14 April 2020, 14:31 | #21 | ||
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Quote:
Quote:
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14 April 2020, 14:34 | #22 | |
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Yes - people seem to moan about AGA but it would solve all my problems easily!
Quote:
Even if only 1 sprite per scan line is the only option, you code may be just what I need to finish my Doodle Jump game as currently it use vsprites code and this doesn't seem to work on 68000. |
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14 April 2020, 14:43 | #23 | |
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Never used Residents before and have no idea what they are or do? |
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14 April 2020, 21:52 | #24 |
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Residents are just precompiled chunks of code, like includes but the compiler doesn't have to build them each time. They're usually stored in the Blitzlibs: assign, wherever you have that. You need to add them yourself - the list doesn't automatically populate. You have to add whatever you need for the project (and often you need the full path, e.g. Blitzlibs:amigalibs.res).
In this case, the bb2objtypes.res simply contains newtype definitions for most of the Amiga objects, which lets you see inside them by assigning an appropriately-typed variable to the address of the object. |
15 April 2020, 12:26 | #25 |
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I copied Earok's .res file to libs and typed it into the box. The program runs but hangs with a blue screen. Any idea what I am doing wrong?
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19 April 2020, 10:11 | #26 |
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@Havie sorry mate! I don't have any idea :/ in any case, you're no longer attempting a multiplexed sprite approach?
===== A new demo has been added to my demos pack - this is a direct adaptation of Mike @ BitBeamCannon's AMOS demo with translucent glass effects. There are a couple of slight nags - one is that I haven't updated the IFF image (and thus, the background still has AMOS commands), and the other is I had to implement a couple of rough workarounds to deal with differences between AMOS and Blitz. |
19 April 2020, 13:35 | #27 |
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That's right - Flappy no longer need multiplexing but another old project - Doodle Jump does! Again, I could rethink how I have programmed Doodle Jump and instead of using sprites to give the impression of scrolling I could use actual hardware scrolling...that's for another day. Flappy to finish first...
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03 May 2020, 16:07 | #28 |
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Had another look at your multiplexer and lo and behold works today! Sometimes - having a break is helpful.
Have no idea what was different but it works! Thanks - might use in Doodle Jump after all!!! |
31 October 2021, 02:33 | #29 |
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Open sourced an old procedural Map Generator that was originally designed to be used with AlarCity. It's in the repo with the rest of them - https://github.com/earok/BlitzBasicDemos/
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