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Old 16 September 2014, 22:10   #101
hukka
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I'm working on an unofficial Amiga port of the NES game Solomon's Key 2 aka Fire'n Ice in the US. It's currently in beta testing to make sure there are no game-breaking bugs. I didn't implement enemies/lava so there are no castle/boss levels as in the original.
Works on any Amiga, does not require extra memory.

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Old 16 September 2014, 23:26   #102
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Yeah! That Solomon's Key 2 remake looks SWEET!
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Old 17 September 2014, 06:16   #103
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Looks like a fun logic-arcade game with nice colours
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Old 18 September 2014, 21:08   #104
s2325
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Boxx longplay [ Show youtube player ]
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Old 20 September 2014, 13:06   #105
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Nothing fancy, but I'm working on Catagon:
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Old 20 September 2014, 13:48   #106
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It seems funny!!
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Old 20 September 2014, 14:23   #107
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Originally Posted by BSzili View Post
Nothing fancy, but I'm working on Catagon:
Look here http://www.amiga68k.de/?p=3924


Looks Good
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Old 30 September 2014, 22:36   #108
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Amiga P.D Renegades Deluxe W.I.P
This is the footage so far regarding our update to our P.D game 'Renegades' released in 1995.
I was never happy with the front-end of the game and I always wanted to go back and fix various things that I was unhappy about. I am currently looking to update the in-game G.U.I also, but this may be beyond me.
It's looking increasingly likely that the full game will be HDD only and not on a single disk/.adf file as I had hoped, I haven't given up hope on this yet but for us to have title music aswell as everything else there will have to be sacrifices.
On the plus side of things, if it's HDD only I can create quite a few more maps for the game.

[ Show youtube player ]


Here is a small sample of me editing one of the maps from Renegades Deluxe using the map editor that Kevin Darbyshire programmed for me, you can even see an example of the small maps (still garbled from the change in tileset graphics). It takes a long time to edit one map and luckily the map editing program does a lot to help ease this, the real devil is in the details and therefore to make one make look the best I can may take an entire evening.
[ Show youtube player ]
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Old 30 September 2014, 23:22   #109
Lonewolf10
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Quote:
Originally Posted by s2325 View Post
Here is a small sample of me editing one of the maps from Renegades Deluxe using the map editor that Kevin Darbyshire programmed for me, you can even see an example of the small maps (still garbled from the change in tileset graphics). It takes a long time to edit one map and luckily the map editing program does a lot to help ease this, the real devil is in the details and therefore to make one make look the best I can may take an entire evening.
[ Show youtube player ]

I can believe that.

It takes me 30 minutes or so to edit a level (a single screen!) on my own game, which is far less detailed. For me, I lose alot of time drawing my own graphics, but the game engine (except for the sound) is complete
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Old 06 October 2014, 22:05   #110
hukka
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While the game is being tested, here's a little teaser video of the intro and title screen of Solomon's Key 2.

[ Show youtube player ]
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Old 06 October 2014, 23:52   #111
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Looking great Hukka !!
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Old 09 October 2014, 23:51   #112
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Middle Earth Defender v2.0
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[ Show youtube player ]
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Old 20 October 2014, 22:43   #113
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Code:
Side view shooter example. Made after a part of project X (amiga game) 
Code on blitz basic source code archive (misc by pakz)
[ Show youtube player ]
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Old 17 November 2014, 15:25   #114
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Nice game - really. I like it!!!
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Old 01 January 2015, 19:45   #115
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Some images of a game i am working on (no title). First level is almost complete.
Its a 16 color game inspired from Ghosts n goblins and ZX Spectrum game Myth.

Last edited by nobody; 01 January 2015 at 19:52.
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Old 01 January 2015, 20:17   #116
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Looks fantastic! Fingers crossed.
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Old 01 January 2015, 20:43   #117
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Game will be really hard to honor Ghosts n Goblins, right now is so hard that sometimes even myself cannot reach end of 1st level :P
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Old 01 January 2015, 21:30   #118
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I hope game is hard, but fair.
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Old 02 January 2015, 16:10   #119
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a small demo to check it out.
I run the game on 68030, 2mb chip,8 mb fast.

Last edited by nobody; 02 January 2015 at 16:26.
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Old 02 January 2015, 16:33   #120
Neil79
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a small demo to check it out.
I run the game on 68030, 2mb chip,8 mb fast.
http://www.indieretronews.com/2015/0...n-goblins.html

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