22 February 2013, 00:53 | #1 |
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Hired Guns: Your memories (plus some fun fan-created stuff!)
Another nostalgia thread by me, I'm currently on a Cyberpunk trip to please excuse my behavior
Hired Guns, of course every Amiga fan will know about this masterpiece of a game, to be honest I didn't really play it that much and certainly never got far as a kid, the levels were just too big and the puzzles too confusing. A few years ago however I sat down and played through it with the same party of characters I used back then: Cheule, CIM, Cim-Lite and Bonden. Having two Naomi IV Grenade Launchers from the start helps a lot, and Cheule is just badass Things I remember from this game:
My obsession with it reached a point where I fired first played around with a boardgame version of it, and then even fired up 3D Studio Max and spend hours recreating the in-game assets as models, maybe in a parallel universe someone wants to program a 3D version of Hired Guns Gameplay could be like Legend of Grimrock. Hydro Laser Naomi IV Grenade Launcher Mounted MG (I envisioned it as a futuristic version of the M2 HBAR or M1919A1) Naomi Assault Rifle (It somehow doesn't work in 3D, a carbine-length weapon shouldn't have a fixed stock, and that sight is problematic) Supercovert, one of my favourite guns. A pillar. Test map w/o textures Texturerized. I need to find a good concrete texture tutorial. Related links: Hired Guns remake thread here on eab. [ Show youtube player ] on YouTube Hirex Guns Operation Center (translated from polish) Right Brain rumblings Last edited by Cherno; 23 February 2013 at 14:57. |
22 February 2013, 09:11 | #2 |
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I remember playing HG with my classmate in coop mode. In one level a hidden Rahl suddenly attacked him behind the corner with his typical scream. My pal was shocked so much he leant back violently from the monitor screen, broken the chair's back rest and fell down to the floor. We had a good laugh with it
BTW the story in the manual was quite interesting, but was written by 12 years old chinesse boy probably. |
22 February 2013, 10:10 | #3 |
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i really liked this game played it a few times till it was beat,and then played it some more.
probably not as involved as dungeon master and not as large as liberation. |
23 February 2013, 11:14 | #4 |
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The magic of Google Alerts brought me here. I'm delighted to see that Hired Guns still has a lot of fans. I have a web site dedicated to the games made by DMA Design who created HG as well as other Amiga games (Lemmings especially).
Oh, by the way, I am that 12 year old Chinese boy*! I wrote the Hired Guns story (even if the typesetter managed to screw up all the punctuation). The site has a rather long article about some of that background. Cherno, I'd love to have permission to put some of your 3D renders on the site * While being 23 and Scottish. |
23 February 2013, 11:40 | #5 | |
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Feel free to share any related memories that you have, I am sure many people will be interested. I'd be especially interested to know how far your writing was involved in the game. In the manual you are credited for "Story and other fantastic words". So did you "just" write a story around elements that were given you by the other creators? Or did you have a part in the whole creation of the game universe (for instance name of the characters, weapons, etc....)? Another thing I'd like to hear about is which sci-fi works influenced your work. While I read it a few years after playing HG and reading its manuals, I had the feeling that Lois McMaster Bujold's Vorkosigan saga shared some similarities with HG (especially when it involved Admiral Naismith). I am disappointed however that Google Alerts did not bring you here when I posted a link for my fantastic Melody of Rhals video : [ Show youtube player ] |
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23 February 2013, 12:00 | #6 |
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I was quite heavily involved. Originally Hired Guns was a fantasy game, but I thought that there were too many fantasy games at the time and pushed for making it Science Fiction. That explains why the monsters retain a fantasy look to them. It helped that Scott - the designer/programmer - was a fan of Aliens.
I created the characters, came up with the background for the HG universe and wrote the intro story. The story within the game was originally quite different, but we ran up against memory limitations. (Katrina was the only character I didn't create.) Incidentally, I planned the story to continue after the game and that Cheule was very much the key character in the whole thing. I named most of the objects and wrote the descriptions, though Scott created the weapons. I had some very specific influences in the writing, mainly Iain M Banks Consider Phlebas and a non-fiction book about SETI called First Contact. If I was writing it again today, I'd probably do a lot of things differently. The dialogue in the game was very simple, just triggered when any character hit a particular spot. I tried to put in hints of the bigger picture. I'd love to do that properly with genuine back and forth conversations! Still, glad to be here! |
23 February 2013, 13:59 | #7 |
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Hey! I am glad to see that the author of that story is aboard! Hired guns is my most beloved computer game ever on any platform (which is well known among lemonamiga community). Although I still think a lot of sentences in the manual just dont make sense. I will read that story behind it on your website. Please, keep in touch with us and do not feel offended by me.
BTW - Aliens influence is visible in the game in the form of AVT-789 Sentry guns, that were just the part of unused scenes in Aliens (later released in directors cut version). |
23 February 2013, 14:35 | #8 | |
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Cool to have you on board here
I own the German boxed version of the game and obviously the punctuation etc. was done right for this edition. I quite liked the backstory, pretty deep and also a nice amount of info on the star systems, corporations etc. It shows how much work has gone into this game, seriously how many other games are there that have three freaking manuals? I read about the game being fantasy at first, it certainly explains the skeletons with sword that were made into robots that have this form to scare their opponents, ingenious! If the game were to be remade I'd love to have them look like Terminator Endoskeletons. Cheule's role was also hinted at in her epilogue story about she leaving the crew for a long time to travel to earth and coming back with galaxy-shattering changes in her wake. I also heard before about Consider Phlebas being an influence and I promptly put it onto my Amazon wishlist I think I read through all your website a while back, especially the long series of articles concering Lemmings development, I was actually searching for every tidbit of information of HG I could find and here and there the game was mentioned So if you can share any other interesting facts (well, just EVERYTHING!) about Hired Guns development I'd love to hear it! And please do tell us what the REAL backstory behind the ill-fated mission on Graveyard is! Bio-weapons proving ground? Hostage rescue gone wrong? I know that you wrote about it on your blog but I have trouble fitting the pieces together. Oh, and of course you may publish those renders on your site Maybe I'll work some more on some weapons or map elements, even if a proper HG2 will never see the light of day it's still fun to imagine how it could look today. One day when I'm a billionaire I'll pay all the DMA people a hefty sum of money to assemble the team again and finally make Hired guns 2 Here's a link to the blog if anyone is interested. http://snap2grid.blogspot.de/ Quote:
Great choice of characters by the way :P Last edited by Cherno; 23 February 2013 at 14:58. |
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23 February 2013, 15:19 | #9 |
Puttymoon inhabitant
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I used the same characters, but Myriel insetad of Bonden.
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23 February 2013, 16:07 | #10 | ||
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Thanks for the pieces of info snap2grid.
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That reminded of your other thread about ripping sprites: http://eab.abime.net/showthread.php?t=62980 Although it was not his department, maybe snap2grid has some info about how the monster graphics files were compressed? Quote:
Btw, since you were not a member of the board at that time, I hope you have not missed this thread: http://eab.abime.net/showthread.php?t=23656 Which made me think of another question for snap2grid: Were you involved in the unreleased Hired Guns sequel? I guess not since Cheule is not present and there were some radical changes to the characters (including the change from Desverger to Osverger ) What was your opinion when you heard about it? |
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23 February 2013, 17:05 | #11 | |
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http://www.lead-adventure.de/index.php?topic=40766.0 I knew about the Hired Guns sequel, even read a report on it in an old gaming magazine, it showed a cyberpunkish bar where the characters interact and stuff.. Suffice to say, I was pretty disappointed when I played the alpha/beta version. The Unreal 1 engine is just too blocky, Unreal and Deus Ex have the same issue, without lots of detailed models (which only got used from Unreal 2 on) the levels just look bland. Add to that the low-res textures and weird colors and it was obvious that the game needed a lot of development, although it had some nice ideas like the Cyberspace mini-game and the platform creator gun. Last edited by Cherno; 23 February 2013 at 17:11. |
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23 February 2013, 17:31 | #12 |
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Yes, but I was thinking that we would get some hints on how to extract the sprites from the files (not rip them) and therefore perhaps also be able to put modified versions back into the game as we can do with the characters via the Convert program.
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23 February 2013, 20:50 | #13 |
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"Some leaked screenshots from the upcoming Hired Guns 2"
If only... |
24 February 2013, 11:51 | #14 | |
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I wrote an intro script which was rejected for being "too cinematic", their writer added a transparent glass plate to Cheule's head because he thought it was cool. And the Desverger/Oesverger thing came about because the CEO - get this - misread the name!!! This CEO didn't want a female lead character which was bizarre, since she was the central character. After three months we parted company. Not one of my happier times. I've had the sequel on my HD for about four years now, but still can't bring myself to install it. |
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24 February 2013, 11:54 | #15 | |
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If there's any part of the story I could clarify or explains, I'll try and do that. |
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24 February 2013, 12:19 | #16 | ||
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Cheule returned to Earth. Some years earlier all communication was lost and it was assumed that a civil war had destroyed civilisation on Earth. But that's just an assumption of course... I'll try and dig out some of the notes I wrote. Well, it's good to dream. Thanks for that, I'll write up a post. |
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24 February 2013, 15:04 | #17 | |
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I will send you a PM. |
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24 February 2013, 15:24 | #18 | ||
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Quote:
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My God I love these little behind-the-scenes tidbits, it must be horrible having to deal with these kinds of coporate decisions when you are just trying to make a good game |
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24 February 2013, 21:27 | #19 |
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What I always felt odd in Hired guns were some enemies. In my opinion HG was a serious game and I didn't like much those squirrels, puppies (!) and lemmings that were trying to kill me. They were ruining the overal atmosphere and didnt fit among Rahls, sentries, various robots, skeletons and other scifi and fantasy creatures.
BTW - I use this avatar since the beginning of lemonamiga.com, which is now almost 9 years |
25 February 2013, 01:20 | #20 |
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Two more questions:
1. From the blog " (In fact, as part of the plot I'd even managed to come up with an invention that wasn't realised in the real world until 2007, but that's for another post.)" Which invention would that be? 2. Who came up with the idea of the Psi-Amps? I could imagine the dev team having taken the step from a fantasy to a sci-fi game and in order to have something akin to magic spells, the Amps got introduced as a futuristic substitute for spell scrolls. However they came to be it's a cool idea and something no other game has in this form. |
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