28 September 2023, 12:55 | #141 |
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28 September 2023, 13:23 | #142 |
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I'd love to see similar data for the UK around that time, but it Came From the Desert reaching number 3 in the all-format list with only Amiga sales is the most telling proof that the Amiga was on well top in Germany by then. Still, Oil Imperium is at number 6 without making the Amiga top 10 (compare that to Larry 3 being the top PC seller but only 20th overall), so it seems like ST and C64 were still ahead of PC at that time.
Surprised that the Amiga outsold the ST that heavily in the UK in 1988 - it was clearly the more powerful of the two, but it was still underexploited (it still was well into 1989, indeed) and the ST came with all those games by the time they cost the same as well. I'd imagine the ST sold more games in the UK in 1988 (despite the bundled software), but the Amiga did in 1989 and beyond. Maybe UK companies were a bit slow to react to this change? |
28 September 2023, 18:40 | #143 |
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Just watching a Lucasfilm Games Post-Mortem and at around 53:48 they talk about the relevance of the European market for the company:
[ Show youtube player ]
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28 September 2023, 23:13 | #144 | |||
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Quote:
The Best ST year was 1987. Quote:
This is why Infogrames left very quickly the ST and the Amiga. These days, North And South is a very rare game, for which prices are very high. This is normal, they never sold BIG back in the day. Shadow of the Beast sold 80.000 copies on Amiga. N&S is simply not even reaching half of that number. Quote:
Simply because he got much better on Amiga coding with year. And maybe we would have the 3 missing islands for fuck sakes ! When i think that we could not have that because Ocean refuse Graftgold to get a 3rd disk for the Atari ST version, GRRR |
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29 September 2023, 00:13 | #145 |
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I highly doubt that there were more Amigas than STs in use in the UK by mid-1988. Late 1988, maybe. More were probably selling each month (supposedly twice as many Amigas sold as STs in 1988 in total), but I doubt the ST's headstart was erased that quickly, given that the total amount in use in late 1988 was so similar. Do you have a source for this?
Rainbow Islands was finished before Ocean got involved with publishing it (it was intended for Firebird before the Telecomsoft collapse, and its release was delayed as a result), so I doubt the missing hidden islands are down to Ocean. If you read my comment again about North and South versus Shadow of the Beast, I said that N&S outsold Beast in that month in Germany, not necessarily overall worldwide - my point was that, even in Amiga-dominated Germany, Amiga games that were ST ports still sold well (even before you counted their ST sales, which were still greater than on the PC at least) |
29 September 2023, 07:44 | #146 |
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All 8 and 16 bit home computers were quite 'regional' when it comes to installation base. Here in Germany for example the C64 was the dominant 8-bit machine in the late 80s with the CPC being second (thanks to Schneider producing them here) and the Spectrum being not very relevant. The UK market was very different and such was the French.
That also applies to games sales. Certain genres were more successful in certain countries. That might also explain why the adoption of 16 bit machines happened at different times in different countries (plus the economical factors of course). So it's not really possible to take the situation from one country and apply it to another one even within Europe. |
29 September 2023, 20:23 | #147 | |
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Quote:
https://www.patreon.com/posts/andrew-braybrook-39616336 In summary: deadline approaching and they were not told by Taito nor given hints that these islands were there, until they found out themselves. Also, the level of coding needed for these islands was higher because featuring bigger sprites (and colours?) than other levels. |
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30 September 2023, 00:02 | #148 |
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First thing to say is that I love Rainbow Islands as it is, despite being an ST port - vertical scrolling isn't an issue on that hardware, and the 16 colour limit isn't noticeable, everything's nice and bright and jolly to fit how it should feel, I can't see anything that should have been a different 17th colour on any level.
Still, it would've been nice to have the secret islands, for the small percentage of players who'd find them. Maybe Taito take the biggest blame for not providing all the info about the secret islands (not an untypical situation, especially when the same company made console versions that it self-published). The ST (and its market influence) may have some blame on this though, with some doubts as to whether the ST could have implemented them as impressively as it did the main 7 islands , and the reality that Graftgold would not have specially redone those levels for the Amiga if the ST-friendly implementation was poor. For possibly the first time ever, Ocean aren't responsible for (in this case, very minor, and not severely impacting the game) issues with one of their coin-op conversions.... |
15 October 2023, 18:28 | #149 |
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The answer to this topic "question" is simple: more than 30 years later and not having any alternative to most of the "lazy ST ports" there's only one conclusion: blame the ones who promised a better "Amiga world" without any competition.
The question is rather: why do you have an obsession to blame a different system? Just think about the slogan "only Amiga makes it possible". It seems that you have to questioning that before blaming anything else, right!? |
15 October 2023, 22:32 | #150 |
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The only thing to blame for shit games, including shit ports, is people.
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16 October 2023, 07:45 | #151 |
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16 October 2023, 11:57 | #152 |
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The gamers themselves deserve a large chunk of the blame too. So much time and energy wasted on being unhappy with what they didn't get.
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16 October 2023, 13:04 | #153 |
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I think that we need to improve "lazy ST ports" instead of blaming. Talk is always cheap
Any suggestion ? |
16 October 2023, 14:36 | #154 | ||||
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16 October 2023, 14:37 | #155 |
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16 October 2023, 15:17 | #156 |
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As for Rainbow Islands, remember that the game was intended for release by Firebird in late 1989, before their collapse saw the game held up before Ocean could negotiate to release it instead. Rainbow Islands was always going to be a straight port from the ST, as discussed in one of the mags several months before its completion. Note that several UK mags reviewed it in late 1989 with Firebird marked as the publisher. Graftgold had moved on to coding Simulcra and Super Off-Road by then. I doubt that Graftgold are being truthful if they were blaming Ocean for the missing hidden islands.
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16 October 2023, 15:24 | #157 |
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Most were probably loyal to the machine they had first. Programmers who started on the Spectrum or C64 when they were new will have felt ready for something new before late 1987 when the A500 launched, programmers on (say) BBC, Dragon or 8-bit Atari will have seen those machines fade from the mainstream before late 1987, and it was getting harder for new teams to establish themselves on the C64 or Spectrum by 1987, so developers will have seen an advantage in skipping that generation and establishing themselves on the new hardware instead. Since the ST was affordable for 18 months to 2 years before the Amiga was, for most of those developers, that machine will have been the ST. I'd've been the same.
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16 October 2023, 16:44 | #158 | |
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Quote:
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16 October 2023, 17:07 | #159 |
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16 October 2023, 18:05 | #160 |
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Julian Rignall, a games reviewer who was one of the best, put it perfectly in bedrooms to billions. Most reviews were done by people who had no clue about machines running the games technically, any sort of arcade gaming experience, or any kind of expertise in playing them and might as well have been reviewing a dot matrix printer or a mouse.
ZZAP!64 in the era after Rignall and Penn had left was useless. Turbo OutRun on the Amiga should have been given 0% end of discussion, and before you blame the ST that version is also a 0% game if you look at things like Batman or Lotus II on the ST. Any idiot was hired to review games, all it did was force people to pirate. There are only so many piss poor games bought with your wages you could stomach. |
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