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Old 18 April 2018, 15:56   #181
AMIGASYSTEM
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Quote:
Originally Posted by mark_k View Post
Has anyone noticed keyboard issues, with keys sometimes repeating several times quickly?
Yes also with Win7 32Bit, i had said it HERE, furthermore also creates problems with audio (fragmented mp3s)
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Old 18 April 2018, 16:09   #182
Toni Wilen
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Quote:
Originally Posted by Leandro Jardim View Post
The color bars are flickering all over the screen but mainly at the top. They seem to compete for its place, sometimes. The first beta it was 99% stable all the time.
And first beta is still stable? Please confirm because sometimes something else caused the problem.

EDIT: also disabling sound makes no difference?

Last edited by Toni Wilen; 18 April 2018 at 17:25.
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Old 18 April 2018, 16:27   #183
Retro-Nerd
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A bit of the color bars (not enabled with F9+End though) are part of the actual Amiga image. It was gone in some older 4.0 betas but with todays beta it's back. Happens only with lagless Vsync enabled.

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Old 18 April 2018, 16:31   #184
Toni Wilen
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Quote:
Originally Posted by Retro-Nerd View Post
A bit of the color bars (not enabled with F9+End though) are part of the actual Amiga image. It was gone in some older 4.0 betas but with todays beta it's back.

They are extra debug colors that sometimes I forgot to disable.

It shows if positioning is correct: large color bars should always change color in the middle of small color bars. (except first one)

Can be easily seen when autoscale is enabled, color changes are not in correct positions, causing tearing.
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Old 18 April 2018, 16:34   #185
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Ah ok, good to know.
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Old 18 April 2018, 16:40   #186
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Thanks for all the hard work you put into WinUAE Toni.
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Old 18 April 2018, 20:24   #187
Toni Wilen
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http://www.winuae.net/files/b/winuae_4000b3.7z
http://www.winuae.net/files/b/winuae64_4000b3.7z

Beta 3:

- New low latency vsync should now work under Windows XP, D3D9 only.
- Added ICD AdSCSI ROM with icddisk.device v33.0 (unknown ROM version, most likely v2.0 or v2.1) and v34.0 (v2.2 ROM version)
- Added MacroSystem DraCo v1.3 Boot ROM. Set it as extended ROM, A3000 KS 3.1 as normal ROM. (Boots and hangs like Casablanca)
- Fixed MOVE16 debugger disassembly.
- Fixed HDF/directory harddrive unit number conflict (if directory was between HDFs in harddrives list) introduced in b1.
- Fixed randomly occurring timing issue. Reported refresh rate suddenly increased and it looked like warp mode was activated.
- Full-window mode is now supported in virtual multi monitor mode. Native mode window opens on selected monitor, next virtual monitor opens on following real monitor and so on (or on top of existing window if not enough real monitors)
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Old 18 April 2018, 21:53   #188
DamienD
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Thanks for beta 3 Toni

Just thought I'd mention.

Tested "Low latency VSync" with both Direct3D9 and Direct3D11

Both work but I'm still suffering from everything seeming sped up i.e. audio / tunes are 50% quicker. Also CPU LED is always around 90% -100%.

Let me know if you want logs etc. but not important for now.

Last edited by DamienD; 18 April 2018 at 22:05.
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Old 18 April 2018, 22:03   #189
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I thought you can't output real 50Hz, Damien. In 60Hz all PAL games runs faster if Vsync is enabled. Not 50% though.
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Old 18 April 2018, 22:07   #190
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Quote:
Originally Posted by Retro-Nerd View Post
I thought you can't output real 50Hz, Damien. In 60Hz all PAL games runs faster if Vsync is enabled. Not 50% though.
Maybe not 50% but 25%.

Yeah, I can't output to 50Hz on my laptop.

This isn't an issue with - / default Vsync with Direct3D9; all is pretty perfectly.
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Old 18 April 2018, 22:09   #191
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I guess the default Vsync doesn't work anymore like years before.
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Old 18 April 2018, 22:10   #192
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No default Vsync still works great for me
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Old 18 April 2018, 22:12   #193
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But you do understand what i wrote? I meant that the default Vsync works differently as years before. It's not fixable with lagless Vsync enabled. It will always run a bit faster.
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Old 18 April 2018, 22:16   #194
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Quote:
Originally Posted by Retro-Nerd View Post
But you do understand what i wrote? I meant that the default Vsync works differently as years before. It's not fixable with lagless Vsync enabled. It will always run a bit faster.
Yeah understand

Hence why I haven't been that excited about this new feature; I mean, sounds friggin' awesome but not going to happen on my laptop...

...anyway, I'm very cool with how things are with Direct3D9 and default Vsync.
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Old 18 April 2018, 23:08   #195
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But as i said. For a quick test you could load the NTSC version of Pinball Fantasies, with NTSC Amiga settings enabled+60Hz lagless vsync. Then the music plays in the correct speed and you get a glimpse of the wow effect.
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Old 18 April 2018, 23:10   #196
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Damien - As a gfx card buddy, just to mention d3d11 has been working absolutely fine at my end since it was introduced around 3.6.x. Seemed to drop the CPU usage from when I had WinUAE running d3d9 as well. Obviously no joy with LL due to the same 60hz issue...
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Old 19 April 2018, 00:33   #197
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Is there any way to eliminate the tearing at the top of the screen on low latency 50hz mode? A couple of times in the earlier beta's it seemed fairly solid (maybe by accident only or just randomly) but since then there has always been tearing at the top of the screen during scrolling.

End+F9 vsync bars show a small dark blue line as a constant presence in the top 5% of the display. Strange because everything else seems fine apart from the tearing. CPU usage is around 60% only.
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Old 19 April 2018, 01:21   #198
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Quote:
Originally Posted by Steve View Post
Is there any way to eliminate the tearing at the top of the screen on low latency 50hz mode? A couple of times in the earlier beta's it seemed fairly solid (maybe by accident only or just randomly) but since then there has always been tearing at the top of the screen during scrolling.

End+F9 vsync bars show a small dark blue line as a constant presence in the top 5% of the display. Strange because everything else seems fine apart from the tearing. CPU usage is around 60% only.
Here too. But seems that a good game to check this is James Pond II AGA. A couple of times it gave problems here... Of which game in particular you are speaking?
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Old 19 April 2018, 02:22   #199
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Floppy disk

Hi Toni,

Some "mini-dump" crash files or whatever they are I've had generated over the last few days of recently revisiting this hobby, if you're interested. I get the feeling my whole setup is borked. Please do let me know if this is actually the case!

Oh, they're for beta 2. And now you've released 3. Damn it!
Attached Files
File Type: zip WinUAE dmp files.zip (378.3 KB, 92 views)

Last edited by MagikGimp; 19 April 2018 at 02:23. Reason: Falling off the cutting edge
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Old 19 April 2018, 10:51   #200
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The audio here under the new non lag vsync is faster because its tuned like most cheap monitors to 60 / 75Hz so you get a roughly 17.5% increase in speed which I expected but it seems some are getting more speed. I can get double speed by pressing Prntscreen key but that screws up the picture too.

(resets ok when F12 used)

Moral of the story for PAL users on PAL games, get a better monitor that handles 50 or 100HZ, damn I wish my iilyama still worked!!

CRT still rules the waves for scrolling...
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