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Old 23 July 2017, 02:46   #1
Graham Humphrey
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EAB/Lemon Super League 2017: Round 10 Game Vote

EAB/Lemon Super League 2017: Round 10 Game Vote
Starts: 00:01 July 23 Finishes: 23:59 August 5

Rules

Full rules are here.

Vote for five games.

Your first choice gets 5 points, second 4 pts, third 3 pts, fourth 2 pts, fifth 1 pt.

Remember to choose games suitable for competition play. Edited votes will be discounted (unless told otherwise) so think before you post. Please only vote on one board - either EAB or Lemon.

If a game comes in ECS and AGA versions, please state your preference in your vote. In the event the versions differ gameplay-wise, the version with most votes will be played. ECS is the default if you don't specify.

The winners of Round 9 have double voting power for Round 10. (1 = 10 points, 2 = 8 points etc). However, because the voting for the next round ends before the current round ends, players must place their votes and wait for the current round to end to see who will have their vote doubled. If one person wins both games in Round 9 their vote is trebled.

Tactical or nosey voters can see the Lemon voting thread here.

Voting is not allowed for games played between 2011-2017:

2017 Season
R01: Rick Dangerous II
R02: Apidya
R03: The Adventures Of Quik & Silva
R03: Blocky Skies
R04: Mega Typhoon
R05: Pac-Mania
R06: Lionheart
R06: Tetris Pro
R07: Benefactor
R08: Turrican II
R09: Alien Breed Special Edition 92
R09: Arabian Nights

2016 Season
R01: Slam Tilt
R02: Prince Of Persia
R02: Roadkill
R03: Final Fight
R04: MineRunner
R04: POD
R05: Zeewolf 2: Wild Justice
R06: Goal!
R07: Bally II
R08: California Games
R08: Operation Wolf
R09: Rodland
R10: Super Cars II
R11: Aladdin
R12: Lemmings
R12: Leander
R13: Sensible Soccer
R14: Aquanaut

2015 Season
R01: SWIV
R02: Sensible World Of Soccer 96/97
R02: First Samurai
R03: Formula One Grand Prix
R04: Q-Bic
R04: Crazy Sue
R05: Lotus III
R06: The Great Giana Sisters
R07: Wings
R08: Obsession
R08: Plat-Man
R09: Super Skweek
R10: The Chaos Engine
R11: Rick Dangerous
R12: Volfied
R12: Vektor Storm
R13: World Class Leader Board
R14: Stunt Car Racer TNT

2014 Season
R01: Crazy Cars III
R02: Superfrog
R02: Pang
R03: Klax
R04: Solid Gold
R04: Revenge Of The Mutant Camels
R05: Hybris
R06: Buggy Boy
R07: Jumping Jack'Son
R08: Zool
R08: Summer Games II
R09: Stardust
R10: Super Hang-On
R11: Liquid Kids
R12: Midnight Resistance
R12: Menace
R13: Agony
R14: Stunt Car Racer TNT

2013 Season
R01: Test Drive II: The Duel
R02: All Terrain Racing
R03: The New Zealand Story
R04: Downfall
R04: BabeAnoid
R05: Speedball 2
R06: Arcade Pool
R07: Risky Woods
R08: Arkanoid
R08: GeeBee Air Rally
R09: IK+
R10: Pinball Fantasies
R11: Snow Bros
R12: Disposable Hero
R12: Dogs Of War
R13: No Second Prize
R14: Lotus Turbo Challenge 2

2012 Season
R01: James Pond 2: Codename RoboCod
R02: The Chaos Engine
R03: Sensible Golf
R04: Alien Bash 2
R04: Cybernetix
R05: Buggy Boy
R06: Deluxe Galaga
R07: Bubble Bobble
R08: Dyna Blaster
R08: R-Type II
R09: Silkworm
R10: Stunt Car Racer
R11: Gem'X
R12: Turrican 3
R12: Twintris
R13: Walker
R14: Sensible World Of Soccer 96/97

2011 Season
R01: Dune II
R02: Lotus Esprit Turbo Challenge
R03: Magic Pockets
R04: Llamatron
R04: Alien Fish Finger
R05: Pinball Dreams
R06: Pang
R07: Vroom
R08: Ruff 'n' Tumble
R08: Zeewolf
R09: Superfrog
R10: Turrican II
R11: Indy Heat
R12: Xenon 2: Megablast
R12: Yo! Joe!
R13: Batman The Movie
R14: Soccer Kid

Last edited by Graham Humphrey; 23 July 2017 at 22:56.
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Old 28 July 2017, 09:26   #2
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The votes are not exactly flooding in, almost a week into the round. So let's get cracking.

1. Dimo's Quest
2. Datastorm
3. Blob
4. Car-Vup
5. Pinball Prelude
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Old 31 July 2017, 09:30   #3
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Over a week in. Votes still not flooding in. Not even a trickle. Anybody?
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Old 31 July 2017, 23:20   #4
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1) Super Cars
2) P.P. Hammer And His Pneumatic Weapon
3) X-It
4) Death Trap
5) Rock 'n Roll

Maybe for super cars we could choose 5 races or something like that.
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Old 01 August 2017, 16:36   #5
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Quote:
Originally Posted by liviux76 View Post
Maybe for super cars we could choose 5 races or something like that.
Shouldn't be necessary - Super Cars has a highscore table.
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Old 01 August 2017, 23:26   #6
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1. Qwak
2. Banshee
3. Arkanoid: Revenge Of Doh
4. Parasol Stars
5. Gods
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Old 02 August 2017, 23:38   #7
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1. Rock N Roll
2. Datastorm
3. Rainbow Islands
4. Amegas
5. Arkanoid: Revenge Of Doh

Last edited by capehorn; 03 August 2017 at 19:04. Reason: Clarified vote.
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Old 03 August 2017, 00:31   #8
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The original Arkanoid isn't available to vote for. If you meant Revenge Of Doh then that is fine, though.
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Old 03 August 2017, 18:13   #9
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1. Super Cars
2. Cannon Fodder
3. Mega lo Mania
4. Dimo's Quest
5. PGA Tour Golf
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Old 05 August 2017, 10:03   #10
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Last day to vote folks, so make sure you make yours count.
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Old 05 August 2017, 14:25   #11
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For Supercars we should do high score but with a timed lap decider. We did that last time and we needed it.
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Old 05 August 2017, 15:14   #12
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...Or average speed for a circuit...
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Old 06 August 2017, 11:12   #13
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Voting is over and unfortunately that's another record-equalling low turnout, which no doubt explains the unimpressive points totals below.

1. Super Cars - 20
2. Dimo's Quest - 18
3. Datastorm - 12
4. Qwak - 9
5. Cannon Fodder - 8

Total votes: 10 - Total games voted for: 32

Super Cars isn't guaranteed victory but with potentially two votes being doubled in this round, it is definitely the most likely scenario.
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Old 10 August 2017, 12:17   #14
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Quote:
Originally Posted by linesmachine View Post
For Supercars we should do high score but with a timed lap decider. We did that last time and we needed it.

...Or average speed for a circuit...
That was necessary for Super Cars II because that has a very simple scoring system and many could max out the league results.

In Super Cars I that shouldn't be the case since the score consists of number of races + money as tie-breaker. How much money you have will vary a lot because of how much you have to spend for repairs, how much you buy in the store and how good your negotiations with the car dealer go.





We should be set with <number of races> * 1 million + cash in $. For the above example that would mean:

1. 14,064,000
...
3. 9,075,525

Last edited by john4p; 10 August 2017 at 12:28.
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Old 10 August 2017, 17:45   #15
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What happens if we only manage 4 races, and choose courses 1,2 5 and 6?, and dont get on the high score table. It would be great to find a way to clear the high scores somehow, or find a crack with a blank scores file.

EDIT: The girl in those images is beautifully well drawn, I think I'm in love
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Old 10 August 2017, 18:12   #16
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Quote:
Originally Posted by lifeschool View Post
What happens if we only manage 4 races, and choose courses 1,2 5 and 6?, and dont get on the high score table. It would be great to find a way to clear the high scores somehow, or find a crack with a blank scores file.
We can also take a screenshot of the game over-screen:



Score would be 10,033,225 because I didn't finish Race number 11.

But I'm sure there's a cracked version available with a less filled table.


Quote:
Originally Posted by lifeschool
EDIT: The girl in those images is beautifully well drawn, I think I'm in love
Really?

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Old 12 August 2017, 19:32   #17
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The shop assistant is nice but the presenters eyes are deeper more seductive.

I guess we could always make it a rule that we play the tracks in order. Or does the game automatically call race 3 race 3 event if its track 6?
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Old 12 August 2017, 21:19   #18
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Quote:
Originally Posted by lifeschool View Post
Or does the game automatically call race 3 race 3 even if its track 6?
Yes it does. Order doesn't matter. If you start with tracks 9, 8 and 7 and the lose it'll show "race number 3" at the game over screen and "2 races" in the results desk show.

So no need for a rule.
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Old 12 August 2017, 22:43   #19
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Ok so

Game Over screen = Race -1 x 1M + Money.
Results desk = Race x 1M + Money.

Seems ok to me
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Old 12 August 2017, 23:39   #20
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Correct. We could also make it Races x 100k instead of 1M but I think it's easier with 1M as multiplier so money will definitely only serve as tie-breaker.
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