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Old 06 January 2019, 17:49   #21
gazj82
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Yes it is open source Earok, The Blitz code should be on the ADF. Good luck reading through my scrappy code!!
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Old 06 January 2019, 21:59   #22
spudje
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I don't get past the title screen (in WinUAE, CD32). I am not able to move the pointer (neither with mouse or joystick).
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Old 06 January 2019, 22:16   #23
DamienD
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I don't get past the title screen (in WinUAE, CD32). I am not able to move the pointer (neither with mouse or joystick).
There is no CD32 version; I presume you are talking about the compilation that earok made; 2018 CD32 collection?

The .ADF works fine so...

You should ask there instead; now moving these posts from the Star (Dust) Wars thread...
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Old 07 January 2019, 00:09   #24
Reido
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Just to make a note here that Pong4k is demo. We're still working on it. And that in this compilation there are no cdda soundtracks cause of lack of space on cd.
This is impressive, nice work.

Thanks Earok!
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Old 07 January 2019, 06:25   #25
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Originally Posted by gazj82 View Post
Yes it is open source Earok, The Blitz code should be on the ADF. Good luck reading through my scrappy code!!
No worries. I've got the source for a couple of random Blitz games on my github that I've made a couple of tweaks to. Do you mind if I do the same thing for K C? The initial commit would be just the source as-is, maybe converted to ASCII for easy reading, and then following commits will be whatever tweaks I make.
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Old 07 January 2019, 20:07   #26
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No worries. I've got the source for a couple of random Blitz games on my github that I've made a couple of tweaks to. Do you mind if I do the same thing for K C? The initial commit would be just the source as-is, maybe converted to ASCII for easy reading, and then following commits will be whatever tweaks I make.
Sounds good Earok. If it makes more accessible for people new to Blitz basic then that can only be a good thing.
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Old 08 January 2019, 08:27   #27
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Sounds good Earok. If it makes more accessible for people new to Blitz basic then that can only be a good thing.
No worries. Well, it's done.

https://github.com/earok/KCMunchkin

I only made two changes myself:
- Tweaked some variable names (some minor naming conflicts with libraries that I use)
- Can swap graphics with fire 2 (so any CD32 pad, Master System pad, Mega Drive pad etc will be able to swap graphics in lieu of having a keyboard handy)
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Old 08 January 2019, 13:17   #28
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Great thanks Earok. The source is available on the adf's of Killer Bees and Terrahawks also if you want to upload them.
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