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Old 01 April 2013, 19:15   #21
TjLaZer
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just whoever makes the WHDLoad version PLEASE make sure NTSC works!
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Old 03 April 2013, 08:51   #22
Herpes
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Thanks, I will have a look at the link and maybe find the time to fix it on the upcoming weekend...

Quote:
Originally Posted by TjLaZer View Post
...
tried the one from this link:
http://trinity.geforce.nl/~mb/files/..._collection/i/
...
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Old 06 May 2013, 22:47   #23
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Quote:
Originally Posted by TjLaZer View Post
I tried another IK+ and it does indeed work well on NTSC so it is possible.

edit
tried the one from this link:
http://trinity.geforce.nl/~mb/files/..._collection/i/

Has Return of the Jedi and Driller on it too. It's the single filed version, also called "International Karate + (1988)(System 3).adf"
Well I just downloaded the ADF and checked it - exactly the same ik+ file I used for the patch...

Since I have no NTSC Amiga I tried to start it with WinUae in NTSC mode and it crashed showing a red image of the game background. Does it work on a real NTSC machine all the time? I can't believe it.
As far as I can test it here it behaves the same as the patched version. So if you have access to a single file-version that works on both machines please link it here.
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Old 07 May 2013, 03:17   #24
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I think your menu is the part that it not playing well with NTSC... Game works great on NTSC for me....
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Old 07 May 2013, 21:06   #25
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Quote:
Originally Posted by TjLaZer View Post
I think your menu is the part that it not playing well with NTSC... Game works great on NTSC for me....
What do you mean by "you think"?
Does the menu crash (I already asked that question and got no response ) or does the game crash after the menu. And if the game crashes, does it always crash or only when a trainer-option was chosen. Or does it crash with certain setting e.g. chip/fast ram cpu etc. Are these crashes reproducible - if so please tell me how you make it crash for sure.

A little more details would be appreciated otherwise it's very hard to do something meaningful when I have to guess.

Thanks.
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Old 08 May 2013, 04:16   #26
TjLaZer
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Can you re-up to zone? So I can retest it. Lost your file...
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Old 09 May 2013, 20:19   #27
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Upped to the zone with "NTSC-fix".

Why it didn't work on NTSC was that I used to wait for the raster beam higher than 255 two times. So the menu did not even finish its initialization.
It's just that I did not think it would make it to a NTSC machine.

Please give it a try - i just had the opportunity to check it with WinUae with the NTSC option checked - and it worked although if I turn on "cycle exact" the game crashes even without the patch - so that is "normal" behavior.

Best regards, Herpes.
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Old 01 June 2013, 00:18   #28
TjLaZer
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Ik+(++)

Tested it and it works on NTSC. Thanks!
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Old 28 April 2015, 20:16   #29
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Quote:
Originally Posted by Retro-Nerd View Post
A 3-Player patch would be nice too. Just like IK+ Gold for the C64.
a little up to know if someone can do a hack to have 3 human players for IK+ it would be awesome !
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