31 March 2004, 17:23 | #21 |
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I just played lemmings on a dos machine, and it was really horrible. The graphics was ok... but the SOUND.. oh, man!
I've also been trying to fiddle abit with dosbox and especially trying to get Screamer Rally to work... no luck yet |
31 March 2004, 17:35 | #22 | |
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Liesure Suit Lary 1 on the PC (cga graphics) sucked unless you had a Tandy model (the pc had 4 colors and looked bad) that did 16 colors and had OK built in sound. Lots of games sounded excelent using a gravis ultrasound card compared to pc sppeaker or even the early soundblaster because of the midi sound used. |
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31 March 2004, 17:52 | #23 | |
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31 March 2004, 18:02 | #24 | |
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31 March 2004, 18:09 | #25 |
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Well, if I was gonna mention games that were equal or better than Amiga games...
Sierra (VGA) games among others were better on the PC than the Amiga. Better colours, and if you had a fast PC (386+), the games were very much playable. As for equal games, I'd say games done around 1992/93 (and beyond) which were done for both PC and Amiga could compete against eachother. I distinctly remember we compared Dune II, Flashback and Centurion for both the PC and Amiga, and they came out equal. (I can't remember the Flashback version for PC being any different than the Amigas either) |
31 March 2004, 18:30 | #26 |
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Well I was playing Police Quest (1, 2 and 3) and Space Quest (1, 2, and 3) and they seemed exactly the same as the PC versions. The only one that sucked was Space Quest 4 which was only 32 colours on the Amiga and consequently looked crap. The PC one was also a talkie, but other than that game, the others were identical.
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01 April 2004, 01:32 | #27 | |
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01 April 2004, 04:45 | #28 |
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ROTT was an awesome DOS FPS at that time. Aside from some shooters on the Amiga I only really used my Amiga for graphics. Dpaint, Sculpt 3D, Imagine, Imagemaster.
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01 April 2004, 16:05 | #29 |
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In saying LSL 2 was playable on Floppy, it's where The Amiga version is a touch better-though GFX are the same, the sound FX were better than the PC's with sound samples for diving into the pool, opening drawers, Larry being lost in the rainforest & landing from the parachute/plane sequence.
With the logical layout of locations the largest amount of swapping was only through restoring saved games-though the back tracking for the knife & suntan lotion was a pain in the butt! Whilst the above might technically have been true for Larry 3, it just slowed down a touch too much, & O.D.'d on swapping a tad too much. The Load disk X to load one file & swap again for another was rediculous. |
01 April 2004, 17:47 | #30 | |
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01 April 2004, 20:36 | #31 |
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Theme Park:
-more rides -higher resolution graphics The Settlers: -higher resolution graphics Colonization: -come on... the Amiga version isn't very good and so on and so on |
01 April 2004, 20:52 | #32 |
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The PC Theme Park also had FMVs for each of the rides from first person riding on them which was cool.
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02 April 2004, 10:30 | #33 |
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I think the "Eye of the Beholder" series (at least Part 1&2, being not sure for a Part 3 on Amiga), is definitely better on a PeCe than on Amiga.
- better graphics - faster / more playable - better load/save ... and in general all AD&D games, of course |
02 April 2004, 13:46 | #34 |
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Since this is a PC thread and I'm an Amiga Preacher, for the sake of this board I'll have to make one Pro-Amiga post due to my first being quite neutral.
Some of these games mentioned are of course half baked ports, except settlers - that was an awesome conversion, especially if you had more ram and an 020 (not forgetting of course 2-player onscreen action). Colonization on an AGA machine was fine. No one can deny however that the PC had that area of gaming sown up with it being so well suited to these genres. The Amiga seemed to have a strange life cycle. When it begun, it received lazy Atari ST ports. As it died, it was subjected to lazy PC ports made worse by it's much slower processor. Some where in the middle it had a surge of wonderful exclusive titles, especially multiplayer/arcade style, that never made it to either the ST or PC in any comparable form. It all goes back to what I said in the first post - they were two very different gaming experiences that excelled in different areas and happened to overlap here and there. The PC literally managed to power its way past the Amiga eventually, but it never once offered as wide a range of gaming, computing and community/demoscene experience in comparison to the Amiga - that is until it was able to emulate. Even today, you need a console and a PC to cover the all round greatness of what was the Amiga experience, then we're still missing something. DOS PC titles back then were great and eventually the best at single player adventure/simulation/stratagy/3D. The Amiga, even towards the end of its life, managed to adequately cover these areas (in some situations better) and so much more. It had a fantastic innings did the Amiga, but now it's all out for 1,576,234. Last edited by Bloodwych; 02 April 2004 at 13:51. |
02 April 2004, 19:01 | #35 |
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As was said before, most of the SSI games where better on PC..
And all of the Lucas arts games once they started to use the full 256 color vga palette, with monkey island 2 being ported from PC to amiga even. 3d was better on the pc once the 486 was out. Elite2, gunship2000 where good on the amiga but great on the pc.. faster, a lot nicer mission reviews. Then commance, ultima 7, ultima underworld and doom came along, PC gaming quality suddenly was heads and shoulders above any other platform. Even the arcades didn't catch up in 3d gfx until sega released model 2 with Daytona. Last edited by spiff; 04 April 2004 at 22:26. |
02 April 2004, 22:04 | #36 |
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Elite 2 and such run faster on a faster Amiga, so that isn't really an issue (I get full speed on my 040/25).
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04 April 2004, 22:29 | #37 |
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Yes, but unless I'm wrong the Pc version has basic textures and the amiga version hasn't
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04 April 2004, 22:48 | #38 | |
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04 April 2004, 22:55 | #39 |
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Yeah. First encounters made the textures look better though.
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05 April 2004, 05:19 | #40 | |
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I hadn't seen the early Gold box AD&D games for the PC, (Pools of Radience, Curse of the Azure Bonds etc.),but the Amiga versions certainly looked like PC/ST ports. |
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