03 January 2009, 12:36 | #21 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
|
Yes, it's short because I made it in hurry just for spur/inducement real Amiga musicians.
|
03 January 2009, 18:34 | #22 |
Needs a life
Join Date: Jan 2008
Location: England
Posts: 1,707
|
Fantastic - not much I can help with other than positive encouragement
|
03 January 2009, 20:20 | #23 |
Zone Friend
Join Date: Mar 2005
Location: France
Age: 48
Posts: 96
|
Awesome work
It would be a old dream to have Sonic on Amiga |
11 January 2009, 14:06 | #24 |
Posts: n/a
|
I got a recommendation!
Hi folks,
I was listening to some of Jazzcat modules ( example here: [ Show youtube player ] ) and I believe they really bring it in terms of 'Sonicness'. I would love to hear that on some Sonic levels (e.g. Electric City is perfect for a Scrap Brain Zone IMHO). Take care, Bartek |
11 January 2009, 15:30 | #25 |
Registered User
Join Date: Apr 2008
Location: Millom, Cumbria
Posts: 63
|
Cool, I love the sonic games.
But why re-invent the wheel? - why not just rip and convert the Genesis/Megadrive music from the real sonic? Or use one of the thousands of midi files of the sonic soundtrack going around on the web? |
11 January 2009, 16:44 | #26 |
Banned
Join Date: Jan 2009
Location: U.K.
Posts: 93
|
Hi folks.
Just an update really.... Well, I have some sort of engine going now with curved platforms in it and it works really well. I have gone for speed rather than accuracy so it is a little glitchy in places at the moment but these should be sorted out with careful design of the map. Just to clear things up a bit, I am not doing a conversion of the original sonic. I am trying to create a sonic-type game for the Amiga using the original sonic graphics with a little tweaking here and there. I never really liked the original sonic music as I thought it was aimed too much at children - it was too 'kidified' if you know what I mean. I am simply trying to create an engine that I can use for future projects although a sonic-type game is a good starting point because it has all the elements of a good platform game. @Banter... Yes, that music is great! Thats the sort of stuff I am looking for. I just love 'chip' music and I think something like that would suit the game very well. @J tramiel.... If I could program the AGA chipset then doing a proper conversion would be easier because I would have 2 x 4 bitplanes to play with and larger hardware sprites. So at the moment I am limited to using the A500/A600 OCS/ECS chipset I'm afraid. Still, I think I should be able to get some sort of game working O.K. that looks similar to Sonic The Hedgehog. Well, thats it for now. bye! |
28 February 2009, 09:01 | #27 |
Registered User
Join Date: Nov 2004
Location: Zaragoza, Pamplona-Iruña, Bera
Age: 42
Posts: 444
|
Hey! Any news of the project?
|
07 March 2009, 17:59 | #28 |
Banned
Join Date: Jan 2009
Location: U.K.
Posts: 93
|
Hi folks.
Sorry for not keeping you all up to date. Anyway, I have now got myself a new working A600 with a Compact Flash Card + more ram so that I can get to grips with optimizing the game - and it needs optimizing a lot! Due to other commitments I haven't been able to do much recently apart from making a basic map editor and a basic curved platform engine. I intend to get something playable within the next few weeks depending on work commitments. Anyway, it is ongoing so dont worry! Its just that finding the time is difficult at the moment. I will keep you posted. Kev G. |
07 March 2009, 22:24 | #29 |
The Sacred Armour Of
Join Date: Aug 2002
Location: Sussex, UK
Age: 44
Posts: 1,141
|
Wot no post from Akira?
|
07 March 2009, 22:44 | #30 |
Doogster
Join Date: Dec 2007
Location: Dorset
Posts: 1,069
|
I'm looking forward to this
|
08 August 2009, 09:19 | #31 | |
Banned
Join Date: Jul 2009
Location: *
Posts: 567
|
Quote:
This beautiful screen alone has 53 colours; you do the math Last edited by Maren; 08 August 2009 at 09:26. |
|
08 August 2009, 10:24 | #32 | |
Workbitch 1.3
Join Date: Oct 2001
Location: Melbourne, Australia
Age: 46
Posts: 2,084
|
Quote:
If not your point is completely shot. |
|
08 August 2009, 10:49 | #33 | |
Wipe-Out Enthusiast
Join Date: Nov 2005
Location: .
Age: 43
Posts: 2,538
|
Quote:
http://amos.condor.serverpro3.com/Am...l/14/1411.html |
|
08 August 2009, 10:57 | #34 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,522
|
I think the point was not to use ASM for the game at all. Anyway, been a while since KevG posted in this thread (5 months) and I wonder if he's still on the project at all.
|
08 August 2009, 11:05 | #35 | |
Wipe-Out Enthusiast
Join Date: Nov 2005
Location: .
Age: 43
Posts: 2,538
|
Sorry TCD.
Quote:
|
|
08 August 2009, 11:08 | #36 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,522
|
|
08 August 2009, 11:22 | #37 |
Workbitch 1.3
Join Date: Oct 2001
Location: Melbourne, Australia
Age: 46
Posts: 2,084
|
Was KidGloves written in AMOS?
|
08 August 2009, 11:34 | #38 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,522
|
|
09 August 2009, 02:16 | #39 |
Banned
Join Date: Jul 2009
Location: *
Posts: 567
|
None of you got it right, but I acknowledge it was my fault for not quoting with exactitude
I was specifically addressing the following comment by bippym: "as I always wanted to see that Amiga could do sonic (a500)" |
09 August 2009, 13:36 | #40 | |
Banned
Join Date: Jan 2009
Location: U.K.
Posts: 93
|
Quote:
What I really need is a few weeks off just to concentrate on the game but I cant see that happening for a while. So I apologise for the lack of progress recently but I assure you that I intend to carry on with it at some point. KevG. |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Sonic for the Amiga | yadster | project.aGTW | 81 | 29 December 2012 02:47 |
Megadrive game bit like sonic | Kitty | Retrogaming General Discussion | 6 | 20 September 2010 01:44 |
Sonic The Hedgehog - Amiga | raindancerob | Retrogaming General Discussion | 69 | 25 August 2009 23:10 |
Amiga Sonic screenshots/mockups, any more info? (NOT Sonic Attack/DCS) | LocalH | project.aGTW | 2 | 09 October 2008 04:58 |
Sonic the Hedgehog for Amiga? | s2325 | request.Old Rare Games | 75 | 20 June 2008 20:50 |
|
|