04 June 2016, 02:07 | #1 |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 881
|
Help us test our new game on real hardware
A few of us have been working on a simple new game for PAL 68000 OCS/ECS Amiga. However the game is designed to also work on any PAL 68k based Amiga with 512kb of ram or more.
The game is pure assembler and runs at 50fps on a 68000 with only 512kb of chip ram. So far, we have tested most Amiga variants on WinUAE/FS-UAE, but as you can see the only real hardware it has been tested on is my Amiga 500 with gotek We have released a cut down test version (one simple level and a tutorial) for anyone that wishes to test the game engine on real hardware or emulators. The current test version can be downloaded from here: http://blockyskies.com/ This version is trackloaded, so floppy/gotek only. I have a Workbench compatible version of the test that I hope to release if this version is as stable on real hardware as it is on the emulators. The game will be fully free and all of the source code and tools used to build it will be available on github. If you are kind enough to test it for us, please leave feedback here or if you are on github you can raise a github issue Last edited by alpine9000; 05 June 2016 at 02:22. |
04 June 2016, 11:25 | #2 |
old bearded fool
Join Date: Jan 2010
Location: Bangkok
Age: 56
Posts: 779
|
Playing on my A1200 (see sig for details) from floppy works well, just one bug spotted in the lives left display, as seen below, the two chars after '02'.
Pardon the moiré, playing on awesome CRT. The game is fun, but my memory sucks, hard to remember the paths, hehe. |
04 June 2016, 11:30 | #3 | |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 881
|
Quote:
Does it render like that right from the start or only after a certain action? |
|
04 June 2016, 11:34 | #4 |
old bearded fool
Join Date: Jan 2010
Location: Bangkok
Age: 56
Posts: 779
|
|
04 June 2016, 11:39 | #5 | |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 881
|
Quote:
I'll try and recreate your machine in an emulator hopefully I can reproduce it. All the other text is ok? Menus/credits/in game messages? |
|
04 June 2016, 11:47 | #6 |
old bearded fool
Join Date: Jan 2010
Location: Bangkok
Age: 56
Posts: 779
|
Choosing "TUTORIAL" triggers the same bug, can't find any other problems so far.
|
04 June 2016, 12:40 | #7 |
Super Member
Join Date: Sep 2014
Location: Wakefield
Age: 48
Posts: 1,334
|
Tested on my A1200 and no graphics issues for me.
I did have to turn the music off though as I found it a bit irritating and high pitched. Last edited by Superman; 04 June 2016 at 12:45. |
04 June 2016, 13:04 | #8 | |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 881
|
Quote:
If you get a chance you could try this version: http://alpine9000.github.io/blockysk...sPAL_test3.lha http://alpine9000.github.io/blockysk...sPAL_test3.zip Thanks again for the help. |
|
04 June 2016, 13:17 | #9 | |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 881
|
Quote:
The music (which is still a work in progress) has really grown on me. The musician (JMD) had done three tracks so far, each is quite different. The thing that irritates me most about the music is that its often stuck in my head |
|
04 June 2016, 15:04 | #10 |
Super Member
Join Date: Sep 2014
Location: Wakefield
Age: 48
Posts: 1,334
|
Test version 3 works fine on my A1200 and I also tested it on my 1mb A500 and no issues there either.
|
04 June 2016, 15:10 | #11 |
Registered User
Join Date: May 2013
Location: Bratislava / Slovakia
Age: 47
Posts: 241
|
Tested the "Test Version 3" on A500+ 2MB CHIP / 2MB FAST KICK3.1 / 1.3. Everything ok.
|
04 June 2016, 15:17 | #12 |
ex. demoscener "Bigmama"
Join Date: Jun 2012
Location: Fyn / Denmark
Posts: 1,624
|
Gave it a quick spin on my A4000/040. Didn't notice anything that seemed out of place.
|
04 June 2016, 22:13 | #13 | |
old bearded fool
Join Date: Jan 2010
Location: Bangkok
Age: 56
Posts: 779
|
Quote:
Last edited by modrobert; 04 June 2016 at 22:22. |
|
04 June 2016, 22:21 | #14 |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 881
|
|
04 June 2016, 22:23 | #15 |
old bearded fool
Join Date: Jan 2010
Location: Bangkok
Age: 56
Posts: 779
|
|
04 June 2016, 22:33 | #16 |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 881
|
|
04 June 2016, 22:36 | #17 |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 881
|
|
04 June 2016, 22:41 | #18 | |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 881
|
Quote:
I'm really glad to know it also runs ok on the real thing. Thanks for running it |
|
04 June 2016, 23:19 | #19 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 8,994
|
Loving the work so far, cant help feeling though that it being trackloading is a bit overkill, looks like it would single file with ease and be hard drive installable and still fit in 512k
|
04 June 2016, 23:29 | #20 | |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 881
|
Quote:
The main purpose of this game for me was to learn Amiga programming, so I wanted to get my head around any issues that trackloading caused. At the moment the full version trackloads the music (when it switches songs), the levels (some levels can be configured to be resident), and the splash screen which I use as scratch ram to save things like backgrounds behind bobs when in play mode. I figured that doing it that way meant there would be basically no real limit to the amount of songs and levels I could squeeze into the final release. I was a bit lazy early on when it came to ram, so there is definitely waste. Edit: And yes, the hard drive installable version is a single file that doesn't load anything from disk, but it is currently 594kb for the test version and 617kb for the full version. |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
PPC68k20 did anyone test this on real hardware? | Michael Sykes | Amiga scene | 0 | 21 January 2016 00:07 |
Real Hardware Testers Wanted! | jimmy2x2x | Coders. Asm / Hardware | 27 | 11 December 2015 22:30 |
ALWAYS test your code on real hardware!! | h0ffman | Coders. General | 32 | 16 July 2015 21:02 |
Ambermoon Arcade - speed test (real hardware) | viddi | project.Amiga Game Factory | 26 | 18 November 2009 17:06 |
NTSC minimg question, test on a real Amiga required ! | FrenchShark | Coders. General | 5 | 25 December 2007 17:54 |
|
|