English Amiga Board


Go Back   English Amiga Board > News

 
 
Thread Tools
Old 08 March 2016, 14:41   #161
AMIGASYSTEM
Registered User
 
AMIGASYSTEM's Avatar
 
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,248
Perfect ! Now if possible also a nice AROS version

Last edited by AMIGASYSTEM; 08 December 2016 at 00:51.
AMIGASYSTEM is offline  
Old 08 March 2016, 20:38   #162
AMIGASYSTEM
Registered User
 
AMIGASYSTEM's Avatar
 
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,248
Did a little test with AmiModRadio of OS4.1 e IcarOS Desktop, AmiModRadio It has quietly started in both OS,but it failed to pick up the Mod from Aminet

Last edited by AMIGASYSTEM; 17 March 2016 at 09:54.
AMIGASYSTEM is offline  
Old 08 March 2016, 20:45   #163
Retrofan
Ruler of the Universe
 
Retrofan's Avatar
 
Join Date: Mar 2010
Location: Lanzarote/Spain
Posts: 6,185
For OS4 it looks like you haven't setted a mod player for it in the user-startup. Try opening one and then open AMR to see if it works.
Retrofan is offline  
Old 08 March 2016, 23:48   #164
AMIGASYSTEM
Registered User
 
AMIGASYSTEM's Avatar
 
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,248
You know, OS4 and AROS default Mod, Med, Xm etc. They are associated with Multiview but this can not be performed because there is no datatypes that supports these formats. But I do not think there is only this problem, the archives of the modules are not taken from Aminet.
AMIGASYSTEM is offline  
Old 09 March 2016, 01:37   #165
tygre
Returning fan!
 
tygre's Avatar
 
Join Date: Jan 2011
Location: Montréal, QC, Canada
Posts: 1,434
Hi there!

Ah, cool : I didn't know that Multiview could also play modules... I will check if I can add it to AmiModRadio (if it has an ARexx port)... Will keep you posted!

Cheers!
tygre is offline  
Old 09 March 2016, 10:19   #166
AMIGASYSTEM
Registered User
 
AMIGASYSTEM's Avatar
 
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,248
But I do not understand why the forms on Multiview play perfectly on AfA also drag-and-drop, and yet they do not play on AmiKit, OS4 and AROS. Tried to copy Datatypes and Multiview AfA OS on AmiKit with negative results.

Last edited by AMIGASYSTEM; 17 March 2016 at 09:54.
AMIGASYSTEM is offline  
Old 11 March 2016, 02:05   #167
Retrofan
Ruler of the Universe
 
Retrofan's Avatar
 
Join Date: Mar 2010
Location: Lanzarote/Spain
Posts: 6,185
I really think tygre that if you can't get a complete window as background coding it -and I think you can't-, then the best is just to leave it up to the user to select his MUI prefs and just let him make it as he likes.

Anyhow it's great that you don't settle for what other people make and you try to search your own way, that's what great innovative people always try.

BTW I am in contact now with one of the best artist rendering things and it seems he likes to make/give a couple of new marvellous skins for your program.

Last edited by Retrofan; 11 March 2016 at 02:20.
Retrofan is offline  
Old 11 March 2016, 12:15   #168
attila06
Zone Friend
 
Join Date: Oct 2006
Location: Nice / France
Posts: 206
Hi,
I would like to use this wonderful Amimodradio, but i m not strong enough with Arexx !
Could you please give some examples with Hippoplayer or others.
Thanks a lot for the newbie i am.
attila06 is offline  
Old 11 March 2016, 14:48   #169
tygre
Returning fan!
 
tygre's Avatar
 
Join Date: Jan 2011
Location: Montréal, QC, Canada
Posts: 1,434
Hi attila06!

No ARexx coding required with AmiModRadio it does it for you! All you need is to have one of the supported player (like HippoPlyer) accessible in the Shell path. The simplest is to edit your S:User-Startup and add the line:

Code:
Path <Some volume and directory(ies)>/HippoPlayer
and AmiModRadio should be able to launch HippoPlayer when needed...

Cheers!
tygre is offline  
Old 11 March 2016, 14:50   #170
tygre
Returning fan!
 
tygre's Avatar
 
Join Date: Jan 2011
Location: Montréal, QC, Canada
Posts: 1,434
Hi Retrofan!

Quote:
Originally Posted by Retrofan View Post
Anyhow it's great that you don't settle for what other people make and you try to search your own way
Yes, I will try If for no better reasons, just to learn more about MUI and, also, because I don't believe that I cannot do programmatically something that the user can do manually : we are dealing with software afterall!

Quote:
Originally Posted by Retrofan View Post
BTW I am in contact now with one of the best artist rendering things and it seems he likes to make/give a couple of new marvellous skins for your program.
Great keep us posted!
Cheers!
tygre is offline  
Old 14 March 2016, 02:03   #171
James
Registered User
 
Join Date: Mar 2010
Location: Beckenham/England
Posts: 795
Quote:
Originally Posted by AMIGASYSTEM View Post
But I do not understand why the forms on Multiview play perfectly on AfA also drag-and-drop, and yet they do not play on AmiKit, OS4 and AROS. Tried to copy Datatypes and Multiview AfA OS on AmiKit with negative results.
That's not just AfA, it's my AfAWB! (I should have posted an update for it by now, but I've had some stability problems. The system I use myself is almost identical and that works fine )

The datatype you want is ProtrackerDT.

http://aminet.net/package/util/dtype/ProtrackerDT

Quote:
Originally Posted by Retrofan View Post
Don't worry, James mate. There is still something that you can do: To find a better set of the small icons it uses on the right.

I tried to find them but I couldn't, they didn't look right.
At least some of those small buttons look they should use standard MUI images...??

Click image for larger version

Name:	MUI Preferences_Images.png
Views:	173
Size:	46.6 KB
ID:	47867
James is offline  
Old 14 March 2016, 02:22   #172
Retrofan
Ruler of the Universe
 
Retrofan's Avatar
 
Join Date: Mar 2010
Location: Lanzarote/Spain
Posts: 6,185
Quote:
Originally Posted by James View Post
At least some of those small buttons look they should use standard MUI images...??
Yes, I think they should, but the ones it uses are included in the AMR program, and I couldn't change them with other images -looking right-. If you can change them that would be great.

Last edited by Retrofan; 14 March 2016 at 02:35.
Retrofan is offline  
Old 14 March 2016, 14:08   #173
AMIGASYSTEM
Registered User
 
AMIGASYSTEM's Avatar
 
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,248
Quote:
Originally Posted by James View Post
That's not just AfA, it's my AfAWB! (I should have posted an update for it by now, but I've had some stability problems. The system I use myself is almost identical and that works fine )

The datatype you want is ProtrackerDT.

http://aminet.net/package/util/dtype/ProtrackerDT
Thank you James for the info, i hope he continues to develop AfA OS, in my opinion the best ever seen in OS3 Amiga scene, [ Show youtube player ] is my configuration, it is not very different from the original, i just replaced the 040_060 Libs with THESE to make compatible AfA OS with 68060 and updated or added some new application.
AMIGASYSTEM is offline  
Old 15 March 2016, 01:42   #174
James
Registered User
 
Join Date: Mar 2010
Location: Beckenham/England
Posts: 795
Quote:
Originally Posted by Retrofan View Post
Yes, I think they should, but the ones it uses are included in the AMR program, and I couldn't change them with other images -looking right-. If you can change them that would be great.
I'll take a look, but not sure I can do any better...

Quote:
Originally Posted by AMIGASYSTEM View Post
Thank you James for the info, i hope he continues to develop AfA OS, in my opinion the best ever seen in OS3 Amiga scene
Yes, it runs very well on WinUAE, but it lacks support for a few things, such as datatype saving. It would be great to see these features added and any bugs fixed. Sadly it looks unlikely at the moment.

Quote:
Originally Posted by AMIGASYSTEM View Post
[ Show youtube player ] is my configuration, it is not very different from the original, i just replaced the 040_060 Libs with THESE to make compatible AfA OS with 68060 and updated or added some new application.
I also installed the 040 versions of FFplay/FFMpeg, so you might want to replace them with the 060 versions too, if you haven't already.

http://aminet.net/package/gfx/conv/f...it7df9937-m68k

There was almost certainly a few other things, but I can't remember offhand.
This is getting off topic here so I'll post in the "Workbench for WinUAE" thread if I remember anything else...
James is offline  
Old 15 March 2016, 02:20   #175
AMIGASYSTEM
Registered User
 
AMIGASYSTEM's Avatar
 
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,248
Quote:
Originally Posted by James View Post
I'll take a look, but not sure I can do any better...

Yes, it runs very well on WinUAE, but it lacks support for a few things, such as datatype saving. It would be great to see these features added and any bugs fixed. Sadly it looks unlikely at the moment.
Important to arrive on time and that the project is not abandoned. Currently, the only annoying problem that I see on my configuration are small white dots that are created when you move the icons with the mouse, This happens less on screen but more in the icons placed in the windows (see screenshot).

Quote:
I also installed the 040 versions of FFplay/FFMpeg, so you might want to replace them with the 060 versions too, if you haven't already.
Already done

.
Quote:
There was almost certainly a few other things, but I can't remember offhand.
This is getting off topic here so I'll post in the "Workbench for WinUAE" thread if I remember anything else...
Ok

Last edited by AMIGASYSTEM; 05 October 2016 at 20:08.
AMIGASYSTEM is offline  
Old 16 March 2016, 17:48   #176
James
Registered User
 
Join Date: Mar 2010
Location: Beckenham/England
Posts: 795
AISS small button replacements with white background, look best with "Retrofan Red" theme, I think. (Or the the nice MUI4 gradient backgound I had in the older version.)

Click image for larger version

Name:	AmiModRadio_000.png
Views:	172
Size:	39.8 KB
ID:	47894

AmiModRadioImagesAndIcon.lha

Also included my DualPNG version of the AmiModRadio drawer.
James is offline  
Old 16 March 2016, 20:07   #177
Retrofan
Ruler of the Universe
 
Retrofan's Avatar
 
Join Date: Mar 2010
Location: Lanzarote/Spain
Posts: 6,185
Thanks a lot James (you're the best) for those nice Aiss images and also for the improved drawer icon -please @tygre replace the Ken's drawer icon with his-.

It's hard to configure your best MUI configuration with the latest AMR version as it uses its own background that doesn't use all of the window.

Edit: There is a question that interests me: Will the background load faster from code or from the MUI prefs, or will it be the same?

I want AMR to start ASAP. If it takes the same time -surely- and it takes too long to start then I would prefer no predefined background at all. It isn't the same to try AMR on WinUAE with a fast PC and fast config than to run it for real in a not so fast Amiga without RTG.

Surely a "loading" bar -e.g. AmigaAMP uses it- could do the job and then you can wait a bit more for it to start -in fact we are loading some prefs and "skin" just the same way-. Yes, if you try it on WinUAE it loads instantly, but it takes some seconds to start in the real thing, so I think it should be included in any case.

Take it as a new suggestion @tygre

Last edited by Retrofan; 17 March 2016 at 03:43.
Retrofan is offline  
Old 17 March 2016, 09:51   #178
tygre
Returning fan!
 
tygre's Avatar
 
Join Date: Jan 2011
Location: Montréal, QC, Canada
Posts: 1,434
Hi James and Retrofan!

Thanks a lot for the artwork and the suggestion... I am traveling in Japan right now (anyone with an Amiga living there?) but will sure do when I come back!

Cheers!
tygre is offline  
Old 17 March 2016, 09:54   #179
AMIGASYSTEM
Registered User
 
AMIGASYSTEM's Avatar
 
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,248
Thanks James, GUI AmiModRadio Images started to be more and more beautiful, yesterday I had fun creating two skins White

Last edited by AMIGASYSTEM; 05 October 2016 at 20:07.
AMIGASYSTEM is offline  
Old 05 April 2016, 16:28   #180
TenLeftFingers
Registered User
 
TenLeftFingers's Avatar
 
Join Date: Sep 2013
Location: Ireland
Posts: 800
I still can't get this working after adding HiP to the PATH. My machine just gurus. What are the system requirements?
TenLeftFingers is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Which games are using modules? 1988 request.Modules 7 29 July 2016 20:24
A few modules Rogue request.Modules 1 31 May 2014 18:22
two modules s2325 request.Modules 4 01 May 2010 15:23
Brain Killer Aminet links changed (and a question about Aminet links) Korodny HOL data problems 0 26 November 2009 21:21
Modules.. Muerto request.Modules 2 15 December 2005 17:32

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 18:15.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.12621 seconds with 16 queries