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Old 03 December 2007, 02:31   #1
StarEye
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Ruff'n'Tumble

I hardly want to sound rude, but will this game someday support a second button for jump, like Giana Sisters? It's such a fantastic game that could be even better without having to push up to jump. I figured since it was possible in Giana Sisters, it'd be possible in this as well.
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Old 03 December 2007, 04:21   #2
StrategyGamer
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I second this motion.
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Old 03 December 2007, 07:18   #3
Ironclaw
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Just map the button to joyup, and presto!.


Jeez, do I have to think about everything ... but then again, I'm so clever.


.


Well, assuming you use WinUAE .
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Old 03 December 2007, 09:59   #4
Graham Humphrey
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Quote:
Originally Posted by Ironclaw View Post
Well, assuming you use WinUAE .
Well, not all of us do

Anyway, agreed, second button support is a great idea.
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Old 03 December 2007, 10:40   #5
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I agree, and I dont use Winuae either
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Old 03 December 2007, 10:55   #6
Ironclaw
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Yet another drawback of not using WinUAE
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Old 03 December 2007, 13:29   #7
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Well main advantage is that I dont need to see more Windows (after
8hours at work, its enough).
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Old 03 December 2007, 14:55   #8
Shoonay
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Here's one more for the second button support from a REAL amiga user!
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Old 03 December 2007, 15:17   #9
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How would you implement it though?

Would you stop up also activating jump?

If so, you'd have to ensure that up could still be used for climbing ladders and shooting up as well.
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Old 03 December 2007, 15:31   #10
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I want a jump button and 50 fps.
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Old 03 December 2007, 16:33   #11
StarEye
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Quote:
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How would you implement it though?

Would you stop up also activating jump?

If so, you'd have to ensure that up could still be used for climbing ladders and shooting up as well.
Well, in Giana Sisters, it is possible to use both at any time. Up on the joystick isn't deactivated, you just have an second jump button.
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Old 03 December 2007, 16:35   #12
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Ah right.

With ya now.
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Old 03 December 2007, 21:34   #13
Retroplay
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Quote:
Originally Posted by killergorilla View Post
How would you implement it though?

Would you stop up also activating jump?

If so, you'd have to ensure that up could still be used for climbing ladders and shooting up as well.
Try Toki with CUSTOM2=1 set, you jump with 2nd button and are still able to climb ropes and such.
Something similar like that would indeed be a great feature.
Toki is a way better experience with controls like that and I know Ruff 'n' Tumble would be too.
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Old 03 December 2007, 21:55   #14
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Can I use a 2nd button on my Sega Genesis control pad? (It has 3 big buttons A, B, C, and 3 thin buttons + a thin start button)
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Old 03 December 2007, 22:00   #15
Graham Humphrey
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I think that is possible but I'm not 100% sure. You'll just have to try it I guess
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Old 03 December 2007, 22:20   #16
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My Sega Genesis controllers have always worked with games which naturally support 2 buttons. I have never tried it with a WHDloadified game.
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Old 03 December 2007, 22:21   #17
Graham Humphrey
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Well I'd imagine it would work if the game was modified to use two buttons with WHDLoad, I doubt there will be any problems.
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Old 05 December 2007, 23:55   #18
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I had a tough time making Toki work this way. I did this to match the arcade version controls. I guess the same stuff could be done on Ruff but yes the "avoid the ladder" part is a pain in the neck.

On the other hand, mapping 2nd button to "up" is rather easy.
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Old 05 December 2007, 23:57   #19
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So, why not just map jump to second button and leave "up" to "up"... then there's no problem with ladders and stuff... There's no need to remove jump by pressing up.... keep it.
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Old 06 December 2007, 00:43   #20
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I agree
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