the past and then I didn't do it, so I'm certainly not going to do that again.
Quote:
Originally Posted by Dreedo View Post
Yeah would love to see an ECS/OCS version of AW2 on the Amiga, but AGA would still be cool, even if i couldn't play it.
Should be easy enough (and is worth the effort), although the graphics have to be down tuned (not a problem, already tried it).
Thorham is offline  
Old 09 December 2010, 20:25   #45
Dreedo
Registered User
 
Dreedo's Avatar
 
Join Date: Jan 2010
Location: West Yorkshire, UK
Age: 30
Posts: 657
Well thats good news, i hope you finish this someday.

Been playing newest AW on DS recently with my mates.
Dreedo is offline  
Old 17 December 2010, 02:01   #46
NovaCoder
Registered User
 
NovaCoder's Avatar
 
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,400
Good luck with finishing this project Thorham, AW is very suited to AGA and would make a great game on the big screen (I played it to death on my GBA).
NovaCoder is offline  
Old 24 January 2011, 16:53   #47
Dreedo
Registered User
 
Dreedo's Avatar
 
Join Date: Jan 2010
Location: West Yorkshire, UK
Age: 30
Posts: 657
Was playing AW2 on my PSP yesterday. Still can't win against the AI.

Won't have my Amiga for a while, would be nice if there was a sort of alpha alpha version out when i got it back up and running, don't suppose there would be any chance of that? Heehee.
Dreedo is offline  
Old 20 January 2016, 15:11   #48
Yisrael48
 
Posts: n/a
Going to reinitiate the AW2 project for the Amiga. I will open a Youtube channel where progress can be followed.
 
Old 11 December 2017, 19:56   #49
franklin626
 
Posts: n/a
Any news on the said Youtube channel ?
 
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
FS: Game Boy Advance SP black Amiga1992 MarketPlace 1 15 February 2013 12:41
WHDload issues (Complete WHDload nub, apologies in advance) dire_wolf project.WHDLoad 31 09 October 2009 20:41
Another Amiga conversion on Gameboy Advance Big-Byte Retrogaming General Discussion 11 11 December 2002 14:57
Play Jon Ritman's Batman on your Gameboy Advance Uukrul Retrogaming General Discussion 7 19 September 2002 03:27
Gameboy Advance Section Fred the Fop project.EAB 11 01 May 2002 06:55

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 13:25.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.10681 seconds with 16 queries