21 December 2016, 21:00 | #1 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,532
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WinUAE 3.4.0 released
WinUAE 3.4.0 (21.12.2016) released. http://www.winuae.net/ (new site, more content returning later..)
New emulated hardware: Graphics adapters: - ColorBurst - Harlequin - OpalVision (OpalPaint, King of Karate) Accelerator boards: - Blizzard 1230 MK II and III. - IVS Vector 68030. HD controllers: - Blizzard 1230 MK II and III SCSI Kit. - Buddha. - Expansion Systems Dataflyer Plus. - FileCard 2000/OSSI 500 - Mainhattan A-Team. - Microbotics HardFrame. - SCRAM 500/2000. Network adapters: - AmigaNet. - Ariadne. - Ariadne II. - LAN Rover/EB920. - NE2000 compatible PCMCIA. - NE2000 compatible ISA (x86 bridgeboard compatible). - X-Surf and X-Surf 100 (Partial). American Laser Games arcade game hardware: - LaserDisc player (video file) - Genlock (using video file genlock mode) - Light gun and buttons. New features: - RAM/RTG RAM handling updated, all size combinations are now supported. - Autoconfig board GUI list with custom sorting support. - RAM Z2/Z3 board full autoconfig data customization support. - Up to 4 Z2 and Z3 RAM boards can be enabled simultaneously. - Multiple display and sound boards can be now enabled simultaneously. - Genlock realtime custom image, video file or capture stream overlay. - Genlock mode screenshot/video alpha channel support. - Accelerator board 68000 fallback mode supported. - Game Ports panel custom mapping autofire support. - Network access on screen led. - Single step (emulate one frame + pause) input event. - MIDI and Genlock video volume control. Updates: - Reduced input latency. - Reduced WASAPI sound mode latency. - WinPCap network mode now uses generated local MAC address, no more MAC conflicts between Windows and emulated Amiga. - If some RAM board is not JIT Direct capable, only board’s access mode changes to JIT Indirect. Global JIT Direct option is not switched off. - Most RAM size/position related JIT Direct restrictions are gone. - Environment variables in file paths (%VAR%) are now always expanded. - Implemented AGA only bitplane DMA overrun emulation (Moon Child). - Host path 260 character limit removed (Windows 10 v1607+ only). Bug fixes: - Shortcuts with Shift key work again. - Custom Game Port remapping does not disappear mysteriously anymore. - Mounting file with size less than 512 bytes as a harddrive work again. - CDTV statefiles fixed. - On the fly directory/archive mounting only worked once under OS4.x. - Worms DC and ACSYS (possibly others) graphics glitch fixed. - Bad sprite collision optimization fixed (Jumpman Junior). - Stop PPC emulation first, before freeing any emulation resources to prevent random crashes at exit. - FPS.Adj config file handling fixed. - ATAPI CD emulation odd data size fix (HDToolbox hang) - default.uae with unplugged device: set to none, not layout A. And more… [bug reports in this thread will be ignored] |
21 December 2016, 21:13 | #2 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Awesome Toni
Thank you as always for all your constant / continued hard work. You da man!!! <runs off to download> |
21 December 2016, 21:22 | #3 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,453
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Great. And finally a website overhaul, nice.
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21 December 2016, 22:02 | #4 |
Registered User
Join Date: Jun 2012
Location: Austria
Posts: 76
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Thanks, also nice site update
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21 December 2016, 22:04 | #5 |
Registered User
Join Date: Feb 2014
Location: Poland
Posts: 190
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Great Job! Keep Hope Alive!
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21 December 2016, 22:12 | #6 |
Registered User
Join Date: Jul 2006
Location: Sunderland
Posts: 947
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Many Thanks Toni, keep up the great work ;-)
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21 December 2016, 22:37 | #7 |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,253
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Thanks Toni, but I do not see the version to download 32Bit?
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21 December 2016, 22:55 | #8 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,842
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Thanks Tony. Very professional looking website now, great job..
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21 December 2016, 23:15 | #9 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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21 December 2016, 23:16 | #10 |
CaptainM68K-SPS France
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21 December 2016, 23:19 | #11 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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See my post above yours my friend
...but I agree, Toni (or Jani probably) should make it clearer. |
21 December 2016, 23:29 | #12 |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,253
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21 December 2016, 23:31 | #13 |
CaptainM68K-SPS France
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22 December 2016, 00:10 | #14 |
I Identify as an Ewok
Join Date: Jul 2001
Location: North Lincolnshire
Age: 45
Posts: 2,356
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Another amazing release! Best emulator by miles. Thanks Toni!
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22 December 2016, 00:35 | #15 |
Ruler of the Universe
Join Date: Mar 2010
Location: Lanzarote/Spain
Posts: 6,195
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Just to say that I make everything with your great emulation. A lot of actual work in the Amiga just wouldn't be made without it.
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22 December 2016, 00:48 | #16 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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22 December 2016, 00:54 | #17 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,980
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22 December 2016, 00:57 | #18 |
Registered User
Join Date: Apr 2005
Location: digital hell, Germany, after 1984, but worse
Posts: 3,378
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An absolutely crazy update! I would need a thousand years to do that much if I ever could ...
Thanks a lot for this great work, Toni ! |
22 December 2016, 02:27 | #19 |
m68k all the way
Join Date: Aug 2011
Location: Koalaland
Posts: 523
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Good job!
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22 December 2016, 07:22 | #20 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,842
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Toni,
This might be an out of this world type of request, but is it possible to modify and expand the size of a pre existing HDF file whilst data exists in the HDF file? For example a 10MB HDF to a 12MB HDF. |
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