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Old 07 November 2008, 14:20   #41
Retro1234
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Ive chacked your file and it works! ive compressed and attached.

-Its not quite just the compression Im not sure why but the picture has a big footer of zeros once converted to RAW this isnt hard to get rid of I just use a HEX editor and take them out.

Then use RNC Pro Pack from aminet.
PPAMI p d -o -m 2 Stage7.DAT
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Old 07 November 2008, 15:21   #42
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YES! It works. Thanks again.
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Old 07 November 2008, 16:50   #43
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I´m going to improve the original SSF2 backgrounds.
Things like gradients, anti-alias, pixel cleanup...

Here are two test pictures:




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Old 07 November 2008, 18:51   #44
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*edit* nevermind, read the whole post.. But isn't it better to grab from the SNES version, instead of mame?

Last edited by spiff; 07 November 2008 at 19:51.
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Old 07 November 2008, 21:06   #45
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Quote:
Originally Posted by spiff View Post
*edit* nevermind, read the whole post.. But isn't it better to grab from the SNES version, instead of mame?

Hey spiff, your idea is just great.

But I´ll edit the original Amiga backgrounds first.


@Boo Boo:

Did you find time to sort out the other backgrounds?
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Old 07 November 2008, 21:53   #46
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@viddi: Pardon me blindness there, but I seem to miss ANY difference of those pictures (despite the bigger area of the modified picture)
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Old 07 November 2008, 22:13   #47
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Quote:
Originally Posted by 5h00n4y View Post
@viddi: Pardon me blindness there, but I seem to miss ANY difference of those pictures (despite the bigger area of the modified picture)
LOL! Tired, 5h00n4y?




Okay, it´s not THAT much so far.
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Old 07 November 2008, 23:02   #48
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Wow, I thought those pixels simple were emulation errors, not the actual game.

Looks like someone did a quick and dirty jitter conversion with the original graphics.
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Old 08 November 2008, 05:30   #49
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and if the original GFX where picked up instead ?

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Old 09 November 2008, 09:56   #50
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There is definitely room for improvements.

Just an example:


The fighter bomber looks much better now.




I really must say that Freestyle did a bad job. There are countless wrong pixels...(E.g. the the blond hair)
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Old 09 November 2008, 09:58   #51
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Look the same to me blind bippy
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Old 09 November 2008, 10:03   #52
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Look the same to me blind bippy
The graphics are less pixelated Nice work viddi
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Old 09 November 2008, 10:05   #53
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Yeah, right. And I added a gradient again.
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Old 09 November 2008, 11:29   #54
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Nice work Viddi - I think your realy notice the difference when your playing the game -I havent done those other InGame palettes yet - its just not much fun doing them and im still learning stuff.

Ive been haveing ago at Kens level-I dont like the floor! -let me know what you think - its ok I can take it
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Old 09 November 2008, 11:56   #55
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@viddi: LOL, I see! I see!
Now that you pointed those, I see your changes...

*Damn stupid blurring of the current 3D only textured games*
Made me forget how cool retro pixelart looks...
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Old 09 November 2008, 12:07   #56
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Quote:
Originally Posted by 5h00n4y View Post
@viddi: LOL, I see! I see!
Now that you pointed those, I see your changes...

*Damn stupid blurring of the current 3D only textured games*
Made me forget how cool retro pixelart looks...



Quote:
Originally Posted by Boo Boo View Post
Nice work Viddi - I think your realy notice the difference when your playing the game -I havent done those other InGame palettes yet - its just not much fun doing them and im still learning stuff.

Ive been haveing ago at Kens level-I dont like the floor! -let me know what you think - its ok I can take it

Thanks!
I´ll try your stage later today when I´m back home.


I checked your iff-stages. I found out that at least two stages have incorrect palettes:

Please compare:


original pics: http://www.lemonamiga.com/?game_id=3043

and...




palm / pavilion --------------------------------------- street
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Old 09 November 2008, 21:57   #57
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Make sure not to anti-alias the edges of the backgrounds to white, try and remember the copper colours that are behind them in the game.
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Old 09 November 2008, 22:12   #58
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Make sure not to anti-alias the edges of the backgrounds to white, try and remember the copper colours that are behind them in the game.
Thanks for the hint, Cammy.
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Old 11 November 2008, 19:43   #59
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...and another comparison:



What were they thinking of?
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Old 12 November 2008, 14:45   #60
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Nice job youve done there -Whats that shading affect you used on the fron of the boat?

Quote:
Originally Posted by viddi View Post
I checked your iff-stages. I found out that at least two stages have incorrect palettes:

palm / pavilion --------------------------------------- street
Shit......Did you manage to corect these ok?
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