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Old 25 March 2016, 11:34   #41
Mrs Beanbag
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Originally Posted by ant512 View Post
What, not til next week?
...million years
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Old 25 March 2016, 13:12   #42
Neil79
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Originally Posted by twinbee View Post
Preface and background

Stunt Car Racer has always been one of my favourite racing games of all time.
Good luck!

http://www.indieretronews.com/2016/0...for-stunt.html
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Old 25 March 2016, 13:23   #43
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twinbee ah that's 'cos I built it on windows 10 and didn't limit the project to older versions of windows.

You can try installing https://www.microsoft.com/en-gb/down...s.aspx?id=8109 or you can grab the dll from a link on this page https://answers.unrealengine.com/que...s-missing.html
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Old 25 March 2016, 18:42   #44
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twinbee ah that's 'cos I built it on windows 10 and didn't limit the project to older versions of windows.

You can try installing https://www.microsoft.com/en-gb/down...s.aspx?id=8109 or you can grab the dll from a link on this page https://answers.unrealengine.com/que...s-missing.html
Unfortunately Input1_4.dll doesn't work on my Win7, is it for Win8 and above?

EDIT: Copied xinput1_3 and renamed it xinput1_4, now it works.

Last edited by Arnie; 25 March 2016 at 18:55.
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Old 26 March 2016, 18:02   #45
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Originally Posted by Mrs Beanbag View Post
yes indeed, 50/60fps is really not attainable on a 68k OCS machine such as the A500, it is rare enough for a 3D game to even get 25fps, it is just not possible to fill an entire screen-worth of polygons in the available time, although it is probably possible to do a lot better than the original.
Correct me if i am wrong but "No Second Price" from THALION hat full 50 FPS. It was the fastest Polygon Engine ever done on the Stock Amiga.
Even the guys from THALION said: We dont think anybody can do a faster polygon routine on the Stock Amiga 500.


But for Stunt Car Racer. The Turbo version from Galahad is really awesome, or play the Regular with "Cache" setting in NTSC mode.

For me, its Fast and Smooth enough, but thats maybe just me You can do something meaningful with that money, or Donate it, only 3500 Tigers left

Well, its up to you
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Old 26 March 2016, 18:14   #46
Mrs Beanbag
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i had not seen "No Second Prize" before, it is indeed impressive, i'd have guessed 25fps (when there is not such a busy scene) from the video though but that could just be the video of course, is it really 50fps?
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Old 26 March 2016, 19:20   #47
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Ahhh, Mrs. Beanbag, always a pleasure

When i remember correctly, YES !
(it´s been a very long time, and this game refuses tu run on my AmigaCd32-ProModule Combo)

But here is a text from Lemon Amiga, ( Dan´s review ) i think you can trust him

"Of note, the game runs at full 50 frames per second"


This is his video...
[ Show youtube player ]
( he mention, that the video only shows 30 of the 50 frames )
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Old 26 March 2016, 19:25   #48
Mrs Beanbag
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i'm guessing that is emulated though, which could well be faster, but at least it copes with variable framerate because the video i watched definitely slowed down a bit when there were a few other bikes on screen. it is a job enough for the blitter just to clear and fill a screen that size even in only 3 bitplanes and the CPU can't write to Chip RAM particularly any quicker.

The road can certainly be filled in a single pass, though, since it is confined to the horizontal plane and therefore never overlaps itself.
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Old 26 March 2016, 19:39   #49
Nibbler
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We need somebody that can test it on a Real Amiga ( best A-500 )
My Cd32 Combo refuse to run it. ( Disc or WHD-Load )
I did a test in Win-uea config ( A500 , 512kb , exact cycle ) and its serious fast.
( but it is slower when you start the race ( full grid )

sorry, thats the best infos i can give you ....
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Old 26 March 2016, 20:46   #50
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I dont remember No Second Prize being 50 frames, it was certainly fast, but it was never consistently that smooth
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Old 26 March 2016, 23:43   #51
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It´s been so long.....

But Erik Simon said :

No Second Prize
"Another project which took us a long time but we think it was well worth the effort. Show us a faster vector-graphics racing game on the Amiga and you'll receive a giant cask of German beer."



( to bad i can´t run the game on my Amiga Cd32-Promodule combo ( black screen after Loading Screen, I guess Timing issues )

Anyway, Your´e Stunt Car Racer Turbo Version is so much fun !
Galahad/Fairlight
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Old 26 March 2016, 23:59   #52
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I just loaded this up to check. It appears to be 50 fps for sure, but it is really only 25.

What about Vroom? Have time to check right now. But guess that's 25 fps too.
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Old 27 March 2016, 17:52   #53
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Hum...
  • 400£ is quite a sum even for someone who is paid about 40$/hour, that pays for about ten hours of full time work which is way better than not getting any pay at all like most Amiga projects developers get. As has been said human psychology is tortuous though so this might be a counterproductive incentive for many (not for me though ).
  • With all due respect to technical opinions put forward above there do not seem to be any reason why STR could not run at 50 FPS (assuming the physics is not the bottleneck):
    • The 3D area covers barely a third of the surface of a 200 lines screen.
    • It uses a very limited number of colors: 8 - 10 at most which means few bitplanes to update.
    • The frustum clipping is supremely easy given the format of tracks and there is little overdraw, which means many polygons can be filled in the same pass.
    • It does not use the blitter so even just using it would bring an improvement.

I am not sure how good/simple the original code is but a 50 FPS SCR on an A500 seems very possible to me. But obviously the proof is in the pudding.
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Old 28 March 2016, 16:42   #54
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Quote:
And here's the build with the SmoothFrameratePatch

https://github.com/fluffyfreak/stunt...moothFramerate

Wonderful! I'm on Windows 7. To work round that "can't start because XINPUT1_4.dll is missing" error, all I had to do was go to the SysWOW64 folder, copy "xinput1_3.dll" and rename it to "xinput1_4.dll". Voila, the whole thing works perfectly! Thanks AJCopland and Arnie!

And wow, the 60fps rate is amazing! Just tried the Ski Jump, and the smoothness and sense of awe when landing on the jump itself is a sight to behold. I feel like you deserve a reward - want £50 for that if you have Paypal?

Yay, thanks for feature! Hopefully it'll inspire more to consider it.

Quote:
Correct me if i am wrong but "No Second Price" from THALION hat full 50 FPS.
I only remember 30fps at most.

Quote:
You can do something meaningful with that money, or Donate it, only 3500 Tigers left
http://i.imgur.com/FT22P3z.gifv

Quote:
I am not sure how good/simple the original code is but a 50 FPS SCR on an A500 seems very possible to me. But obviously the proof is in the pudding.
I don't mind if it has to use an 030-060 Were you.... thinking of rising to the challenge on this?
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Old 04 June 2016, 16:35   #55
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How did this end?

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Old 12 June 2016, 19:12   #56
ReadOnlyCat
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How did this end?
If I were to be officially taking the challenge, my target would be the bog standard OCS A500, same as that of the original game.

However, I would condition its release upon Geoff Gramond official approval for an upgraded release. He has proven pretty lenient in the past so this should not be an issue.

If these conditions are ok, I will give it a try.
(And I am pretty sure that once someone mentions he is starting to work on it, all the usual old timers will get jealous and will do the same in secret! )
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Old 12 June 2016, 19:23   #57
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How did this thing run on a vanilla 1200?

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Old 23 June 2017, 01:00   #58
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How about this for a framerate? Scroll down to see the posts regarding SCR..

http://apollo-core.com/knowledge.php...3&x=1&z=wbqTi5
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Old 23 June 2017, 04:03   #59
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There are more frames per second in that video, but that's because the game is going too fast.
The OP wants the game to run at the speed it was originally designed to, just with more frames per second.
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Old 24 June 2017, 12:17   #60
roomeo
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I see that too. If the game run at normal speed, the framerate would be better it seems.
The core is wip, so might be dealt with.. i dunno

Last edited by roomeo; 24 June 2017 at 12:22.
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