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Old 02 May 2020, 18:45   #141
Retro-Nerd
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CD32 support is fresh out.


http://whdload.de/games/Gods.html
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Old 02 May 2020, 19:45   #142
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I'm revisiting the old classics, so maybe. Turrican 2 is on my list. But I could work full time on all those projects (plus the ones I have on the side with various people) for years! of course I'm not going to add full joypad support to Tiertex shit.

You could alway smake the tiertex shit less shit
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Old 02 May 2020, 20:06   #143
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maybe there are rare exceptions to be saved.
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Old 03 May 2020, 05:51   #144
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Originally Posted by aZtOcKdOg View Post
CD32 Pad Suppoort / Jump button for GODS or have I missed that- was that done already when Galahad did that release a few yrs ago?
JOTD's whdload package for Gods has second fire jump already, though the CD32 ISO of Galahad's version should be on the FTP server if you wanted to try that on a real CD32.

Oops, didn't see question had been answered already.

Last edited by earok; 03 May 2020 at 05:54. Reason: Didn't see that question had already been answered
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Old 03 May 2020, 05:55   #145
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maybe there are rare exceptions to be saved.
UN Squadron, MERCS?
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Old 03 May 2020, 09:08   #146
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UN Squadron has a terrible framerate. I remember you hacked it but was it enough?

Pity we don't have source code for Tiertex games, as we could convert them and use the blitter... They were criticized for their direct ST ports but believe me, creating an amiga game that runs on A500 isn't an easy task. If you don't use the blitter, it can really be challenging.
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Old 03 May 2020, 10:15   #147
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UN Squadron has a terrible framerate. I remember you hacked it but was it enough?

Pity we don't have source code for Tiertex games, as we could convert them and use the blitter... They were criticized for their direct ST ports but believe me, creating an amiga game that runs on A500 isn't an easy task. If you don't use the blitter, it can really be challenging.
Heh. The hack was actually just to slow everything down - everything looks much smoother when things are scrolling at 2 pixels per frame than 3. It did (IMO) make the game more enjoyable though.

And yeah, that's fair enough.. with Tiertex, I figure that the real problem was more the tight deadlines and the "ST first" focus than the talent of the coders.
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Old 03 May 2020, 11:23   #148
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... when they could have hired McGeezer and cloned him to do all their games
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Old 03 May 2020, 13:00   #149
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... when they could have hired McGeezer and cloned him to do all their games
if we can clone a thousand McGeezers, we'd have the entire MAME library ported to Amiga in no time
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Old 05 May 2020, 22:52   #150
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Ikari Warriors seems to use space bar to lock fire direction (enable/disable)
It will be great if it could be assigned to another button or to "fire keep pressed"
It can litteraly change gameplay to as it is in Shock Troopers

EDIT: Keep fire pressed is used to launch bomb or enter vehicles so it will not be easy......

Last edited by Rochabian; 05 May 2020 at 22:58.
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Old 06 May 2020, 01:11   #151
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I already remapped keep fire pressed to blue button in commando. I guess another button could be used to simulate space.

Stingray did the last version so there's the source available. I may have a shot at this.
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Old 06 May 2020, 08:45   #152
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commando != ikari warriors

=====

I'd love to put in a request for Zool 2 in general - AGA version.

CD32 native version seems to (maybe just under emulaton?) have some pretty horrific blitter bugs. AGA version seems to lack second fire jump, so that'd be great to have - the CD32 exclusive "paper plains" levels would be a nice bonus if at all possible!
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Old 10 May 2020, 13:29   #153
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Tried the new Twinworld slave with 2 buttons support and it improves playability a lot
Thank you very much.
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Old 10 May 2020, 17:51   #154
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Another Request : Flimbo's Quest

Asks to press F1 or F2 to start game or intro
and if possible, a jump button will be perfect

EDIT: Sorry, i already asked about this one, i'm in low memory state

Last edited by Rochabian; 10 May 2020 at 18:10.
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Old 10 May 2020, 18:57   #155
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best is to log an improvement request on whdload mantis, so it's there.
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Old 10 May 2020, 19:21   #156
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Ok, thanks
It's easier than to check the 150 posts if it's already requested or not.

EDIT: No, it's not easier
I've add a request on mantis but it has been assigned for Bubble Bobble instead
of Flimbo's quest and i can't delete it . I should go to bed now...

Last edited by Rochabian; 10 May 2020 at 22:21.
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Old 10 May 2020, 23:55   #157
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Quote:
Originally Posted by Rochabian View Post
EDIT: No, it's not easier
I've add a request on mantis but it has been assigned for Bubble Bobble instead
of Flimbo's quest and i can't delete it . I should go to bed now...
ROFL

Taxi!!!
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Old 11 May 2020, 00:04   #158
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haha ok: complete failure. Specially because I cannot reassign the issue to another game. Don't worry, I'm going to look at flimbos. Anyway it seems that I had that noted down in a memo:

Quote:
Flimbo's Quest : Need to press F1 or F2 to start the game , a jump button can be done but not necessary (playable without, BTW, nice item finding game)
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Old 19 May 2020, 09:54   #159
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Thanks for Flimbo's Quest. Well Done
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Old 23 May 2020, 23:39   #160
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I know Exile was only just released on whdload but could each cd32 pad button perform a different action. Curently red and green are the only ones used?

Also with Pinball Fantasies, could the buttons be mapped differently? e.g. the shoulder pad buttons used as the left and right flipper instead?
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