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Old 20 April 2018, 08:48   #161
Reido
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Top work!!
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Old 20 April 2018, 16:27   #162
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A bit off topic, but ten years ago I tried to do a conversion for the Atari VCS:

[ Show youtube player ]

But coding a sprite multiplexer in asm on that thing broke me and so I gave up.

Last edited by Tigerskunk; 20 April 2018 at 16:35.
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Old 20 April 2018, 20:09   #163
mcgeezer
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Quote:
Originally Posted by Steril707 View Post
A bit off topic, but ten years ago I tried to do a conversion for the Atari VCS:

[ Show youtube player ]

But coding a sprite multiplexer in asm on that thing broke me and so I gave up.
Nice Steril. I never had the pleasure of programming one of those.
Not sure if I'm happy or sad about it though.
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Old 21 April 2018, 19:52   #164
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Had a quick play tonight before I head out

Made it to level 33



I did encounter a bug though on level 18 after picking up the P, luckily I could capture a screenshot:



Also, level 26 and 27 have the same background. Is that intentional?





Such a cool, fun game. Well done mcgeezer!!!
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Old 21 April 2018, 20:57   #165
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hmm better to modify a bit the cityscape asset, like taking out that TEHKAN logo to avoid trouble
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Old 21 April 2018, 22:20   #166
mcgeezer
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Quote:
Originally Posted by DamienD View Post
Had a quick play tonight before I head out

Made it to level 33

I did encounter a bug though on level 18 after picking up the P, luckily I could capture a screenshot:



Also, level 26 and 27 have the same background. Is that intentional?


Such a cool, fun game. Well done mcgeezer!!!

Thanks Damien, glad you are enjoying the game. The difficulty all needs adjusting once I get the last two enemies working properly.

The first one is obviously a bug - looks like a dodgy blit, never seen that before so I'll check things over.

The levels being the same is intentional and is how the arcade behaves. There's a few levels like that.
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Old 26 April 2018, 23:23   #167
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Another update on Bomb Jack Beer edition here.

This time... i've been working on hi-scores, drive motors and Bomb Jack round complete dances

For hi-scores this beta 5e version will...
  • Load the default Bombjack.hiscore file from the current working directory if it exists.
  • If it doesn't then it loads and saves a default one from memory.
  • You can enter your high score using the joystick and it ***should*** save them so there's now no excuse not to get a proper hi-score.

I doubt any of you will beat me though (throws down gauntlet).

Next...
  • Sound FX
  • Score sprites when killing enemies
  • Fix mask trims (you should be able to pass the mummy sprite far right on level 6)
  • Fix last two enemies (club seems to go through walls, bird is slow).

Enjoy... Looks like the game will be finished in May... then time off for the World cup and onto something else.

For those who like an EXE.

http://109.228.4.199/bombjack_beta_5e.exe

For those who like an ADF.

http://109.228.4.199/bombjack_beta_5e.adf

Geezer

P.S. Just - tested AGA and it doesn't save/load the hi-scores for some reason. They work in memory though I'll fix it later.

Last edited by mcgeezer; 26 April 2018 at 23:37.
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Old 27 April 2018, 06:29   #168
Tigerskunk
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This is getting more and more awesome...

Thanks for all your work, McGeezer...
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Old 27 April 2018, 09:17   #169
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Can't wait to try this tonight when home; cheers mcgeezer
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Old 27 April 2018, 14:55   #170
zzbylu
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Gameplay beta5e:
[ Show youtube player ]
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Old 28 April 2018, 14:57   #171
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The game is absolutely awesome McGeezer!

Just a little warning about the current version (highscore saving) and harddisk usage.

Short:
Dont run the game.exe directly from harddisk on AGA machines and/or FFS Filesystem. Just boot from Floppy.

Long:
This only applies if you copy the .exe to your hdd and start it from there. Nothing should happen if you start from Floppy as the load/save seems to use the current directory.

The game loads/saves the highscores from the current directory - as implemented at the moment. On my A600 this has written the highscore-file to dh0:root. On my A1200 with FFS Filesystem it looks like this maybe has emerged a single corrupt block (AmigaDos Warning at startup, files can still be read though). At least this disk error came up after running the game.

Fix: As it seems DiskSalv corrected the error (repair, full scan).

Workaround: I guess if you boot from floppy or "cd df0:" before starting the game, it should not occur.

Last edited by Nightshft; 29 April 2018 at 00:32.
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Old 28 April 2018, 15:03   #172
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Quote:
Originally Posted by Nightshft View Post
The game is absolutely awesome Game McGeezer!

Just a little warning about the current version (highscore saving) and harddisk usage.

Short:
Dont run the game.exe directly from harddisk on AGA machines and/or FFS Filesystem. Just boot from Floppy.

Long:
This only applies if you copy the .exe to your hdd and start it from there. Nothing should happen if you start from Floppy as the load/save seems to use the current directory.

The game loads/saves the highscores from the current directory - as implemented at the moment. On my A600 this has lead to a highscore file in the dh0:. On my A1200 with FFS Filesystem it looks like this maybe has emerged a single corrupt block (AmigaDos Warning at startup, files can still be read though). At least this disk error came up after running the game.

Fix: As it seems DiskSalv corrected the error (repair, full scan).

Workaround: I guess if you boot from floppy or "cd df0:" before starting the game, it should not occur.

Thanks for the warning. I guess I need to test more on an AGA machine.

I've dropped the link to the exe in the meantime.
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Old 28 April 2018, 16:10   #173
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Quote:
Originally Posted by Nightshft View Post
The game loads/saves the highscores from the current directory - as implemented at the moment. On my A600 this has lead to a highscore file in the dh0:. On my A1200 with FFS Filesystem it looks like this maybe has emerged a single corrupt block (AmigaDos Warning at startup, files can still be read though).
Sounds a bit like the common problem most game have, which disable multitasking and/or take over the system. Probably the file system didn't get the time to update all blocks on the hard disk.

When the game has the option to quit back into AmigaOS, I would save the highscores at this point, but not before. Everything else is hackish.
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Old 28 April 2018, 19:32   #174
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Had a play today, loving it as per

No bugs what-so-ever experienced and made it to level 43, the birds being quicker is much better



One small thing, maybe the "P" collision could be slightly increased? It was about 1 - 1.5mm below an enemy when I was going for it yet I touched the enemy and died before collecting the "P".
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Old 28 April 2018, 20:19   #175
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Playing again at the moment; just encountered a very small bug; which I did see once in the previous beta.

Just when about to collect the last bomb; one appears in the top left corner where enemies are forming:

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Old 28 April 2018, 20:31   #176
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Originally Posted by DamienD View Post
Playing again at the moment; just encountered a very small bug; which I did see once in the previous beta.

Just when about to collect the last bomb; one appears in the top left corner where enemies are forming:
Yeah mate, I know about this one - been trying to track it down for a while now. I need a serious debugging session to sort it out.

I'll take a look at the P thing too - will slow WinUAE down and see what is going on.

Have took PHX's advice and have put the save hi-scores in if you quite the game by either pressing Escape or LMB.

I think i'll bust out the A500 tonight and play test... i'll do a video too and get a hi-score.
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Old 28 April 2018, 20:42   #177
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Just finished stage 63 but all went black and the game went no further

Is that the end of the game currently?

Screenshot and Save State attached:


Last edited by DamienD; 30 April 2018 at 18:05.
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Old 28 April 2018, 20:45   #178
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This won't be a problem for me as I can't get passed level 3!
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Old 28 April 2018, 21:24   #179
mcgeezer
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Quote:
Originally Posted by DamienD View Post
Just finished stage 63 but all went black and the game went no further

Is that the end of the game currently?

Screenshot and Save State attached:

Once it gets to round 64 it should loop round back to round 1.

Just checked the source code and for some reason I have it commented out.

Will put it back in mate - sorry about that.

I think I need to increase the difficulty though - nobody should be able to get that high up in the game that easy.

I'll adjust it for the next release... which will be ...errr.... tonight.
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Old 28 April 2018, 21:34   #180
DamienD
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Originally Posted by mcgeezer View Post
Once it gets to round 64 it should loop round back to round 1.

Just checked the source code and for some reason I have it commented out.

Will put it back in mate - sorry about that.
No need to apologise, just reporting feedback my friend

Quote:
Originally Posted by mcgeezer View Post
I think I need to increase the difficulty though - nobody should be able to get that high up in the game that easy.

I'll adjust it for the next release... which will be ...errr.... tonight.
Once you know the technique then all levels are pretty easy; I must have had 10+ lives still upon finishing level 63 and was thinking that the game would go up to stage 99 or something

...but yeah increasing the difficulty would be cool.
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