31 March 2014, 21:14 | #1 |
Settler
Join Date: Feb 2007
Location: Serf City
Posts: 1,760
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Megaball
Megaball - Another great game without a WHDLOAD slave, so one would be much appreciated if someone finds the time.
Thank you. |
08 April 2014, 15:26 | #2 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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A great game indeed which now has a WHDLoad patch too.
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08 April 2014, 17:54 | #3 |
Da Digger :)
Join Date: Nov 2008
Location: Monza, Italy
Posts: 2,822
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Great!
Probably wrong thread but: will there be in the future some sort of savestates (save & load) in WHDLoad? It would be MUCH appreciated. For me, it's the most important upgrade to be added . I cannot, for example, think of playing Shadow of the Beast without the possibility of "put it on hold". Another great upgrade would be an integrated Action Replay. |
08 April 2014, 19:41 | #4 |
Settler
Join Date: Feb 2007
Location: Serf City
Posts: 1,760
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Thank you Stingray for this however I am getting error when trying to run the AGA version. It says exception 0 ('$0) at $18 occured.
I did the workbench thing ok and used linked images. Any ideas what it could be? |
08 April 2014, 19:59 | #5 |
Registered User
Join Date: May 2010
Location: Czech Rep
Posts: 599
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08 April 2014, 21:58 | #6 | |
Italian Amiga Zealot
Join Date: Jan 2009
Location: Italy
Age: 36
Posts: 1,910
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Quote:
With that feature my Amiga life would be complete I haven't got as much free time as when I was 8, so save-states are a necessity for me to complete all the longer-than-one-hour games! |
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09 April 2014, 09:27 | #7 | |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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Quote:
That's not something which belongs to WHDLoad at all. You can start a software freezer before running WHDLoad, it supports a few known ones (HRT-Mon, Thrill Kill). That shouldn't happen, I suspect a problem with the datatypes. Upload your installed game to the zone and I'll have a look. |
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09 April 2014, 09:52 | #8 |
Settler
Join Date: Feb 2007
Location: Serf City
Posts: 1,760
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Thanks StingRay I have uploaded it. Its probably something my end because it works on my win-uae set up but when copied to real amiga it doesnt like it(tried two real amigas). ECS version works perfectly.
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09 April 2014, 19:50 | #9 | |
Da Digger :)
Join Date: Nov 2008
Location: Monza, Italy
Posts: 2,822
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Quote:
My doubt is: if these programs need a keypress (or a keypress combination) to 'activate' themselves from within a game, I suppose there will be problems if the game inhibits them in some way... |
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09 April 2014, 21:15 | #10 |
Registered User
Join Date: May 2010
Location: Czech Rep
Posts: 599
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Theres a FREEZEKEY tooltype which can be used to activate software monitor within WHDLoad, you dont even need the NMI button for this purpose.
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10 April 2014, 00:27 | #11 | ||
Da Digger :)
Join Date: Nov 2008
Location: Monza, Italy
Posts: 2,822
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Quote:
Quote:
But... using HRT-Mon or Thrill Kill will I be able to save the actual state to disk/hard disk? (and resume later) |
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12 April 2014, 13:12 | #12 | |||
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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Quote:
In the WHDLoad documentation of course. Quote:
Quote:
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12 April 2014, 13:57 | #13 |
Lemon Curry ?
Join Date: Sep 2004
Location: Denmark
Age: 49
Posts: 4,080
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The AGA version just loads to a black screen now using 1.01 slave.
I can quit back to workbench, so it's not a full crash. 1.00 loaded and worked. |
12 April 2014, 14:04 | #14 | |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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Quote:
Not on the real deal, the problem does not occur when using WinUAE. |
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12 April 2014, 14:12 | #15 |
Lemon Curry ?
Join Date: Sep 2004
Location: Denmark
Age: 49
Posts: 4,080
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Here's my A1200 specs just in case.
A1200 rev 1.D4, ACA1232/33, Kick 3.1 + custom softkicked 3.1 (+ BoingBag2 updates + Toni Wilens SCSI.device 43.45). |
12 April 2014, 16:21 | #16 |
Settler
Join Date: Feb 2007
Location: Serf City
Posts: 1,760
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Sorry Sting, bad news. Same problem as Retroplay, black screen.
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12 April 2014, 17:33 | #17 |
Registered User
Join Date: May 2010
Location: Czech Rep
Posts: 599
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1.0 worked for me (on WUAE) but I dont hear ingame music, just sounds.
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12 April 2014, 18:35 | #18 |
Settler
Join Date: Feb 2007
Location: Serf City
Posts: 1,760
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With a bit of trial and error I managed to get 1.1 kind of working by copying the system configuration file from the workbench dev folder into the megaball\data\dev folder. It prompts once for the env folder, i cancel and it boots fine. Without it I get a back screen. Maybe you can try too retroplay to confirm to Sting?
Works beutifully once started apart from no music. Just sounds. (test on real Amiga) |
12 April 2014, 20:24 | #19 |
Lemon Curry ?
Join Date: Sep 2004
Location: Denmark
Age: 49
Posts: 4,080
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Confirmed.
Copying system-configuration from DH0: Devs to /Data/Devs does the trick. Cancel ENV request and game starts. I do get music at the "Font found", "click to continue" etc screen though. Last edited by Retroplay; 12 April 2014 at 20:25. Reason: Stupid smiley |
14 January 2015, 08:41 | #20 |
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Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,915
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this been fixed yet?
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