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Old 05 September 2019, 10:16   #1
aCCoLa
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Thumbs up Cd32 Deuteros?

Did deuteros ever make it to cd with a save game option?
Or is this purely a floppy/CF card job?
Thx for any info!
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Old 05 September 2019, 10:46   #2
FOL
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If it uses very small save. Then it could be make to save and load on cd32.

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Old 26 September 2019, 04:39   #3
turrican3
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I'm confuse with my memory,
The cd32 has a port to add a floppy ??? no ???
I have a doubt because i had a sx32 or 1 at the time,
I'm sure that i used a disk drive with my cd32 but was it on a vanillia cd32
or is it through my sx stuff ?? don't remember!
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Old 26 September 2019, 14:18   #4
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No floppy port. You could buy an addon that plugged into the expansion slot and added a floppy drive. It was a bulky white thing and the drive sat on top of the CD32 above the expansion slot. I don't know if it had a pass through for adding an FMV card internal also.

EDIT: This thing - https://www.bigbookofamigahardware.c...t.aspx?id=1880

Looks like it had a pass through of sorts for a real time clock but I don't know if it would of support the FMV card. I do know the TF cards do not work with this riser though.
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Old 27 September 2019, 12:50   #5
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Quote:
Originally Posted by turrican3 View Post
I'm confuse with my memory,
The cd32 has a port to add a floppy ??? no ???
I have a doubt because i had a sx32 or 1 at the time,
I'm sure that i used a disk drive with my cd32 but was it on a vanillia cd32
or is it through my sx stuff ?? don't remember!
Quote:
Originally Posted by Glen M View Post
No floppy port. You could buy an addon that plugged into the expansion slot and added a floppy drive. It was a bulky white thing and the drive sat on top of the CD32 above the expansion slot. I don't know if it had a pass through for adding an FMV card internal also.

EDIT: This thing - https://www.bigbookofamigahardware.c...t.aspx?id=1880

Looks like it had a pass through of sorts for a real time clock but I don't know if it would of support the FMV card. I do know the TF cards do not work with this riser though.

Sorry missed this post.


@Glen, I was talking about saving directly to NVRAM of the CD32.

Using tools available and ones created by Earok. We can set RAM up with a small RAD: and save to there, then compress and insert it into NVRAM. Then to load, give option on boot to load save game and it does the reverse.

If you need an example, look at Syndicate American Revolt on CD32 Compilation, it gives you option to insert save into NVRAM.

Been so busy of the last two years. I have not even had a play around with CD32Load, does that allow redirect to NVRAM saving?
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Old 27 September 2019, 21:59   #6
jotd
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CD32load doesn't redirect to nvram saving, no. Psygore provided me some code to do so, but given the ridiculous amount of memory nvram provides, and the fact that each game will destroy other game saves (if saves are even possible given the size), I found that not worth it.

Too bad floppy disks weren't widespread on CD32 (the hardware exists) as it would have been a great way to save games. One floppy per game: done
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Old 27 September 2019, 22:25   #7
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@jotd Not 100% related but in case you would not know, nonvolatile.library already has a builtin mechanism to use alternative storage if available, see e.g. Amiga Developer CD 2.1 autodocs (or here):
Quote:
nonvolatile.library will automatically access the best nonvolatile storage available in the system. Disk based storage will be selected first and if not available, NVRAM storage will be accessed.
...
The location for nonvolatile disk storage is contained in the file prefs/env-archive/sys/nv_location. This file should contain a data string that specifies a lockable location.
...
When opened, the nonvolatile library will search all drives within the system until it finds this file.
The CD32-MegaGames1 compilation uses this mechanism (and even creates the necessary folders/file if necessary) if a writeable device/volume SCORES: is there during boot.
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