15 November 2009, 21:24 | #161 |
HOL/FTP busy bee
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19 November 2009, 10:12 | #162 |
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To put it simply...
Bill McEwen established Amiga Inc. (Amino - original incarnation) after acquiring the Amiga name and rights from Gateway in around 2000. Then afterwards - a few years later after Amiga Inc. gained popularity and steam, they finished off full ownership of the Amiga rights (ALL OF IT. That is trademarks, IP, copyrights,ect. to Amiga hardware and software produced by Commodore and ESCOM and whatever that was under development when Gateway owned Amiga - then called Amiga International (I think). To press the rewind back to ESCOM / Gateway / Tulip era. First off, ESCOM bought Commodore 1994 1995 ESCOM split Commodore and Amiga and the IP rights. All C= owned software and hardware IP for EVERYTHING non-Amiga (Commodore 8-Bits and Commodore PC) was sold to Tulip Computers when ESCOM went bankrupts. Before ESCOM bankrupcy, ESCOM formed Amiga Technologies Gmbh. and sent all the Amiga rights (All C= copyrighted/patented/trademarked rights to all software and hardware & publications for Amiga computer line.) ESCOM sort of gave the rights to its subsidiary. 1996 or abouts Gateway bought Amiga Technologies Gmbh. All C= / ESCOM copyrighted/patented and trademarked software,hardware and publications was bought by Gateway. This was to give ESCOM another year before ESCOM went totally bankrupt. Then in 1997, Tulip bought ESCOM outright (thus acquired Commodore.) Escom main organization retained Commodore under the parent company Escom but divested Amiga to Gateway then Tulip bought Escom. Hence why Tulip computers got all the Escom store chain throughout Europe when Tulip was financially good. This is how Commodore and Amiga rights split up. circa 2000, Amino acquired license of the Amiga trademarks and software and became Amiga Inc. (first incarnation), then a few years later got the remaining rights (ownership) from Gateway because Gateway didn't want it anymore. So Amiga Inc. now - got the rights because of the original owners of Amino created the current Amiga Inc. and transfered the rights for probably the minimum allowed by law - $1. So technically, Amiga Inc. as we know it owns the copyright to every C=/Escom & Gateway (Amiga International) copyrighted, trademarked, patented software, hardware and publication since 1983/84 to present. Now, patents are expiring in a year. So, it doesn't matter. As for Hyperion and Amiga, an agreement apparently has been made to allow Hyperion to continue work with AmigaOS unimpeded. MY OPINION BELOW: Amiga Inc. simply agreed to let Hyperion deal with everything pertaining to classic Amiga (including the PPC Amiga and that lineage) because Amiga Inc. is no longer going to be involved with classic Amiga. I think Amiga Inc. is going to focus on something new and separate from the classic line or something. I think it might be pertaining to AA2 and move forward with that idea. Probably be revised dramatically. Maybe a new OS architecture altogether. So - who knows. Getting the AA2 SDK onto some more systems and released might be part of the goals here. AA2 development is in a coma at this time and may begin again as soon as we see something happening with Amiga Inc. This bad chapter appears to be over. Both companies can now focus on there goals before this mess occured with revamping on the goals - taking into account the time that passed by. So, who know. AA2 concept can work well in this day and age but it needs to be worked and moved forward with more inspiration. Ok, sounds like dream talk but the only thing between dream and reality is just "doing". |
19 November 2009, 11:02 | #163 |
Phone Homer
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AA2 has Nothing at all to do with Amiga -It only uses the name and that shouldnt be allowed.
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19 November 2009, 19:08 | #164 |
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Thanks Wildstar. Now I probably understand this mess.
But which patents will expire? In Europe there are no software patents, and America has them since '94 (in a relevant form). Chips can't be patented because everybody can make a different chip with the same function. (That's what I think. Any lawyer would probably scream in terror and despair. ) So, what relevant patents did C= have besides the two buttoned mouse? |
19 November 2009, 19:28 | #165 |
Input Needed
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for as long as i remember....
Amiga = maybe, possibly, probably...back for the future and all... we will see what happens... or not ! |
19 November 2009, 19:34 | #166 | |
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Quote:
Many of the patents were filed under Commodore-Amiga and Commodore Business Machines and possibly Commodore Electronics - but that is pretty much how the patents were filed when looking at the Commodore corporate structure and what I recall of Amiga patents. Hell, the patents on the VIC-II and SID and TED had expired. How the patent names are filed maybe tricky but lets remember VIC-II, SID, TED were product names not the patent names. You have to look at the patents more closely. The patents regarding the Blitter and such are also in the records. So, when all this is expired, anyone can use the technology including Hyperion, Jens, Amiga Inc., ect. with no questions need bne asked. |
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19 November 2009, 21:05 | #167 | |
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Quote:
To simply put, this doesn't mean Amiga Inc. owns the copyrights to any games and such that was made by third-party. This would include Mind Walker and Amiga CD FootballCD32 game. Commodore themselves did not do all that much publishing/developing software for Amiga. So it is limited. All the books published by Commodore would be owned by Amiga Inc. That would be a given in this territory. I'm thinking somewhere around 2002/2003, Gateway just outright divested the rights to all things Amiga to Amiga Inc. In 2000, they just got the trademarks and some copyrights. Of course, this is due to Amiga Inc. having an upswing back in 2002 and probably alot having to do with the main investor backing Amiga Inc. Anyway, the software for the Amiga Operating System was not officially names AmigaOS until well after Commodore. It's official software title was Workbench and Amiga Inc. has that right. Agreements are probably in place to not impede the use of the term Workbench by Hyperion for components within AmigaOS. These little things are probably not going to be debated. |
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19 November 2009, 21:27 | #168 | |
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Quote:
But to my best knowledge having a patent on e.g. AGA does not make sense, because you could "invent" another chip that has all the functions of AGA, but a completely different layout than Commodore's Lisa chip. Workbench, manuals etc are intellectual property. So is there any patent that has any practical value? I know that C= had a patent on two buttoned mice. Yet, three buttoned mice don't infringe that patent. |
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19 November 2009, 23:52 | #169 | |
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Quote:
Is there any patent of practical value... who knows but you would have to at some point examine how the existing design works to make a clone that is functionally compatible. Technically, reverse engineering hardware is ILLEGAL (if it results in a clone or new chip based on that of another) because it constitutes patent infringement. You have to examine the design of a chip to make a clone of that chip. You have to examine the semiconductor substrates and how they connect, analyze the timing and in some cases, leaked out copies of chip schematics. However, once patents expires, it wouldn't matter. New designs can be based on the original and creative new features or functions in themselves maybe patentable. The question, is the patents of practical value? Depends on what you intend to do. When they expire, they are part of public domain. So, would those designs be of practical value? Could be. Lets say, I want to develop a bitplane graphics system of 3d reality with multiple screen layers. Amiga technology could be a practical base line. I just have to think of multiple screen outputs from different views. Current Amiga --------- screen plane 0 --------- screen plane 1 --------- screen plane 2 --------- screen plane 3 new design ---------------- front s.p. 0 ---------------- front s.p. 1 ---------------- front s.p. 2 ---------------- front s.p. 3 |||| left ----|||| Right |||| sp.-----|||| s.p. |||| 0-------|||| 0 |||| to------|||| to |||| 3-------|||| 3 ---------------- back s.p. 0 ---------------- back s.p. 1 ---------------- back s.p. 2 ---------------- back s.p. 3 Each screen plane would bit bitplanable up to say 32 bitplanes. Each screen plane would have a sprite plane (the sprite plane could in theory have 0 (invisible) to 32 bit layers. Take this into account and you have a very complex - virtual reality type environment potential. This can be mapped to say 4 actual screens. Each screen plane can be at different resolutions. Could that lead to a futuristic hardware platform. Maybe. Could that lead to a virtual hardware platform... perhaps. Maybe first and be simulated on various hardware. It might be a little far fetch for Amiga Inc. to do on real silicon today but can we imagine this in a virtualized system platform? |
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20 November 2009, 08:38 | #170 | |
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Quote:
http://www.dupontregistry.com/AUTOS/...?itemid=711743 |
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20 November 2009, 08:49 | #171 |
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Maybe Wildstar is in the know!
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20 November 2009, 09:21 | #172 | ||
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Quote:
Quote:
Last edited by Thorham; 20 November 2009 at 09:27. |
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20 November 2009, 09:32 | #173 |
Registered User
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Maserati's breakdown and are too expensive
Bring back Irving Gould and his Petjet. |
20 November 2009, 19:41 | #174 |
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