26 September 2016, 22:48 | #1 |
Registered User
Join Date: Mar 2014
Location: Leeds
Posts: 141
|
Blazing Guns - new Amiga game progress and updates
Evening all,
Although we did not think we can make it, we have managed to show a first, very early version of Blazing Guns. This game is not yet playable but the first version shows quite a few features of the engine and some basic concepts. A few mockups: A YT video showing current state of the game: [ Show youtube player ] You can download latest version from this page: Blazing Guns Main Features: – 50fps – pure assembly code – 0.5 MB CHIP – runs from both floppy drive and hard drive – dynamic action on 320×267 screen (320×272) in 5 bitplanes. Future - 7MHZ OCS Amiga - up to 15-20 enemies on screen - music and sfx - power up system - and many more! The game will work on A1000 z 0.5MB but at this moment AGA 030 HDD is recommended. I am responsible for the gfx and asman is coding this game in asm. All comments and criticism is always welcome |
26 September 2016, 23:33 | #2 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 41
Posts: 3,198
|
Very cool and super promising !!!
|
26 September 2016, 23:45 | #3 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,054
|
Smooth animation!
|
26 September 2016, 23:54 | #4 |
Registered User
Join Date: May 2010
Location: Ames, IA, USA
Posts: 521
|
Looking good! The only thing I'd suggest from those screenshots, is to make the jumps a little more in an arc than so straight, if possible.
|
26 September 2016, 23:55 | #5 |
Puttymoon inhabitant
|
Exciting as hell!!!
|
27 September 2016, 00:18 | #6 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Looking good
|
27 September 2016, 00:38 | #7 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,529
|
Jigen Daisuke, is that you?
Last edited by saimon69; 27 September 2016 at 02:35. |
27 September 2016, 02:17 | #8 |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 986
|
Cool. I like the main character; he's a cool gunslinger.
Does he have a name yet? I'm sure I could a cool name for him. Does his gun have a name? Ulysses Croft, or just "Croft" for the main player character. "Grave" for the gun. He'll plunder your heart, he'll put you six feet under, In a moment he'll rip you world asunder. Last edited by Adrian Browne; 27 September 2016 at 02:29. |
27 September 2016, 12:42 | #9 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
|
[ Show youtube player ]
|
27 September 2016, 12:59 | #10 |
Registered User
Join Date: Sep 2007
Location: Stockholm
Posts: 4,334
|
|
27 September 2016, 16:01 | #11 |
Registered User
Join Date: Jan 2014
Location: BO/Italy
Posts: 711
|
|
28 September 2016, 12:47 | #12 |
kLiker
Join Date: Mar 2011
Location: Brno / Czech Republic
Posts: 371
|
Very nice and promising, keep it up!
|
28 September 2016, 13:57 | #13 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,858
|
This game could be interesting You have my attention.
|
28 September 2016, 15:08 | #14 |
Registered User
Join Date: May 2013
Location: UK
Age: 44
Posts: 351
|
can never have too much run and gun, not enough of it on Amiga thats for sure
|
21 April 2017, 10:58 | #15 |
Registered User
Join Date: Mar 2014
Location: Leeds
Posts: 141
|
So here's April 2017 update:
YOUTUBE VIDEO: [ Show youtube player ] At this moment you can see of what this engine is capable of. main changes: + up to 20 enemies on screen at the same time + in-game music + improved collision detection + points + loading animation you can download 0.8 build from: https://1drv.ms/u/s!Ais-SkT4TSKuiR4ct-k6qoXgD7sj |
21 April 2017, 11:03 | #16 |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 881
|
Very nice!
What system is that running on? |
21 April 2017, 11:05 | #17 |
Registered User
Join Date: Mar 2014
Location: Leeds
Posts: 141
|
recorded on winuae but requires only a500 ocs 100% assembly code.
|
21 April 2017, 11:10 | #18 |
Puttymoon inhabitant
|
I am still not sure about the genre of this game Shoot everything on screen and proceed to next one?
|
21 April 2017, 11:17 | #19 |
Registered User
Join Date: Mar 2014
Location: Leeds
Posts: 141
|
|
21 April 2017, 12:39 | #20 |
68k
Join Date: Sep 2005
Location: Somewhere
Posts: 828
|
Little update to aszu update.
Lowest requirments: A500 with 1mb CHIP. This version is not even an early alfa version, contains a lot of bugs. Keys: Space - start game. LMB - exit |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
All Guns Blazing United PD | BarryB | request.Old Rare Games | 0 | 11 September 2016 20:36 |
My life - work in progress c64 game | smila | Retrogaming General Discussion | 10 | 11 August 2016 13:25 |
New Amiga game WIP - workname 'Chaos Guns' | Predseda | Amiga scene | 138 | 19 July 2014 08:06 |
How to save progress in Hired Guns? Passwords? | dex | support.Games | 3 | 14 January 2012 19:07 |
links to game updates not working | denbob1200 | project.GameBase Amiga | 6 | 14 June 2007 23:04 |
|
|