09 November 2017, 13:43 | #21 |
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Yeah, it was just a thought as I like fast-scrolling, still a must-buy when you release it m8!
Last edited by vulture; 09 November 2017 at 13:52. |
09 November 2017, 17:56 | #22 | |
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Quote:
@ BTW, I was thinking of realising it as an inexpensive (like, a couple of Euros) download. But let me ask: would you be interested in a physical release (that is, if the game, quality-wise, deserves it)? |
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09 November 2017, 18:07 | #23 |
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I would be interested in digital download. It can be adf, dms, whd or lha with game that can be unpacked and played. I am all the way for digital
I think I will buy it and play under winuae. But I also understood people who want to own physical copy on floppy disk in nice box, like collector edition. |
09 November 2017, 19:21 | #24 |
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I will buy too!
And I prefer digital download myself. I got enough paper and plastic in my trashcan as it is. |
09 November 2017, 19:22 | #25 |
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Personally, I'm all for digital downloads, I hardly even have space for my physical music collection these days! But, yeah, sure, I think there'll be interest for such a release if the final product deserves it, Tales of Gorluth proved that I believe.
Last edited by vulture; 10 November 2017 at 09:56. |
09 November 2017, 21:01 | #26 |
Puttymoon inhabitant
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I am definitely for physical release, but if there would be only a digital copy for purchase, I will buy it.
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09 November 2017, 22:43 | #27 |
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Thanks for the feedback, guys! It's way too early to take a decision, but your opinion is valuable.
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09 November 2017, 22:56 | #28 |
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...not that my opinion is worth the time that to took me to write this post but
I'm with Gzegzolka, Overflow and vulture ...I have enough shite in my house (1000 x 7" & 12" vinyls, DVDs, HotRodSE, blah, blah, blah), I don't need any more "physical" stuff. That's not to say that you shouldn't also pursue a "boxed" release if people want it; but just make sure that a "digital download" option is available |
09 November 2017, 22:59 | #29 |
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Ah, now I see that my words could be misinterpreted! The game will be available for download for sure - the physical release is only meant to be an additional option.
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10 November 2017, 00:15 | #30 |
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@ saimo
new classic AGa game= btw, I'd love to see both digital and physical copy when released |
10 November 2017, 00:37 | #31 |
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@klx300r
OK, noted! |
06 December 2017, 15:27 | #32 |
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SPEEDGRID - PREVIEW #2
Development slowed down a bit due to work done on other projects and some real-life issues, but it didn't stop. [ Show youtube player ] This video demonstrates the new features (in particular, the audio engine): * 3 channels allocated dynamically for one-shot sounds; * 1 channel allocated for the afterburner looping sound; * variable afterburner sound frequency, depending on the ship Y speed (calculated taking into account also the scrolling); * music cell: when caught, music kicks in; as long as music plays, the cells layer is green, meaning that the maluses do not hurt anymore (they award points, instead; the X/Y swap maluses also remove the X/Y swapping); * music in the form of a 14 bit PCM sample, played at ~28.9 kHz; * the new way that the BRAKE cell works (before it brought the scrolling speed to the minimun, now it halves it); * the new BOOST cell (it doubles the scrolling speed); * slightly different color scheme; * other minor changes. Notes: * music requires two channels; while playing, the other two channels can be freely used for other sounds; * music playback supports looping (not demonstrated in the video; will be used during bossfights); * the afterburner sound is off while music plays to allow enjoying the music better and leaving a channel free for the more important events-related sounds; * the afterburner sound volume is kept low so that it does not become annoying; * the music is a temporary placeholder; it is an excerpt from Multiball by Machinae Supremacy (a cover of the Pinball Dreams tracker module by Olof Gustafsson); * despite the high quality of the original video, the compression applied by YouTube causes the quality to degrade steadily after a key frame and until the next one is reached (I guess); anyway, when key frames are displayed and/or the scrolling isn't too fast, it is almost possible to see the actual graphics (especially in the last final seconds). |
06 December 2017, 18:56 | #33 |
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This is coming on great, good work!
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06 December 2017, 19:01 | #34 |
Warhasneverbeensomuchfun
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Looks cool! Unfortunately I have no AGA machine, so won't be able to play it. Yet, looks pretty interesting game, keep up with the good work!
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06 December 2017, 20:28 | #35 |
Puttymoon inhabitant
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07 December 2017, 00:02 | #36 |
Warhasneverbeensomuchfun
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Emulation are for impure souls. My pure body touches nothing but the real metal. The only way to ascend to heavens is to abdicate any kind of emulation, as it is a dirty thing and it will leave your soul impure and not able to walk into the heavens.
- Nah, I really dislike emulation. |
07 December 2017, 01:08 | #37 |
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@ kgc210 Shatterhand
Thank you! @Shatterhand Just think that since, at the moment, I can't use my A1200, the game is being developed on UAE (but someone else is testing it on a real stock A1200 for me) |
07 December 2017, 15:06 | #38 |
Warhasneverbeensomuchfun
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I actually use Winuae to code too..... the higher Gods forgive the use of emulation for programming, but NOT FOR GAMING. It's written on the sacred parchments of the retrocomputing religion.
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07 December 2017, 15:44 | #39 |
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That is cool to see progress Good work!
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12 March 2018, 22:36 | #40 | ||
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Quote:
Quote:
Like the video. Hope you will have the needed time to finish it . |
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