10 August 2017, 14:30 | #2121 | |
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10 August 2017, 14:32 | #2122 |
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10 August 2017, 15:13 | #2123 |
WinUAE developer
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Tiny optimization: do not use blitter wait subroutine, especially when blits are small and there are many of them, it will waste dozens of cycles vs time that blitter takes to finish (BSR + RTS = lots of wasted cycles).
EDIT: and always put blitter wait before blitter register writes, not immediately after bltsize write. |
10 August 2017, 15:17 | #2124 | |
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10 August 2017, 15:20 | #2125 |
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Is there a fast way to disable and enable Amiga os?
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10 August 2017, 15:34 | #2126 |
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with 60 height parallax we are near 50hz
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10 August 2017, 15:42 | #2127 |
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82 lines is the minimum which could look acceptable nice, but we can use sprites for dragon as long as it will fly only in certain area. In first level it does i am not sure how about the rest.
Anyway untill we will start lowering the quality we need to make sure our blitter and cpu procedures are at maximum. It seems OS and some blitter routines optimisation could give us enough to work. We can of course lower the colours for sprites to 16 and we can make the dragon sprite, but originally they use more colours we have available, and they wont look as good as on arcade and if they wont whats the point of use EHB... Thats the harsh reality. |
10 August 2017, 17:02 | #2128 |
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Some ideas that may help optimizing (note: I haven't seen the source code, it's possible you already do some of this):
Maybe some of these can help out, they may not give you a ton of extra performance, but every bit helps *) I don't mean for softblitting, but rather - it's delayed less severely than the Blitter. Basically, disabling the OS means blocking all interrupts and saving the sate of the display, vectors etc. Restoring means doing the reverse. Photon made an mini startup that does just this, you can find it on his site in the downloads area: http://coppershade.org/articles/More!/Downloads/ Last edited by roondar; 10 August 2017 at 17:09. |
10 August 2017, 19:48 | #2129 | |
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10 August 2017, 20:28 | #2130 | |
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Using only 4 planes for each enemy we'll have 4 blitting with channels abcd and 2 with only 3 channels, this will save a lot of dma |
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06 September 2017, 22:55 | #2131 |
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Any further news with the project ?
I like to read musicians/graphics/coders/developers diaries |
07 September 2017, 01:11 | #2132 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
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Well, music speaking last week some one provided me via FB a link to the FM songs of the arcade plus a plug-in for Winamp that should help me to play and capture single audio channels of it in order to get better samples but i did nothing yet; i did achieve a good level of fidelity with arcade samples even though sometimes sound seems a bit dirty; am busy with other gigs and will put my hands on it once more free
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07 September 2017, 23:50 | #2133 | |
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15 October 2017, 03:01 | #2134 |
J.M.D - Bedroom Musician
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Well actually Milkytracker and Audacity; tried to cut pieces from mp3s of the music and so far did work
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02 December 2017, 00:27 | #2135 |
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Project abandoned?
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04 December 2017, 03:27 | #2136 |
pixels
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Hi Zambot3, just a quick update, it's certainly not abandoned but I would say its on the back burner at the moment. Don't panic though as we are always working hard in the Amiga scene on a few projects and people can always volunteer to help
Hi LeCaravage, developer diaries are a great idea although i have been more tempted on a Patreon site or "the making of" digital books. I do post on my blog, possibly should post more. Sandruzzo may be able to speak further on development but he and I both are busy on ProXima 3 |
01 January 2018, 14:11 | #2137 |
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Sorry If I left this project, but isn't possible to finish this game since it'll take a lot of time. If there was a kickstarter project or some kind of founding that would be possible.
I did what I could. |
01 January 2018, 14:46 | #2138 |
Banned
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That's very sad to hear
...but you're saying that if you were paid you then would continue? What sort of funds would you require? Last edited by DamienD; 01 January 2018 at 15:15. |
01 January 2018, 15:31 | #2139 | |
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If it’s assembler then i may be willing to take over the coding after i complete bombjack, would also depend on if u would be willing to let that happen also. |
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01 January 2018, 21:29 | #2140 |
Zone Friend
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It is written in asm. Not sure if it is the last version
https://drive.google.com/file/d/0B03...tROU1Db3c/view |
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