14 October 2020, 20:23 | #21 | |
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* possibly not true |
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14 October 2020, 21:59 | #22 | ||
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Quote:
Quote:
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14 October 2020, 22:30 | #23 | |
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15 October 2020, 00:41 | #24 | |
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I got it so everything fits on disk 1, except the music files. I then crunched all the music files and they now fit on disk 2 Tested all of the above from hard drive first, and all works perfectly Next step was to copy everything over over to floppy disks and test. However, when launching from floppy disk I get: The exact same files on a bare-bones .HDF work without issue... I really don't know why when on floppy disk things doesn't work; maybe there's something coded in the "MEGABALL" file but that's beyond my skill level. I can put all files somewhere if some Amiga guru wants to try and figure it out? |
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15 October 2020, 12:35 | #25 |
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Phew!!! That was a lot of work and I had to overcome many issues...
Anyway, I'm happy to say that I've successfully made a 2 x disk set for MegaBall AGA v4.0 You will find the game in RAM: If you have a stock A1200 i.e. only 2MB of Chip RAM, then 3 out of 5 songs will preload: If you have an A1200 with 2MB of Chip & 1MB Fast RAM, then all songs will preload: Archive "MegaBall AGA v4.0 (1995)(Mackey Software)(ECS-AGA)(SW-R).zip" is now in The Zone! Last edited by DamienD; 18 October 2020 at 12:40. |
15 October 2020, 17:27 | #26 |
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Ok, I had a few other ideas / tricks up my sleave
So I've now improved the original set I created, details are as follows:
I've also create another set, details are as follows:
File in The Zone! named "MegaBall AGA v4.0 (1995)(Mackey Software)(ECS-AGA)(SW-R).zip". |
16 October 2020, 19:12 | #27 |
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Damien mate - you're a complete hero huge thanks!
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16 October 2020, 22:08 | #28 |
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Sure
It was a massive challenge, but I like those I mean, as mentioned... for some reason the game doesn't like being run from floppy disk and gives the error described in post #24 Copy the exact same files to hard drive or RAM, and all is good. This is why on Disk 1 I ended up having to create an .LZX archive of the main game, and then extract to RAM... I also had to compress the game file / some data files / all board files / all music files in order to get everything to fit. I must have spent at least 8 hours getting everything figured out / testing / perfecting / creating the final .ADFs. Anyway... out of interest; which version are you going to use? Last edited by DamienD; 17 October 2020 at 01:00. Reason: Fixed spelling mistakes... |
17 October 2020, 18:16 | #29 | |
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Err not sure yet - going to have a play tonite then will let you know. |
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17 October 2020, 20:00 | #30 | |
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So then it's no problem to set an "AGA - 4MB Fast RAM expanded configuration" The archive "MegaBall AGA v4.0 (1995)(Mackey Software)(ECS-AGA)(SW-R).zip" is really for real A1200 users who only have the stock 2MB Chip RAM. I mean, the archive "MegaBall AGA v4.0 (1995)(Mackey Software)(ECS-AGA)(SW-R)_2MB Chip & 1MB Fast.zip" will still run on a stock A1200 2MB Chip RAM... but you only get 4 out of 5 songs. |
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17 October 2020, 20:37 | #31 |
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@Double D
Stellar work mate - must give it a whirl too on my A1200! Just another quickie - MegaBall 4.0 was commercial rather than shareware <DrB runs off Road Runner style - meep meep! ). The Mackey brothers were definitely a hard act to follow with this game: - Ball V1.0 (OCS/ECS) = PD - MegaBall V1.x/2.x (OCS/ECS) = shareware (new HOL entry is on the TODO list! ) - MegaBall V3.x (OCS/ECS/AGA) = shareware - MegaBall V4.0 (OCS/ECS/AGA) = commercial |
17 October 2020, 20:52 | #32 |
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Yeah you better run Carlo...
Ok, so TOSEC folk (if they are even interested in these disks) can just rename then. |
17 October 2020, 20:55 | #33 | |
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Cool concept with 4 x bats |
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18 October 2020, 12:25 | #34 | |
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18 October 2020, 20:24 | #35 | |
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Yes you're quite right I'm running WinUAE - AmiKit version for admin / file mgmt, downloads from Poeut etc, then A500 & A1200 versions for games & demos playing. I've just used the version you did with the longer filename inc the RAM bits. Works fine - doesn't feel like I'm missing anything & I've setup another ADF with extra Boards I downloaded from Aminet - seems to be working fine. Am I missing something obvious ? |
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18 October 2020, 20:45 | #36 | |
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Not sure I understand your question; "Am I missing something obvious ?". |
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19 October 2020, 19:12 | #37 | ||
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Incidentally, whenever you see detailed notes in a HOL entry like the those in Maniacball, there's a 98% chance that I did them. Detailed notes are usually time-consuming to do, which is why hardly any of the other HOL admins. do them all that often for HOL entries! |
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19 October 2020, 19:32 | #38 | ||
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As mentioned; I wouldn't have had to archive / extract the main game to RAM if the damn thing ran directly from floppy Quote:
Last edited by DamienD; 19 October 2020 at 19:38. |
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23 March 2021, 23:33 | #39 |
Speedbump gimme goosebump
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Should any of you be interested in playing OCS/ECS MegaBall from a single ADF, v2.0 loads fine in WinUAE and plays beautifully, while v2.1 returns a guru error. Both games can be downloaded from the EAB File Server, under Public Domain.
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24 March 2021, 10:10 | #40 |
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Nice work on this Damien. Megaball 4 was my favourite breakout for Amiga by a long way. Poing a very close 2nd place only due to it being so much harder. I had many board sets back in the day but all long gone now.
I think i'm going to grab all boards i can find on Aminet and incorporate them to your HDF, need to check what you;ve put into your setup first. Anyway, nice one, i really like this game. |
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