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Old 06 July 2008, 15:47   #61
PopoCop
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The detailed solution is needed here. Joe Maroni had one but he probably can't find it...
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Old 06 July 2008, 16:31   #62
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Yeh I've been waiting for him to turn up since yesterday..this game is starting to drive me
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Old 06 July 2008, 17:11   #63
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There is a complete solution to that game? That would be great to have. I hope Joe can find it somewhere.
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Old 07 July 2008, 05:55   #64
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OK, that's the answer:

In the farm (very 1st screen on the western chapter), there is an apple tree. Push it twice and pick the apples.
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Old 27 July 2008, 12:09   #65
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walkthrough for the first chapters...

its been 2 years ago when i played the game...i need to start playing it again, to complete the walkthrough for the third and fourth chapter..

this walktrough was written by the author of the game...

Quote:
Walkthrough

* Chapter 1 *

Open drawer, examine and pickup clock.
Pickup gun(batteries),
Turn on the TV and Examine it, twice!
Walk to the kitchen
Pickup the scissors and the string.
Open the fridge, and the open the microwave and put the bag of rotten food in it.
Turn it on, and wait a while... Open the microwave and get the now green bag (bag of puke).
Go outside...
At the lab, Examine the ropotic hand on the table, and open it... write down the signs.
Try to pickup the black box on the table, examine it, and enter the code. (Row 1-button 2, row 2-button 3, row 1-button 4 & 5).
Push the red button.....
Pick up the things at the door, twice!
Examine the chemistryset, and use the small + and - to enter the code (copy/manual protection)
Yellow-4, Blue-1, Brown-3. (If you get this wrong, you will explode once you get to the map
Hit the small red button twice to mix it, and pick it up!
Walk out and go inside the school, and up the staires... enter the door i corridor C...
After the talk with the head-master, go to his toilet. Use the bag of rotten food on the toilet.
Pickup the small key in the door, close it, and use the key to lock it!
Get the bowlingball, and use the clock on the PA-system (microphone by the computer).
Go out and up the stairs again. Enter door C, and get the pointer.
Go outside to the map over the city. Walk to the gym behind the school.
Use the scissors on the ball of ropes, twice!!
Use one rope with the other to get a long rope.
Go to the map, and proceed to the mall (top right corner).
Go inside ICO and to the end of the hallway and turn right.
Go inside the amusement-hall. Exchange the money to coins in the machine.
Exit and walk to the end of the hall, through the doors.
Pickup a packet of dogbiscuit and talk to the lady. Exchange some of your coins for her old ones.
Put the dogbiscuits back (with 'use') and exit.
Go outside to the map, and then home to the apartment (bottom right).
Talk to the boy and ask if you can buy his lotteryticket. Give him some coins.
Walk inside, and the outside again... once Johnsons taken the foodchecks, go to the school.
Go inside the head-masters office and use the phone. Give them Johnson, and then go to the mall again.
Go inside and open the first door on the right... walk outside to the map, and then back again.
Enter burgo once more, and pickup the spring.
Walk down the hall and right to the amusment hall.
Use the spring on the chewinggum-machine, and put a coin in it.
Use Examine on the machine, and push the gun so it shoots left, and fire!
Pickup a chewinggum and the toygun the kid dropped.
Chew the gum, and put it on the pointer.
Go back home and use the pointer on the drain to get the lottery-ticket.
Go back to the mall, enter the second door to the left.
Give the ticket to the funky-looking dude.
Go up the escalators and talk to the guard.
Listen to his jokes. Talk to him a second time and when he gets depressed over the ending
and looks down, use the toygun to shoot the firealarmBUTTON!
When he walk over to check it, get inside quick!
Once inside, open the window. Use the ropes on the radiator, and then on the window.
Use the PA-system to get rid of the lady.
Use the rope to climb out of the window. Walk inside and down both hallways.
Enter the store, and pickup a packet of dogbiscuits. Give the cashier som coins.
Go back to the first corridor, and enter the first door on the left.
Pickup a cannonball. Use the explosives on the mortar, then the cannonball.
Use the string on the fireing-device at the side of the mortar.
Use the dogbiscuits on the dog, then tie the string to him.
Walk out...
Walk outside and use the rope to climb up to the office.
Use the bowl on the crack in the floor.
Pickup the chair.
Climb down the rope and give the soft seat to the bum.
Go to the school and walk down to the lab...


* Chapter 2 *

Pickup the book and the door-controller. (still missing some frames here.)
Use the door-controller to get out...
Pickup the dress and the sheet.
pickup the small reflection by the wagonwheel.
Walk right, Give the small clock to the sleeping man.
Pickup the iron-bar.
Pull the tree, twice!!
Pickup the horse .
Ride to the look-out on the small mountain
Use examine on the three small coloured piles in the forest.
Walk to the map, and then ride to the camp (bottom left).
Talk to him, to find out that he wants a potion of vision.
Ride to the Town.
Enter the first door to the left.
Examine can of paint.
Talk to the artist and ask what's under the blanket... then ask about the paint,
and if he can go look for some more out back.
Use the dress on the statue...
Walk back inside and pickup the can of paint.
Walk to the saloon. Talk to Billy and buy him a soda.
Talk to the cardplayer to find out that he wants a healing potion.
Now walk to the map and ride to the mountain-pass.
Walk inside the cave and talk to the medicinman.
Ask for the healingpotion(bad back).
After you got the ICO-account, ask for the colourvision-potion.
Use the slimy alien bodypart on the potion of vision.
Walk outside and to the pen. Walk to Indian camp.
Talk to the cheifs. Say that you want to join the tribe.
Try to complete the first test, 'Speeding arrow'.. after the race, walk inside
the cave and ask for 'something that makes you run faster'.
When he complains, tell him you're a regular... after the fly-story, walk outside
and use the luminous paint on the sheet.
Walk inside the cave again and use the sheet (Right mousebutton).
Pickup the fly. Use the fly in the 'potion of vision'. Pickup the speed-potion.
Go outside, and to the pen. Use the speedpotion in the water tank.
Talk to the cheifs and ask to do the speeding arrow test again (To get him to drink the water).
Walk back to the cheifs, and ask to do the 'Great bear lift'.
Use explosives on boulder. Use newspaper on explosives. Use iron-bar on fire-place.
Use ironbar on fuse (explosives under boulder)...
Talk to cheifs and ask to do the speeding arrow test once more.
Examine the mountain, and walk to the top.
Examine the mountain-side (center bottom), and talk to Running stallion.
Use sticky pointer on Running stallion. Talk to him again.
Examine the flowers, and pickup the flower (A small purple one around the center).
Walk down and use the flower on the umpire.
Walk back to the mountainpass and ride to the town.
Go inside the saloon and give the healthpotion to the cardplayer.
Use the sticky pointer on the spitoon on the floor.
Use the tobacco in the 'potion of vision'
Ride back to the indians.
Talk to the cheifs and ask to do the buffalo-test.
Go to the buffalo and talk to him.. then use him
Walk back to the cheifs and to the left, by the totempole, walk down.
Walk over to the spice-bushes, and pick some up.
Use the spice in the potion of vision.
Talk to the cheifs, ask to do the final test...
After you got your animal spirit, go into the tent behind the totempole
Examine the honey, and talk to the indian. Ask about the honey.
Go back to the map, and then to the camp with the pile of gold.
Give the potion of vision to the fortune hunter. Pickup some gold.
Go to the town. Go left to the postoffice and talk to the ants.
Go to the saloon and talk to the bartender. Ask for wine.
Go back outside and then to the statue (with the crowd).
Use the funny-gas on the short man, and then quickly walk over to the coat and
use the sticky pointer on the piece of paper in the pocket.
Ride back to the indians, and enter the tent with the honey.
Use the spice in the wine, and give it to the indian.
Use the good apple in the honey.
Ride back to the town, and go to the postoffice.
Give the apple to the ants.
Pick up the parcel. Open it.
Go to the bank (second door on the left).
Talk to the bankteller. Open an account with the gold.
Ride back to the camp with the now crasy fortune hunter.
Use the large suit in the water.
Ride back to the town, and walk up to the statue.
Go to the door and talk to the guard.

Once inside, go upstaires and open the soot-door. Use the sheet in it, and close it!
Go left to the top-floor.
Pickup the metal bars, twice!
Go up the stairs.
Talk to the man with the green cornet.
Go left. Use one of the metal bars on the railing.
Use the camera on the other metal bar.
Use the camera on the metal bar that's hanging on the wall.
Walk back downstairs, and the left to the diningroom.
Go inside the kitchen, and open the barrel. Use the red cornet in the soup.
Use the cornet in the flour.
Go back to the diningroom and talk to Biggy. Tell him you're richer than him,
and ask to see his gemstone.
Once he's gone, wait a while, and then use the LCD-reciver.
If you timed it right, you will see Biggy walk to the bookcase and press some books.
You have to remember in wich order he pushes the books.
Once he's showed it to you, and got back from having left it, go upstairs.
Talk to the guard. Once you've convinced him to go upstaires, go inside the office.
Push the books in the same order as Biggy did. (bottom left, top right, top left, bottom right)
Open the safe to get the crystal. Close the bookcase and pull the
painting behind it (or you will get caught!).
Walk out...

Once inside the timemachine, push the red button. Use the cystal in the
crystal chamber. Press the green button...
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Old 27 July 2008, 12:13   #66
Belgarath
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Thanks
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Old 28 July 2008, 01:10   #67
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erm...I'd say we should rather have this as a .txt attachment, as it's such a big spoiler
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Old 07 August 2008, 22:26   #68
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I'm stuck in chapter 3.
I have got my things back, a bow, a picklock and a dress.
I don't know what to do next

But.. It's a great game
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Old 19 December 2020, 12:01   #69
PopoCop
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After many years I decided to give this game a second chance. I'm in the third chapter. Here is what I've solved so far:


CHAPTER 3

Talk to prisoner
Examine bars, pick up metal bar
Use metal bar on manacle
Open door
Open door
Talk to bard
Go to valley
Run to forest
Use ladder
Pick up dress, examine lantern (you'll find picklock)
Go to clearing
Talk to merry man (in the middle) propose him an attack on the castle
Talk to merry man (second from the left)
Go to passage, pick up bow
Return to clearing, go to valley, go to castle
Go to courtyard
Talk to shopkeeper (offer him your help and tell him to wait for you in the forest)
Go to dungeon, use picklock on door - you'll get most of your items
Go to forest
Talk to merry man (in the middle) and propose him a robbery - after a while you'll get a monk's frock
Go to village, use toygun on farmer
Use batteries on tape recorder, use Puberty Boys tape on tape recorder
Use tape recorder on bard

I also found that in a room with the armour you can pull a mace but nothing happens. And you can listen to a woman talking to a shopkeeper (in the village) - but is it essential for a game?

Last edited by PopoCop; 19 December 2020 at 12:19. Reason: added info
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Old 20 December 2020, 12:41   #70
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Update for chapter 3

Go to forest, go to treehouse
Examine forest, when you see one of merry men standing up quickly follow him
If you are quick enough you'll get to treasury
Use empty carton on spider's web
Use spider on door
Go inside treasury and examine crack - you'll get a crystal


Pulling a mace (mentioned in my earlier post) has its effect - it allows to enter a secret room with Will and Robin. You have to pull a mace and then push the wall.
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Old 22 December 2020, 12:52   #71
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Another update for chapter 3


Go to Robin's men, use funny gas on boiling-pot
Go to valley, return to Robin's men
Use empty bag on boiling-pot
Talk to merry man (in the middle) propose him an attack on the castle
Go to castle courtyard, talk to archer
Use puke in well
Go to Robin's men, talk again about attack
Go to village, listen to the shopkeeper (remember how he talks about Super Rinser),
Go to castle, talk to guard about lubricant (the correct order of sentences is important: first tell him how it's called, then about complaints, then about statistics and finally tell him you use it too.)
Go to Robin's men, talk about attack
Go to Magic Dragoon Competition
Pick up bottle
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Old 23 December 2020, 12:51   #72
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Here' s the last part of chapter 3.

Go to Secret Room (pull a mace and then push the wall to enter the room), open Magic Dragoon and use it on cloth
Go to castleyard, use controller on time machine door, go inside
Push red button, use crystal on chamber
Push red button, push green button
Use connector on wires
Push green button

Welcome to chapter 4...

Last edited by PopoCop; 23 December 2020 at 12:53. Reason: added info
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Old 23 December 2020, 13:12   #73
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Let's the CHAPTER 4 begin...

Use controller on door, go outside
Go to cave, talk to ants
Open tape recorder and use empty tape with it
Use tape recorder on ants, ask ants for roar
Use tape recorder on mouth of stone face
Enter the cave, go right (it's 2 screens wide), examine cave paintings - especially the one on the right
Return to forest (map), go to spaceship
Use ID card with card reader, walk inside
Open the door in the middle, go inside - a robot will catch you
Use alien hand on handprint scanner
Push button, pick up food and consume it - do it twice
Push button, pick up food (but don't eat it)
Open vent, use vent

Last edited by PopoCop; 24 December 2020 at 12:24.
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Old 24 December 2020, 12:24   #74
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Update for chapter 4.

Crawl to the vent in the top left corner, open it, use energy pack on water pool, operate valve
Walk to alien
Use alien hand on hand scanner, walk to corridor (caveman should go out from the cell)
Examine characters (they are alien digits from 0 to 9 - it's hard to remember them, so better draw them on a sheet of paper)
Return to computer room, pick up remote scanner, use scanner on alien
Use food on chair, examine monitor, press symbols with numbers 542, 402, 079, 598 and symbol at the bottom
On the monitor screen click "Advanced console operations", arrow symbol, "English language", arrow symbol, "Exit"
Talk to caveman, ask him to help you with corridor guardian
Walk to corridor (corner of the screen), return to computer room
Talk to caveman, ask him to open the pressure door
Go to corridor, use brain scanner on alien
Return to computer room, examine monitor
On the "Mind probe" section click [X] to delete "Advanced console operations" then add "Advanced combat tactics" and exit
Talk to caveman, ask him to get rid of guard dog
Go to corridor, go to cargo hold, go to loading bay
Go outside, go to forest, go to cave
Inside the cave you'll meet caveman and his boulder trap, talk to caveman
Return to spaceship
Open the door leading to robot, enter corridor and quickly go out - robot will chase you
Go to forest, go to cave (don't get too far from robot)
When robot will be below the boulder talk to caveman
Pick up black box

Last edited by PopoCop; 24 December 2020 at 12:29.
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Old 25 December 2020, 11:25   #75
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The final update for chapter 4

Return to spaceship
Open the door leading to the corridor guarded previously by a robot, enter corridor, go to engine room
Pick up crystal
Go to time machine, push red button, use crystal on chamber, push red button, push green button

THE END
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Old 25 December 2020, 11:57   #76
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Few words about the game.

It plays well, doesn't crash (tested on 030 and 040), graphics are very good with many animated elements and few cut-scenes.
I've found one thing that prevents progress in the game (mentioned in this thread earlier): in chapter 1 you can insert batteries in tape recorder but you can't take them out. So you can't give batteries to professor and chapter 1 can't be completed (you have to start from the beginning).
So here's my warning: don't use batteries on tape recorder in chapter 1.

In chapter 4 there is an empty item in your inventory. It's called "---" and it's probably a harmless bug.
Another bug in chapter 4 appears when you are caught by a robot in a cave but only when caveman is there too. You'll be placed in a cell but pointer will change to ZZZZ preventing from using any options.

Last edited by PopoCop; 25 December 2020 at 12:02.
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Old 25 December 2020, 13:26   #77
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Nice one PopoCop

I'll probably nick the complete walkthrough and use in my collection if you don't mind?

Can I clarify these parts:

Quote:
I also found that in a room with the armour you can pull a mace but nothing happens. And you can listen to a woman talking to a shopkeeper (in the village) - but is it essential for a game?

-----------------------------------------------------------------------------------------------------------------------------

Pulling a mace (mentioned in my earlier post) has its effect - it allows to enter a secret room with Will and Robin. You have to pull a mace and then push the wall.
Where exactly in order should this part be inserted?

Edit: don't worry, seen it here

Last edited by DamienD; 25 December 2020 at 13:35.
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Old 25 December 2020, 14:05   #78
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Hi DamienD,

Feel free to use my solution in your collection.
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Old 25 December 2020, 14:13   #79
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Quote:
Originally Posted by PopoCop View Post
Hi DamienD,

Feel free to use my solution in your collection.
Thank you very much
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Old 25 December 2020, 15:05   #80
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Ok, here is the complete solution. Thanks PopoCop

I've gone through the whole thing, formatted so that it printers perfectly from Notepad, fixed spelling mistakes and punctuation.

As I have no attachment space left, here it is:

Quote:
IN SHADOW OF TIME
=================



ยท WALKTHROUGH:


- Chapter 1


Open drawer, examine and pickup clock.

Pickup gun (batteries).

Turn on the TV and examine it twice.

Walk to the kitchen.

Pickup the scissors and the string.

Open the fridge, open the microwave and put the bag of rotten food in it.

Turn it on, and wait a while. Open the microwave and get the now green bag (bag
of puke).

Go outside.

At the lab, examine the robotic hand on the table, and open it. Write down the
signs.

Try to pickup the black box on the table, examine it, and enter the code (row
1-button 2, row 2-button 3, row 1-button 4 & 5).

Push the red button.

Pick up the things at the door, twice.

Examine the chemistry set, and use the small + and - to enter the code (copy /
manual protection).

Yellow-4, Blue-1, Brown-3 (if you get this wrong, you will explode once you get
to the map).

Hit the small red button twice to mix it, and pick it up.

Walk out, go inside the school and up the stairs. Enter the door in corridor C.

After the talk with the head-master, go to his toilet. Use the bag of rotten
food on the toilet.

Pickup the small key in the door, close it, and use the key to lock it.

Get the bowling ball, and use the clock on the PA-system (microphone by the
computer).

Go out and up the stairs again. Enter door C, and get the pointer.

Go outside to the map over the city. Walk to the gym behind the school.

Use the scissors on the ball of ropes, twice.

Use one rope with the other to get a long rope.

Go to the map, and proceed to the mall (top right corner).

Go inside ICO, to the end of the hallway and turn right.

Go inside the amusement-hall. Exchange the money to coins in the machine.

Exit and walk to the end of the hall, through the doors.

Pickup a packet of dog biscuit and talk to the lady. Exchange some of your coins
for her old ones.

Put the dog biscuits back (with 'Use') and exit.

Go outside to the map, and then home to the apartment (bottom right).

Talk to the boy and ask if you can buy his lottery ticket. Give him some coins.

Walk inside, and the outside again. Once Johnson's taken the food checks, go to
the school.

Go inside the head-masters office and use the phone. Give them to Johnson, and
then go to the mall again.

Go inside and open the first door on the right. Walk outside to the map, and
then back again.

Enter burgo once more, and pickup the spring.

Walk down the hall and right to the amusement hall.

Use the spring on the chewing gum-machine, and put a coin in it.

Use examine on the machine, push the gun so it shoots left, and fire.

Pickup a chewing gum and the toy gun that the kid dropped.

Chew the gum, and put it on the pointer.

Go back home and use the pointer on the drain to get the lottery-ticket.

Go back to the mall, enter the second door to the left.

Give the ticket to the funky-looking dude.

Go up the escalators and talk to the guard.

Listen to his jokes. Talk to him a second time, when he gets depressed over the
ending and looks down, use the toy gun to shoot the fire alarm button.

When he walks over to check it, get inside quick.

Once inside, open the window. Use the ropes on the radiator, and then on the
window.

Use the PA-system to get rid of the lady.

Use the rope to climb out of the window. Walk inside and down both hallways.

Enter the store, and pickup a packet of dog biscuits. Give the cashier some
coins.

Go back to the first corridor, and enter the first door on the left.

Pickup a cannonball. Use the explosives on the mortar, then the cannonball.

Use the string on the fireing-device at the side of the mortar.

Use the dog biscuits on the dog, then tie the string to him.

Walk out.

Walk outside and use the rope to climb up to the office.

Use the bowl on the crack in the floor.

Pickup the chair.

Climb down the rope and give the soft seat to the bum.

Go to the school and walk down to the lab.


- Chapter 2


Pickup the book and the door-controller (still missing some frames here).

Use the door-controller to get out.

Pickup the dress and the sheet.

Pickup the small reflection by the wagon wheel.

Walk right, give the small clock to the sleeping man.

Pickup the iron-bar.

Pull the tree, twice.

Pickup the horse.

Ride to the look-out on the small mountain.

Use examine on the three small coloured piles in the forest.

Walk to the map, and then ride to the camp (bottom left).

Talk to him, to find out that he wants a potion of vision.

Ride to the town.

Enter the first door to the left.

Examine can of paint.

Talk to the artist and ask what's under the blanket, then ask about the paint,
and if he can go look for some more out back.

Use the dress on the statue.

Walk back inside and pickup the can of paint.

Walk to the saloon. Talk to Billy and buy him a soda.

Talk to the card player to find out that he wants a healing potion.

Now walk to the map and ride to the mountain-pass.

Walk inside the cave and talk to the medicine man.

Ask for the healing potion (bad back).

After you got the ICO-account, ask for the colour vision-potion.

Use the slimy alien bodypart on the potion of vision.

Walk outside and to the pen. Walk to Indian camp.

Talk to the chiefs. Say that you want to join the tribe.

Try to complete the first test, 'Speeding arrow'. After the race, walk inside
the cave and ask for 'something that makes you run faster'.

When he complains, tell him you're a regular. After the fly-story, walk outside
and use the luminous paint on the sheet.

Walk inside the cave again and use the sheet (right mouse button).

Pickup the fly. Use the fly in the 'potion of vision'. Pickup the speed-potion.

Go outside, and to the pen. Use the speed-potion in the water tank.

Talk to the chiefs and ask to do the speeding arrow test again (to get him to
drink the water).

Walk back to the chiefs, and ask to do the 'Great bear lift'.

Use explosives on boulder. Use newspaper on explosives. Use iron-bar on
fire-place.

Use ironbar on fuse (explosives under boulder).

Talk to chiefs and ask to do the speeding arrow test once more.

Examine the mountain, and walk to the top.

Examine the mountain-side (centre bottom), and talk to Running stallion.

Use sticky pointer on Running stallion. Talk to him again.

Examine the flowers, and pickup the flower (a small purple one around the
centre).

Walk down and use the flower on the umpire.

Walk back to the mountain-pass and ride to the town.

Go inside the saloon and give the health potion to the card player.

Use the sticky pointer on the spittoon on the floor.

Use the tobacco in the 'potion of vision'.

Ride back to the indians.

Talk to the chiefs and ask to do the buffalo-test.

Go to the buffalo and talk to him, then use him.

Walk back to the chiefs and to the left, by the totem pole, walk down.

Walk over to the spice-bushes, and pick some up.

Use the spice in the potion of vision.

Talk to the chiefs, ask to do the final test.

After you get your animal spirit, go into the tent behind the totem pole.

Examine the honey, and talk to the indian. Ask about the honey.

Go back to the map, and then to the camp with the pile of gold.

Give the potion of vision to the fortune hunter. Pickup some gold.

Go to the town. Go left to the post office and talk to the ants.

Go to the saloon and talk to the bartender. Ask for wine.

Go back outside and then to the statue (with the crowd).

Use the funny-gas on the short man, then quickly walk over to the coat and use
the sticky pointer on the piece of paper in the pocket.

Ride back to the indians, and enter the tent with the honey.

Use the spice in the wine, and give it to the indian.

Use the good apple in the honey.

Ride back to the town, and go to the post office.

Give the apple to the ants.

Pick up the parcel. Open it.

Go to the bank (second door on the left).

Talk to the bank teller. Open an account with the gold.

Ride back to the camp with the now crazy fortune hunter.

Use the large suit in the water.

Ride back to the town, and walk up to the statue.

Go to the door and talk to the guard.

Once inside, go upstairs and open the soot-door. Use the sheet in it, and close
it.

Go left to the top-floor.

Pickup the metal bars, twice.

Go up the stairs.

Talk to the man with the green cornet.

Go left. Use one of the metal bars on the railing.

Use the camera on the other metal bar.

Use the camera on the metal bar that's hanging on the wall.

Walk back downstairs, and the left to the dining room.

Go inside the kitchen, and open the barrel. Use the red cornet in the soup.

Use the cornet in the flour.

Go back to the dining room and talk to Biggy. Tell him you're richer than him,
and ask to see his gemstone.

Once he's gone, wait a while, and then use the LCD-receiver.

If you timed it right, you will see Biggy walk to the bookcase and press some
books.

You have to remember in which order he pushes the books.

Once he's showed it to you and then left it how it was, go upstairs.

Talk to the guard. Once you've convinced him to go upstairs, go inside the
office.

Push the books in the same order as Biggy did (bottom left, top right, top left,
bottom right).

Open the safe to get the crystal. Close the bookcase and pull the painting
behind it (or you will get caught).

Walk out.

Once inside the time machine, push the red button. Use the crystal in the crystal
chamber. Press the green button.


- Chapter 3


Talk to prisoner.

Examine bars, pick up metal bar.

Use metal bar on manacle.

Open door.

Open door.

Talk to bard.

Go to valley.

Run to forest.

Use ladder.

Pick up dress, examine lantern (you'll find a picklock).

Go to clearing.

Talk to merry man (in the middle), propose him an attack on the castle.

Talk to merry man (second from the left).

Go to passage, pick up bow.

Return to clearing, go to valley, go to castle.

Go to courtyard.

Talk to shopkeeper (offer him your help and tell him to wait for you in the
forest).

Go to dungeon, use picklock on door and you'll get most of your items.

Go to forest.

Talk to merry man (in the middle) and propose him a robbery - after a while
you'll get a monk's frock.

Go to village, use toygun on farmer.

Use batteries on tape recorder, use Puberty Boys tape in tape recorder.

Use tape recorder on bard.

Go to forest, go to treehouse.

Examine forest, when you see one of merry men standing up quickly follow him.

If you are quick enough you'll get to treasury.

Use empty carton on spider's web.

Use spider on door.

Go inside treasury and examine crack - you'll get a crystal.

Go to forest, go to treehouse.

Go to Robin's men, use funny gas on boiling-pot.

Go to valley, return to Robin's men.

Use empty bag on boiling-pot.

Talk to merry man (in the middle), propose him an attack on the castle.

Go to castle courtyard, talk to archer.

Use puke in well.

Go to Robin's men, talk again about attack.

Go to village, listen to the shopkeeper (remember how he talks about Super
Rinser),

Go to castle, talk to guard about lubricant (the correct order of sentences is
important, first tell him how it's called, then about complaints, then about
statistics and finally tell him you use it too).

Go to Robin's men, talk about attack.

Go to Magic Dragoon Competition.

Pick up bottle.

Go to Secret Room (pull a mace and then push the wall to enter the room), open
Magic Dragoon and use it on cloth.

Go to castleyard, use controller on time machine door, go inside.

Push red button, use crystal on chamber.

Push red button, push green button.

Use connector on wires.

Push green button.


- Chapter 4


Use controller on door, go outside.

Go to cave, talk to ants.

Open tape recorder and use empty tape with it.

Use tape recorder on ants, ask ants for roar.

Use tape recorder on mouth of stone face.

Enter the cave, go right (its 2 screens wide), examine cave paintings -
especially the one on the right.

Return to forest (map), go to spaceship.

Use ID card with card reader, walk inside.

Open the door in the middle, go inside - a robot will catch you.

Use alien hand on handprint scanner.

Push button, pick up food and consume it - do it twice.

Push button, pick up food but don't eat it.

Open vent, use vent.

Crawl to the vent in the top left corner, open it, use energy pack on water
pool, operate valve.

Walk to alien.

Use alien hand on hand scanner, walk to corridor (the caveman should go out from
the cell).

Examine characters (they are alien digits from 0 to 9 - it's hard to remember
them, so better draw them on a sheet of paper).

Return to computer room, pick up remote scanner, use scanner on alien.

Use food on chair, examine monitor, press symbols with numbers 542, 402, 079,
598 and symbol at the bottom.

On the monitor screen click "Advanced console operations", arrow symbol,
"English language", arrow symbol, "Exit".

Talk to caveman, ask him to help you with corridor guardian.

Walk to corridor (corner of the screen), return to computer room.

Talk to caveman, ask him to open the pressure door.

Go to corridor, use brain scanner on alien.

Return to computer room, examine monitor.

On the "Mind probe" section click [X] to delete "Advanced console operations"
then add "Advanced combat tactics" and exit.

Talk to caveman, ask him to get rid of guard dog.

Go to corridor, go to cargo hold, go to loading bay.

Go outside, go to forest, go to cave.

Inside the cave you'll meet caveman and his boulder trap, talk to caveman.

Return to spaceship.

Open the door leading to robot, enter corridor and quickly go out - robot will
chase you.

Go to forest, go to cave but don't get too far away from robot.

When robot will be below the boulder talk to caveman.

Pick up black box.

Return to spaceship.

Open the door leading to the corridor guarded previously by a robot, enter
corridor, go to engine room.

Pick up crystal.

Go to time machine, push red button, use crystal on chamber, push red button,
push green button.


- Notes


I've found one thing that prevents progress in the game: in chapter 1 you can
insert batteries in tape recorder but you can't take them out. So you can't give
batteries to professor and chapter 1 can't be completed, you have to start from
the beginning. So don't use batteries on tape recorder in chapter 1.

In chapter 4 there is an empty item in your inventory. It's called "---" and
it's probably a harmless bug.

Another bug in chapter 4 appears when you are caught by a robot in a cave but
only when caveman is there too. You'll be placed in a cell but the pointer will
change to ZZZZ preventing you from using any options.

Last edited by DamienD; 27 December 2020 at 12:30.
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