28 January 2022, 18:17 | #1 |
Registered User
Join Date: Nov 2014
Location: England
Posts: 744
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Shit Game Time: Black Tiger, another U.S. Gold corker! (Bucket Please!)
Hi all, well here we go again with another U.S. Gold corker of an arcade conversion
On this edition I've been asked to play and shit-rate Black Tiger on the Amiga, the painful releases from this company full of turds never seems to stop This is a paid request by youtuber "RayC" who wants me to banish this turd into the vault of shitness forever, enjoy Black Tiger SGT Review: [ Show youtube player ] Last edited by ZEUSDAZ; 02 July 2022 at 00:54. |
28 January 2022, 18:44 | #2 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,529
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When this came out i took it a bit personal since was one of my favorites in the arcade and VERY feasible by Amiga standards; there is a coder, Chadderack, that is working on a remake and hope he can be able to reach a playable state - status of the work is here:
Black Tiger port (OCS/ECS) - EAB |
28 January 2022, 19:59 | #3 |
This cat is no more
Join Date: Dec 2004
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Age: 52
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maybe there are one or two US Gold conversions that aren't crap... But not that one. Unplayable 5 fps crap of a game.
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28 January 2022, 20:58 | #4 |
Super Member
Join Date: Sep 2014
Location: Wakefield
Age: 48
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It doesn't look too bad visually but that framerate is just horrible. Totally ruins the game and makes it unplayable.
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28 January 2022, 22:48 | #5 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,918
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This is the true shit game. A game that looks quite cool and then makes you nauseous when it starts to move. 25fps okay but this... this is madness.
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29 January 2022, 17:42 | #6 |
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Join Date: Dec 2020
Location: Italy
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like a 3d motion sickness, but on a 2d game
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29 January 2022, 20:29 | #7 |
Registered User
Join Date: Jul 2001
Location: The North, UK
Age: 45
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I bought this on the C64 and didn't mind it too much. Never heard of it in the arcade at the time. Never played it on the Amiga, no desire to do so after watching that. It's like one of these:
https://en.wikipedia.org/wiki/Zoetrope |
29 January 2022, 20:47 | #8 |
Lemon. / Core Design
Join Date: Mar 2016
Location: Tier 5
Posts: 1,212
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Such a shame this game turned out to be a stuttery pile of unplayable low framerate crap... because the graphics are actually pretty well converted from the coin-op to a 16 colour Atari ST palette. It even looks like all the animation frames are there.
Not sure how many levels were on the Amiga, I don't think all 8 coin op levels were/are present. |
30 January 2022, 03:31 | #9 |
CaptainM68K-SPS France
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All the levels are here dan. And yes it seems that all the animations frames are here.
The only shit point is the garbage graphics in 16 colors. This game requires either 32 colors very well remapped, or 64 colors or more to get justice. |
30 January 2022, 07:18 | #10 | |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,529
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Quote:
Just to be sure: how many colors are in the Ghosts'n'Goblins port? |
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30 January 2022, 12:47 | #11 |
CaptainM68K-SPS France
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30 January 2022, 16:18 | #12 |
Lemon. / Core Design
Join Date: Mar 2016
Location: Tier 5
Posts: 1,212
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I'd have to disagree with you here. The graphics are probably the most accurate to be found in any US Gold port, and the artist has done a great job with the palette, considering this had to be a port from Atari ST (that's the way the industry worked back then...)
Yes, It obviously would look better in 32 colours, but for what it is, it looks fantastic.... it's just a shame it's got such a low frame rate... even at 25fps it would have been an acceptable conversion at that time in history. |
30 January 2022, 16:31 | #13 | |
CaptainM68K-SPS France
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Quote:
This is an 8 bits game, and even when asked to Lilley "damn, why not doing the game in 32 colors on Amiga". He answered "we could have, we will look the next time to do so". Black Tiger Amiga makes NO use of the chipset. Everything is done in software..... the only hard regs hit by the game is the Potgo (joystick) and the VBL reg. this is why Chadderack initiative is more than welcome. |
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30 January 2022, 19:12 | #14 | |
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Quote:
Last edited by JudasEZT; 30 January 2022 at 19:20. |
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30 January 2022, 20:49 | #15 |
This cat is no more
Join Date: Dec 2004
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16 colors for the backgrounds, BUT you can use attached sprites for a 15 color character, repeat with enemies and you can have 32 color game with 16 color playfield.
Or make characters 50Hz and background 25Hz... there are a lot of ways to get more colors in a 8 way scroller (when dynamic copper-controlled palette is just not an option). Of course if you port the ST version to the amiga, you won't bother with that. The only ST ports that I can bear are Bitmap Brothers games. Because the ports are done properly (even if not using sprites and not upping palette). |
30 January 2022, 22:19 | #16 | |||
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Quote:
Quote:
Unfortunately the C64 version also manages to be awful in a different way. Awful SID music, awful C64 colors, awful low resolution and the main character moves too fast! Quote:
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30 January 2022, 22:54 | #17 |
Lemon. / Core Design
Join Date: Mar 2016
Location: Tier 5
Posts: 1,212
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He means the coin op has an 8 bit processor (well 2 actually.. both Z80's, although one might be driving the 2 audio chips), but this is partly irrelevant when the coin op display hardware itself is fairly powerful.
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30 January 2022, 23:15 | #18 | |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,529
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Quote:
A tricky problem however would be for those enemies that have different behavior or hits number (might have been used as boss previously) and are represented with another color palette set: the arcade have dynamic palette for those but Amiga does not, hence there might be a repetition of assets unless we differentiate them with some overlay bobs... Last edited by saimon69; 31 January 2022 at 17:24. Reason: improved sentence |
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30 January 2022, 23:22 | #19 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,529
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I remember Ghosts'n' Goblins had a similar configuration: same base hardware?
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31 January 2022, 08:13 | #20 | |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,774
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Quote:
The hideous framerate is the problem here. |
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