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Old 17 June 2019, 03:06   #141
005AGIMA
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Glad I started this thread now, after almost regretting it at one stage lol. (about page 2 I think)

Having just reminded myself of what the STe was and when it came out, I still firmly believe we could be aiming for stock 512k A500 compatibility. I see no reason to "need" to target the A1200 as base requirements.

but then....I'm not the one (re) coding this biatch

If no one else was interested, I'd sure be willing to use this as a learning experience, however I'd rather someone more competent do it better and faster

Im ok with graphics so with come guidance, if it's needed, I'd be happy to work on replacing each of the sprite frames (never done it for an Amiga game). ...how hard can it be? lol. But then If they've been done for the ST, are those assets transferable anyway?

EDIT: Also would returning to a "flipped" (mirrored) car reduce the memory requirements (that's why it was done on the arcade), rather than having a non-flipping horse?

Last edited by 005AGIMA; 17 June 2019 at 03:13.
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Old 17 June 2019, 10:16   #142
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I can't send you the modded code yet, but i can send you the original code so you can see how bad it is, if you like ?
Peter - Please could you send the original code to me also so I can take a look?
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Old 17 June 2019, 10:39   #143
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Peter - Please could you send the original code to me also so I can take a look?
sure ill PM you
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Old 17 June 2019, 11:35   #144
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Never played that. Looks crazy good.

From memory, games I LOVED include:
F18
Falcon
F16 Combat Pilot
Knights of the Sky
Microprose F1
Gunship
F19 / Stealth
Stunt Car Racer
AmourGeddon
Carrier Command
F29 Retaliator
Also Starglider2...

Amiga had many amazing 3D games...
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Old 18 June 2019, 10:35   #145
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Hi
you mean something like this
this is my progress so far on the ST, it running about the double in speed compare to the original ST version.
Holy moly, it looks playable!
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Old 18 June 2019, 11:11   #146
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The ST(E?) re-port is certainly impressive and single handidly proves that the Amiga version could've been a lot better as well. Great work @PeterJ!
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Old 19 June 2019, 02:27   #147
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Holy moly, it looks playable!
HAHAHAHA. Somewhere, an ex Ocean developer cried a little. Again.
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Old 19 June 2019, 08:42   #148
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HAHAHAHA. Somewhere, an ex Ocean developer cried a little. Again.
Or more likely a Probe or US Gold one
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Old 19 June 2019, 10:03   #149
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Or more likely a Probe or US Gold one
Bahahahaahahahah I meant US Gold.

I do that all the time lol.

And how could I forget....THAT INTRO FFS!

"U. S. GOLD PRESENTS............OUTRUN"
*key ridiculous music sample*

Meh Outrun comes at the end
[ Show youtube player ]

I'll let myself out.

Before I do though...just found this....ooooooooooh
[ Show youtube player ]
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Old 19 June 2019, 10:10   #150
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Did US Gold ever have their own devs? They were more into outsourcing to wonderful companies such as Tiertex and publishing their fantastic products.
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Old 19 June 2019, 10:12   #151
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Did US Gold ever have their own devs? They were more into outsourcing to wonderful companies such as Tiertex and publishing their fantastic products.
tbh noooo idea. Never looked into that side of things when I was 16. I just played the games
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Old 19 June 2019, 11:47   #152
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The really scary bit is that US Gold used to do 'good' back at the beginning. They started out by releasing US based games in the UK and the rest of Europe. For instance, they released Zaxxon and Super Zaxxon over here.

Those early releases were quite good. But they didn't program them or farm them out. That started later and we all know where that ended up.
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Old 19 June 2019, 12:45   #153
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I really liked U.S.Gold on the C64. Had a couple of really nice games there..
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Old 19 June 2019, 12:49   #154
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For the Speccy as well, many good US Gold games there too. But their 16bits record is abysmal.
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Old 20 June 2019, 00:09   #155
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Holy moly, it looks playable!


Quote:
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The ST(E?) re-port is certainly impressive and single handidly proves that the Amiga version could've been a lot better as well. Great work @PeterJ!
thanks, yes it could have been a lot better, problem was there engine and all there routine was not build for speed in mind.
just to look good on a back side of a box to scam us for our money
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Old 20 June 2019, 03:27   #156
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thanks, yes it could have been a lot better, problem was there engine and all there routine was not build for speed in mind.
just to look good on a back side of a box to scam us for our money
And yet oddly, it didn't even look good (in game)
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Old 21 June 2019, 01:29   #157
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Maybe you could try persuade StingRay to do it.
http://www.pouet.net/prod.php?which=16427
Give him a challenge, Outrun 64k
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Old 23 June 2019, 01:06   #158
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In the meantime in the Atari world...
http://www.atari-forum.com/viewtopic.php?f=3&t=36575
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Old 24 June 2019, 20:22   #159
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Did US Gold ever have their own devs? They were more into outsourcing to wonderful companies such as Tiertex and publishing their fantastic products.
US Gold did release a few good games (but only a few). I thought mercs was a pretty good conversion and their best game and one of my faves is Shadow Dancer. Loved that port.
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Old 24 June 2019, 20:24   #160
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@Kamelito

Pity its been a while that thread is not updated, am curious to see what will come out of it
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