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Old 28 June 2007, 15:39   #141
Dj.Thunder
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Hum ... not sure ...


Here v1.6 ! Including new mod: SpeedRun
Read more here:
http://b3dgs.free.fr/index.php?file=News

Since today, 1st Ladder is opened, results are here: http://b3dgs.free.fr/projects/lionheart/ladders


Code:
How to play ?
( Be sure VSync is turned off )
Simply launch the game. Start new game, choose "SpeedRun".
You can play 3 maps. You must play theses three.
When you finished the map, a box appears on the screen with your score.
Take a screen of it, send it to: b3dgs@free.fr as:

  Subject: Lionheart Remake - Ladder1 - (MAP) - (NAME)

(MAP) is the map you played. For example: Swamp
(NAME) is your name. For example: DjThunder

After, to know your time, you must add each map time.
Then, the result is your score. Screens prove it.


Ladders are here: http://b3dgs.free.fr/projects/lionheart/ladders
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Old 06 July 2007, 02:38   #142
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Hi,

Here a video, showing Lionheart Remake, from A to Z ... skipping a lot of part, i just kept important area, like boss ...
This video is like a guide.

http://b3dgs.free.fr/index.php?file=...ption&dl_id=21
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Old 23 July 2007, 00:02   #143
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Exclamation

Here a complete Screen Collection pack showing Lionheart Remake v2.0:

http://b3dgs.free.fr/index.php?file=...ategorie&cat=1

As you can see, a lot of changes:


===================
*** Fixs List ***
===================
Since v2.0, fix list is available.


-------------------
* 22/07/07 v2.0 *
-------------------


- Lionheart Remake v2.0
. Ladder 2 opened ( 4 new levels )
. New level type for "SpeedRun" ( Tower )
. New elements for Swamp world
. New elements for AncientTown world
. New elements for Lava world
. 10 new levels, for "Story" ( Level 1,2,3,4,5,6,7,8,9,12 )
. SpiderCave theme has now two themes ( SpiderCave1 & SpiderCave2 )
. Bigger level, multiple area, secret area ...
. Extended levels for "Hard/Lionhard" difficulty
. Monsters life reviewed
. Auto-Jump height after kill reduced
. 3 new levlels, for "Custom Level"
. Intro/Menu transition Alpha fixed
. Menu/Game/Menu transition Fixed ( for difficulty choice )
. End/Menu/Game transition fixed ( starting a new game after the end )
. Loading time reduced ( under 2sec instead of 3+sec )
. Core optimized ( 10-25 FPS gained )
. Music optimized ( less size, better quality )
. Patch Hi-Qly Music available here: http://b3dgs.free.fr/projects/lionheart/music_patch.exe


- Level Editor v1.2
. 3 new game themes ( SpiderCave1 & SpiderCave2 & Tower )
. Maximum Tiles/Objects up to 255
. New tiles for Swamp world
. New tiles for AncientTown world
. New tiles for Lava world
. 9 Checkpoints, where the player can respawn if he die
. Object limit bug fixed
. Tiles & Monsters creation "Cursor Hidden" fixed
. For "Lava" theme, fireball creation fixed
. For all themes, object size fixed
. Debug mod included ( with "d" )
. Loading time optimized ( under 3sec, instead of 5+sec )
. Help upgraded
. Very low CPU usage ( ~ 0-10% )


- Configuration v1.3
. You can setup your own key/button for playing
. Very low CPU usage ( ~ 0-5% )


Lionheart Remake v2.0 will be available for Wednesday/Thursday
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Old 26 July 2007, 02:33   #144
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Arrow

As promised, here the v2.0

http://b3dgs.free.fr/index.php?file=...ption&dl_id=26

Ladder 2 is now opened.

http://b3dgs.free.fr/projects/lionheart/ladders

Last edited by Dj.Thunder; 28 August 2007 at 02:37.
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Old 26 July 2007, 20:31   #145
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I like the new levels & improvements. Finally we have HQ music. Good job, Pierre.
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Old 29 July 2007, 00:36   #146
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We need a second keyboard nutton to jump (and a second joyopad button too)!

Anyway great job!
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Old 29 July 2007, 00:37   #147
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Ah, the scrolling is jerky while going down or up a hill.
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Old 29 July 2007, 01:04   #148
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Quote:
Originally Posted by tarr View Post
We need a second keyboard nutton to jump (and a second joyopad button too)!

Anyway great job!
There is a button for jump. Check the setup and calibrate your pad.

But i can confirm the jerky scrolling when it's getting up & down.
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Old 29 July 2007, 02:10   #149
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Quote:
Originally Posted by Retro-Nerd View Post
There is a button for jump. Check the setup and calibrate your pad.
I am playing with the keyboard and it seems impossible to choose keys...
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Old 29 July 2007, 02:19   #150
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Quote:
Originally Posted by tarr View Post
I am playing with the keyboard and it seems impossible to choose keys...
Then get a joypad, playing platformer with the keyboard is not really enjoyable.
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Old 28 August 2007, 04:11   #151
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Then, here the v2.1,

www.b3dgs.com ( i let you discover my new website )


-------------------
* 21/07/07 v2.1 *
-------------------


- Lionheart Remake v2.1
. Use "Escape" to skip the Intro
. Use "Fire" on every menu to valid
. During the Menu, you can "Go Around", from "Up" to "Down", or the opposite
. Difficulty changed:
- "Normal" , you start with "4 Lifes", 8 Vitality ( 4 Hearts )
- "Hard" , you start with "2 Lifes", 6 Vitality ( 3 Hearts )
- "Lionhard", you start with "0 Life" , 4 Vitality ( 2 Hearts )
. "Health bug" fixed. You can now have more than 4 Hearts


- Configuration v1.4
. Keyboard setup now available
. If "Not Windowed", resolution fixed to 1024*768
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Old 28 August 2007, 09:04   #152
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It doesn't work, first time I got through all the menus but it froze at black screen before starting game.

Second time I got through the first title screen only, then it froze at black screen.
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Old 28 August 2007, 15:26   #153
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Hum, this may be a joypad problem ... because on the defaut config.ini, there was my joypad ...

ok, it's fixed now, just re-down Lionheart Remake v2.1
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Old 05 September 2007, 15:36   #154
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Okay guys, Lionheart Remake is now as v3.0 SDK

Why SDK ? Try to download it, you will see by yourself ( opened data )

http://www.b3dgs.com
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Old 09 September 2007, 18:54   #155
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Tried V3.0, still doesn't work, first time I got a message about a missing sprite, second time it hard-froze at black screen after menus but before actual game.
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Old 10 September 2007, 03:03   #156
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"first time I got a message about a missing sprite"

Can you tell me where ? ( which scene )


What is your graphic card ?

Did the previous versions ( under v2.1 ) worked ?
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Old 10 September 2007, 06:14   #157
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It was before the start of the actual game, something like "Sprite not found at line 15xx", can't remember what number the xx was, can't reproduce the error atm. Tried to run it again just before, it got to the "Valdyn entered the swamp on foot" part and then froze hard.

V2.1 didn't work either, as described previously, same kind of problems occurring.

Graphics card is reported by Windows as SiS 650_651_M650_M652_740.
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Old 10 September 2007, 07:47   #158
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I gave Lionheart 2.1 a whirl... what is the 280 KB Directx application for?

I ask because with gamepad the menu options are "sticky" and when (if) I get into the game, the character just runs to the left and bumps into the scenery...

Will that app fix input problems? (I'm hesitant to run it in case it screws with Directx.)

(I'm running Nvidia 93.71 and Directx9.0c April 2007.)
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Old 10 September 2007, 13:13   #159
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""Sprite not found at line 15xx" only one time ?
Strenge ... probably a memory allocation mistake ...

Hum, SiS 650_651_M650_M652_740. sound to be a integrated card, no ?
I think this card may cause problems ... because not enought memory ( i think about 16 - 32 on this card ) and probably quite old ...

"280 KB Directx application" is a shortcut that will download the latest directx 9
( you already have April2007, i think it is good )

For your pad problem, try to launch first the Setup.exe, and calibrate your PAD correctly ( but it seems to be already done ... )


Thank you both. I will try to fix it.
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Old 10 September 2007, 13:27   #160
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32MB seems enough for that game...
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