13 January 2018, 13:26 | #1061 |
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CD32 doesn't work from floppy. CD32 uses the RN code which has a floppy version inside, but that would really be for very specify usage: running whdload games from floppy to have quitkey & joypad controls (for games holding on a floppy so mostly no diskimages). Seriously?
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13 January 2018, 15:30 | #1062 |
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Yeah its not really important just curious if anyone did get Large ADFs like Hardfiles working with HxC or Goteck if CD32load would work
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13 January 2018, 21:42 | #1063 |
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CD32load works on IDE HDDs with FFS or OFS (not PFS, SFS...). I hadn't any success with CF cards even if they're IDE, though, neither on the emulator or real HW.
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13 January 2018, 22:27 | #1064 |
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I've used it on my 1200 with CF HD.
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22 January 2018, 13:08 | #1065 |
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Any news?
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22 January 2018, 20:58 | #1066 |
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I booted without hrtmon, had put a red flash in the interrupt, only flashed 1 time then stopped. I still have to get the value from that interrupt.
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30 January 2018, 07:43 | #1067 |
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I've had a couple of requests for support for the Paul Willingham PSX adapter on releases. I don't know if support is totally broken with CD32Load but at least on the Moonstone and Turrican releases it doesn't appear to work.
I remembered that Project X didn't work for me (original and official CD32 release) with the PSX adapter and did some digging, it seems that Psygore solved it on the slave. http://www.whdload.de/games/ProjectXSE.html (though this could have possibly been just for buttons 1 and 2) Assuming it's even possible to fix within CD32Load, I know that broader support for the device would be appreciated given there's not many options for CD32 pads out there between painful Boomerangs and expensive second hand Honeybees. I don't know the ins and outs of the pad very well, but it seems to ignore whether the Amiga expects it to act like a CD32 pad or a Joystick (for instance, from memory - on Rick Dangerous WHDLoad, it'd only work if you configured the adapter in 1 button mode, it didn't work well you configured the adapter in CD32 mode, but a regular CD32 pad would be fine. I'm not sure how it'd behave in CD32Load in either configuration). I'm tempted to take a look at the problem myself, but I can leave it if someone else wants to. Any thoughts? Edit: to be clear, I'm aware the PSX adapter likely doesn't confirm to cd32 pad standards, just if there's a way to support it without breaking support for regular pads I think it may be worthwhile Last edited by earok; 30 January 2018 at 09:06. |
27 February 2018, 10:48 | #1068 | |
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Quote:
I'll troubleshoot some more, since I simply just replaced the CD32load binary and made sure DISKUNIT=x is still pointing to the correct partition. |
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27 February 2018, 15:29 | #1069 |
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Interesting. I may have broken something, although IDEHD mode is still working in 0.33 and I didn't touch anything in the IDEHD section (since I don't have the source hehe )
That said, since CF is IDE, I don't see why it doesn't work (and I'm confirming: it doesn't work with my CD32 TF CF or from emulation on latest). That also said, why bother with CD32load when you have CF + fastmem & JST or WHDLoad does the same? JST is now able to take the same options for CD32 pad remap than CD32load and runs more games (AGA, ...) because of fastmem support. |
27 February 2018, 16:58 | #1070 |
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I do have to say that I am confused as to what really happened with CD32Load and what I should do next. You seem to say that we should replace CD32Load with JST. But that only applies if we have an expansion, right?
I still like the idea of the lowest memory consumption/access directly from disc. Maybe I am being a fool trying to use it from HD, yes, but I still like booting compilationCDs, believe it or not. |
27 February 2018, 20:34 | #1071 |
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OK, mmm, so now I can run slaves with JST and do button remap? Did not know it was updated. Does it accept the exact same button remap arguments?
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07 March 2018, 16:32 | #1072 |
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Yeah I want to know this too, because I am tired of running WHDLoad slaves on my CD32 that have no support for the extra buttons of the controller. Most games really ruined by that.
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07 March 2018, 23:33 | #1073 |
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JST on a fast memory CD32 is theorically better than whdload because you have button remap like CD32load.
But I found that on real hardware (Terrible Fire) the buttons don't work so good. Being discussed in another thread. Toni promised to help on this, but I must run some tests first. (exact same routine which works 100% fine on CD32load when booting from CD) note that some whdload slaves natively support CD32 controller. But there are too few of those. and sometimes the extra button support isn't intended to run without keyboard. You still need kb. (and it's titanic work to adapt all slaves to that, with all game versions AGA/ECS/budget...: ex: Xenon 2 has 6 versions!) I had plans to work on that during my holidays but couldn't get my hands into it. Fixed mantis bugs on whdload slaves instead... but work be done. |
13 March 2018, 23:36 | #1074 |
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So I'm still figuring out why my new setup doesn't run (with cd32load from CF) and the old one without a problem.
Apparently it's got nothing to do with the newer cd32load 0.33 version, as it shows similar behaviour with earlier versions. There are only 2 differences between the 2 setups: - Both use sfs with international & ffs checked. But the working one has 512 block size and the none working has 1024 block size. - The working one has vanilla AmigaOS 3.1 - The none working has the latest BetterWB on top of AmigaOS 3.1, which I assume has newer setpatch and hence newer scsi.device? |
14 March 2018, 00:56 | #1075 |
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Yo that's a good diagnosis spudje.
It could be the scsi.device, and also that is why maybe I had issues trying CD32Load on my setup. I also have an updated scsi.device because my CF is >4GB. |
14 March 2018, 07:18 | #1076 | |
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very good indeed. I think the 1024 block size has something to do with it. The other parts are irrelevant. The HD read routine is fully hardware banging. Doesn't use installed software at all.
this part is clearly stated in the cd32load readme: Quote:
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14 March 2018, 15:03 | #1077 |
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Oohh block size, I don't even know what I have!
I still have faith in CD32Load, because eve though I own a TF328, I like making CD compilations for those who don't, and CD32Load is the only option there. Also I am hoping some day in the future, maybe when we are all just AI in the cloud , it could support CD audio too. (talking about that, could JST maybe support loading, instead of CD audio, wav/iff files from disk?) |
15 March 2018, 09:07 | #1078 |
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So blocksize it was indeed. Redoing the AmigaOS 3.1 + latest BettwerWB setup on SFS + international FFS with 512 block size got me back in business, also with v0.33. So hope to figure out soon whether more games work from CF with 0.33 than previous version.
While I love all these compilations, my personal concern is simply the required storage room for the CDRs and the lifetime of the laser. That's why I'd love to do as much as possible from CF. But indeed when CDaudio support is there, CDs become more interesting. Stilll, ideally I wish somebody came up with a CD counterpart for the gotek on which you could simply put ISOs (including audio tracks) Mmm, somebody has already cooked up something like this. Can't find the real facebook post though https://www.arcade-projects.com/foru...1523#post71523 And another one: https://hackaday.io/project/20774-netpi-ide Last edited by spudje; 15 March 2018 at 09:31. |
15 March 2018, 14:56 | #1079 |
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Yeah there are many CD drive emulators, but none support the weird standard/format of the CD32 drive :/
Would be great to have a RPi-based CD drive emulator in there! |
15 March 2018, 16:29 | #1080 |
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Isn't it just ATAPI with a custom physical interface?
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