20 April 2018, 08:48 | #161 |
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Top work!!
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20 April 2018, 16:27 | #162 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
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A bit off topic, but ten years ago I tried to do a conversion for the Atari VCS:
[ Show youtube player ] But coding a sprite multiplexer in asm on that thing broke me and so I gave up. Last edited by Tigerskunk; 20 April 2018 at 16:35. |
20 April 2018, 20:09 | #163 | |
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Quote:
Not sure if I'm happy or sad about it though. |
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21 April 2018, 19:52 | #164 |
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Had a quick play tonight before I head out
Made it to level 33 I did encounter a bug though on level 18 after picking up the P, luckily I could capture a screenshot: Also, level 26 and 27 have the same background. Is that intentional? Such a cool, fun game. Well done mcgeezer!!! |
21 April 2018, 20:57 | #165 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
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hmm better to modify a bit the cityscape asset, like taking out that TEHKAN logo to avoid trouble
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21 April 2018, 22:20 | #166 | |
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Quote:
Thanks Damien, glad you are enjoying the game. The difficulty all needs adjusting once I get the last two enemies working properly. The first one is obviously a bug - looks like a dodgy blit, never seen that before so I'll check things over. The levels being the same is intentional and is how the arcade behaves. There's a few levels like that. |
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26 April 2018, 23:23 | #167 |
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Another update on Bomb Jack Beer edition here.
This time... i've been working on hi-scores, drive motors and Bomb Jack round complete dances For hi-scores this beta 5e version will...
I doubt any of you will beat me though (throws down gauntlet). Next...
Enjoy... Looks like the game will be finished in May... then time off for the World cup and onto something else. For those who like an EXE. http://109.228.4.199/bombjack_beta_5e.exe For those who like an ADF. http://109.228.4.199/bombjack_beta_5e.adf Geezer P.S. Just - tested AGA and it doesn't save/load the hi-scores for some reason. They work in memory though I'll fix it later. Last edited by mcgeezer; 26 April 2018 at 23:37. |
27 April 2018, 06:29 | #168 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,775
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This is getting more and more awesome...
Thanks for all your work, McGeezer... |
27 April 2018, 09:17 | #169 |
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Can't wait to try this tonight when home; cheers mcgeezer
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27 April 2018, 14:55 | #170 |
Saberman
Join Date: Dec 2016
Location: Kielce/Poland
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Gameplay beta5e:
[ Show youtube player ] |
28 April 2018, 14:57 | #171 |
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The game is absolutely awesome McGeezer!
Just a little warning about the current version (highscore saving) and harddisk usage. Short: Dont run the game.exe directly from harddisk on AGA machines and/or FFS Filesystem. Just boot from Floppy. Long: This only applies if you copy the .exe to your hdd and start it from there. Nothing should happen if you start from Floppy as the load/save seems to use the current directory. The game loads/saves the highscores from the current directory - as implemented at the moment. On my A600 this has written the highscore-file to dh0:root. On my A1200 with FFS Filesystem it looks like this maybe has emerged a single corrupt block (AmigaDos Warning at startup, files can still be read though). At least this disk error came up after running the game. Fix: As it seems DiskSalv corrected the error (repair, full scan). Workaround: I guess if you boot from floppy or "cd df0:" before starting the game, it should not occur. Last edited by Nightshft; 29 April 2018 at 00:32. |
28 April 2018, 15:03 | #172 | |
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Quote:
Thanks for the warning. I guess I need to test more on an AGA machine. I've dropped the link to the exe in the meantime. |
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28 April 2018, 16:10 | #173 | |
Natteravn
Join Date: Nov 2009
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Quote:
When the game has the option to quit back into AmigaOS, I would save the highscores at this point, but not before. Everything else is hackish. |
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28 April 2018, 19:32 | #174 |
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Had a play today, loving it as per
No bugs what-so-ever experienced and made it to level 43, the birds being quicker is much better One small thing, maybe the "P" collision could be slightly increased? It was about 1 - 1.5mm below an enemy when I was going for it yet I touched the enemy and died before collecting the "P". |
28 April 2018, 20:19 | #175 |
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Playing again at the moment; just encountered a very small bug; which I did see once in the previous beta.
Just when about to collect the last bomb; one appears in the top left corner where enemies are forming: |
28 April 2018, 20:31 | #176 | |
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Quote:
I'll take a look at the P thing too - will slow WinUAE down and see what is going on. Have took PHX's advice and have put the save hi-scores in if you quite the game by either pressing Escape or LMB. I think i'll bust out the A500 tonight and play test... i'll do a video too and get a hi-score. |
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28 April 2018, 20:42 | #177 |
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Just finished stage 63 but all went black and the game went no further
Is that the end of the game currently? Screenshot and Save State attached: Last edited by DamienD; 30 April 2018 at 18:05. |
28 April 2018, 20:45 | #178 |
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This won't be a problem for me as I can't get passed level 3!
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28 April 2018, 21:24 | #179 | |
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Quote:
Just checked the source code and for some reason I have it commented out. Will put it back in mate - sorry about that. I think I need to increase the difficulty though - nobody should be able to get that high up in the game that easy. I'll adjust it for the next release... which will be ...errr.... tonight. |
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28 April 2018, 21:34 | #180 | ||
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Quote:
Quote:
...but yeah increasing the difficulty would be cool. |
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