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Old 11 December 2018, 20:49   #21
donnie
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floppy is already sold out?
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Old 11 December 2018, 21:27   #22
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congratulation, very good looking game.
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Old 11 December 2018, 23:40   #23
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Floppy/CD Version Ordered !
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Old 11 December 2018, 23:58   #24
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This game gives me a metroid vibe. This is on my holiday xmas list.
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Old 12 December 2018, 00:27   #25
DamienD
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Moved various posts out of this News thread to Powerglove Reloaded - Hints & Tips; under the support.Games section

Last edited by DamienD; 13 December 2018 at 00:05.
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Old 12 December 2018, 03:06   #26
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Don't know why it was posted earlier in this thread that the CD + Floppy version was sold out as I just happily ordered it and assuming that the grey bar is a gauge for quantity remaining then there are plenty left. Not to say don't rush out and buy it, get it now!!!

I'm really impressed by this game. While the graphics are simple, they're spot on. It is hard as nails however. I decided to get the physical product to show my support and also to get the printed map. I'm sure even at A3 it will be very small but scrolling around the huge PNG file on an Amiga, even an 060/100 was painful

PS: You should look at putting this on the Nintendo Switch Marketplace - assuming that is even possible.

Last edited by MartinW; 12 December 2018 at 03:21.
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Old 12 December 2018, 10:09   #27
Amigajay
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Quote:
Originally Posted by MartinW View Post
Don't know why it was posted earlier in this thread that the CD + Floppy version was sold out as I just happily ordered it and assuming that the grey bar is a gauge for quantity remaining then there are plenty left. Not to say don't rush out and buy it, get it now!!!
Because it was sold out! They obviously added more stock in the past 12 hours or so.
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Old 12 December 2018, 16:23   #28
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I'm so happy to finally have this game, thank you so much! Also Tiger Claw
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Old 13 December 2018, 14:08   #29
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Best Amiga game since the 90’s? God damn it looks good.
I love the metroidvania genre as well!
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Old 13 December 2018, 15:08   #30
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I would like to see a number of copies sold after lets say two months. I believe the sales will be good, this game really deserves it.
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Old 21 December 2018, 22:45   #31
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bought both digital dls of Powerglove and Tigerclaw. I'm gonna start playing them on Sunday!
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Old 22 December 2018, 00:02   #32
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OmegaMax voted "1" for this game over @ LemonAmiga.
This is just ridiculous!

I really don´t know why some members are trying "to sabotage" new Amiga titles...
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Old 22 December 2018, 00:14   #33
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OmegaMax voted "1" for this game over @ LemonAmiga.
This is just ridiculous!

I really don´t know why some members are trying "to sabotage" new Amiga titles...
Looking at his votes, he is probably a troll. On the other hand, he has the right to vote as he does. This can be corrected only by other people's votes, but unfortunately they do not care much last months / years. Powerglove only has 4 votes so far. BTW first Gorluth has 7 votes and it is four years old now.
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Old 22 December 2018, 00:25   #34
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Looking at his votes, he is probably a troll. On the other hand, he has the right to vote as he does. This can be corrected only by other people's votes, but unfortunately they do not care much last months / years. Powerglove only has 4 votes so far. BTW first Gorluth has 7 votes and it is four years old now.
I´m not talking about Gorluth...

It´s disrespect at first glance! I have the feeling that some "Amigans" are just complaining about new Amiga games without contributing something to our community.
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Old 22 December 2018, 00:56   #35
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Well, I just joined LemonAmiga in order to place my vote. This game (and others lately too) truly deserve the support!
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Old 22 December 2018, 15:24   #36
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Man, this looks so beautiful and smooth!

Being this is a commercial game, maybe the programmer doesn't want to tell all his "secrets", but I wonder, how parallax was achieved on this? Is it Dual Playfield or sprite multiplexing? The foreground seems to have more than 8 colors (counting tiles + enemies), so I wonder how it was done

But overall the game looks very impressive indeed
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Old 22 December 2018, 18:44   #37
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@Shatterhand: The parallax effect uses copper based sprite multiplexing in the 32 color mode. (That has been done before, but as far as I know only in dual playfield mode or in 16 color mode) It uses even more copper tricks, e.g. copper-loops and reseting bitplane pointers to make it work with 512k chipmem.

You can read more about Powerglove in the rgcd-developer-diary or in the eab-devlog. (feel free to ask technical questions in the devlog)
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Old 22 December 2018, 23:40   #38
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This is defo one of the best releases of '18 (and one of the coolest new Amiga games in general)!

I bought the game and finished it a while ago. Lovely graphics, solid gameplay, great music, attention to detail and neatly coded!

Kudos Lazycow!
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Old 25 December 2018, 07:40   #39
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This game is pretty interesting. It reminds me of Metroid, but the game is very brutal since you have one life.
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Old 29 December 2018, 05:54   #40
Shatterhand
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Quote:
Originally Posted by Lazycow View Post
@Shatterhand: The parallax effect uses copper based sprite multiplexing in the 32 color mode. (That has been done before, but as far as I know only in dual playfield mode or in 16 color mode) It uses even more copper tricks, e.g. copper-loops and reseting bitplane pointers to make it work with 512k chipmem.

You can read more about Powerglove in the rgcd-developer-diary or in the eab-devlog. (feel free to ask technical questions in the devlog)
Wow, that's impressive!

I want to buy the digital download, the game looks really great! I'll see if I can do it after the end of year festives
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