10 April 2018, 01:02 | #101 |
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I want to thank all the contributors to this effort. I don't post a lot, but when I find something deserving of praise, I pop up, and this effort does require a goodly amount of praise. The shader code is greatly appreciated.
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12 April 2018, 22:35 | #102 |
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12 April 2018, 22:49 | #103 |
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Nice pics. Could you post the new overlay in The Zone for us?
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12 April 2018, 22:52 | #104 |
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12 April 2018, 23:13 | #105 |
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Thanks. Great find!
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12 April 2018, 23:44 | #106 |
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Funny, I found on that site a picture of my old TV that I usually had connected to my Amiga 500 in 1997!
Beyond that, I had also a bigger Philips TV 21" that had a incredible colorful image when connected to my Amiga 500 via composite line. Sorry for posting twice. |
13 April 2018, 00:13 | #107 |
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These shaders are all very nice, but they look much cleaner and sharper than my 14" TV ever did. I wish someone would make a shader that recreated those, that would rock.
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24 April 2018, 14:09 | #108 | |
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Quote:
I'm also finding a new advantage in that it's really fast. This is coming in very handy when using it on less powerful devices, while still giving a truthful CRT experience. As such, I was wondering whether you could possibly port your CRT-Guest-Lo-Res.fx shader to Retroarch's OpenGL format? On my portable setup I have some libretro cores that I can't run with any of the (good looking) CRT shaders, because they're too demanding and I'm really curious whether a port of your shader would run fast enough . |
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30 April 2018, 18:00 | #109 |
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Hi guest.r
Nice filters. I like CRT-Guest-Hi-Res, is like an arcade machine. I make an autoload Host file called Arcade with this filter and use it with the DamienD´s pack, so i can bypass his graphics options (fullscreen, scanlines) with my own settings (1920x1080 fullwindow, superhires*). My question is: how i can modify the filter to see less scanlines? *I use superhires instead hires because i see less blurry: |
30 April 2018, 18:03 | #110 |
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You can edit the h/v sharpness or scanlines strenght inside the CRT-Guest-Hi-Res.fx shader file. Just open it with a text edtior. btw: Lores and Line mode = Single looks best for Lo-Res games. Use CRT-Guest-Lo-Res.fx then.
Last edited by Retro-Nerd; 30 April 2018 at 18:08. |
06 May 2018, 14:39 | #111 |
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Guys, this thread is just awesome ! Thanks to you all for this great work
I'm currently trying to run Pinball Dreams on a rotated CRT through WINUAE and my search ended in this thread I would like to ask you all if it would be possible / doable to add some 90° / 180° / 270° rotation to any of these shaders (or is it already possible ?). Thanks in advance for your help |
06 May 2018, 18:06 | #112 |
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Yea it's possible to add rotation to shaders, i guess 90 degree should do for start.
I'm adding this to a DDT-Sharp shader, which is basically a HQ version of linear filtering and looks much better. If there are some special wishes about rotation/shader effect please let me know. |
06 May 2018, 20:25 | #113 |
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omg guest.r thank you so much ! I will test this asap and get back to you !
EDIT : I couldn't wait and tested it immediately ! It works very well, however as I suspected my rotation is of 270° (as most pincabs are) so my workbench is backwards lol The same @270° and it will be just perfect ! EDIT 2 : Is it possible to have a specific "vertical" shader to use with it, as when it is rotated, it will appear "horizontal" ? I'm not sure I explain very well... old CRT were made to run games with no rotation so the horizontal scanlines are normal, now that we virtually rotate it, it needs a vertical scanlines becoming horizontal (normal) with the rotation... Ok I think my second explaination is worse than the first one haha Thanks again anyway Last edited by rodpulsar; 06 May 2018 at 20:53. |
06 May 2018, 21:34 | #114 |
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NP, it can be corrected.
The rotated crt shader needs a special mask to look OK though, since they are applied afterwards. The scanlines will look horizontal on the rotated display i think that's what you are asking. Having vertical scanlines is also possible...but it's a more demanding change. |
06 May 2018, 23:09 | #115 |
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guest.r : what you just did is incredible.
I know I may sound a bit hysterical on this, but I'm searching for a way to play these Amiga games on my rotated screen since weeks now, I tried tons of solutions, emulators, obscure old programs, quite frankly I gave up. I'm really glad I finally found that thread, what you just created is enough already I'll finish my project and take some videos / screens so you understand better what I wanted to achieve, perhaps it'll give some ideas to other ppl as well. My thanks again guest.r , you work is great an you're very kind ! EDIT : I didn't think that masks were applied "after" the shader so in fact the horizontal ones are ok : no need to create new ones As you can see all is ok : [IMG][/IMG] I'm positionned on the right, so I see the image perfectly, and scanlines are horizontal Last edited by rodpulsar; 06 May 2018 at 23:15. |
06 May 2018, 23:55 | #116 |
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Hey, i'm glad it's working well and looking good.
If you want some more special shaders adapted, just tell... |
15 May 2018, 14:12 | #117 |
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I wish even less, that someone with Photoshop/GIMP skills would make a fullscreen "glare" overlay for using with the GuestCRT shaders and masks, but I think this could be hard to make, because no one have this idea.
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15 May 2018, 15:34 | #118 |
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Last edited by Retro-Nerd; 15 May 2018 at 18:57. |
15 May 2018, 18:55 | #119 |
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Yes, similar to that but with two differences: something without a photo of an ancient TV/Monitor (ie. only the "glare" part) but at the same time trying simulate a "rounded" CRT screen look.
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15 May 2018, 19:02 | #120 |
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The rounded look comes from the shader, i.e. CRT Geom. I don't use them anyway, hate the rounded look. Just posted some overlays i've found. Maybe a skilled EAB user can create something better for you.
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