29 August 2020, 23:12 | #681 |
WinUAE 4000/40, V4SA
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30 August 2020, 00:16 | #682 | ||
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Quote:
Quote:
And the interesting thing is that the other NTSC machines work as expected, so it seems that the issues are because an A1000 hardware difference. It appears that some (copper) blitter waits are not honored or some blitter clear are not executed (by different start time or different setup?). If Toni is interested I can send him the executable. Are there on board other users with old Amiga 1000 NTSC? |
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30 August 2020, 03:37 | #683 |
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31 August 2020, 00:01 | #684 |
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the secret stages (lv 20 without die), will be implemented? it is already a huge work, but i hope you can add that levels soon. Also in the old C64 version are present.
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31 August 2020, 00:21 | #685 |
Puttymoon inhabitant
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I have completed the game today with my son in 2ply mode. There are unlimited credits and water bubble bug, but the game can be completed and that is the most important.
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31 August 2020, 11:33 | #686 | |
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aYs_TinyBobble.info Here's a preview of the icon showing how it looks with plain OS 3.1 and the same icon with OS 3.9, each normal and in selected state: Is it needed? Yes, I thing it's nice to have an icon, especially if you'd like to install it to HD. Simply insert the ADF and drag the icon to your HD. The icon type is set to 'Shell' & 'wait-for-input=false', so you'll still see the Shell ouptput before it starts. |
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31 August 2020, 12:03 | #687 | |
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People keep asking this, read the .NFO on the .ADF; specifically:
Code:
"Tiny Bobble" is not(!) arcade perfect. It's also easier than in the arcade. Most scoring mechanisms should work like in the arcade game. There are no secret rooms. Quote:
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31 August 2020, 12:28 | #688 |
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And here's another one that works with the OS 1.x palette (planar data only):
aYs_TinyBobble.OS1.info Preview: |
31 August 2020, 14:07 | #689 | |
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Quote:
I like that |
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31 August 2020, 17:25 | #690 |
WinUAE developer
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My "almost PAL" A1000 also have similar glitches. ("almost" because Agnus is PAL but main crystal is NTSC. Early PAL A1000s had this weird config)
I guess the problem is A1000 Agnus blitter busy bug. Possibly only happens when system also has real fast RAM (I had ACA500plus connected). Does the game also use CPU blitter waits or are all blitter operations in copper list? Perhaps the bug also affects copper waits, at least in some situations. I'll do more detailed debugging later.. |
31 August 2020, 17:45 | #691 |
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Tested the game on my NTSC A500 OCS 512k chip and 512k slow fast and it runs well. No sprite glitches at all. So only a 1000 problem it seems.
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31 August 2020, 18:40 | #692 |
WinUAE developer
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It is not fast ram related. 0.5 chip+0.5 slow (ACA500plus in "cloaking mode") also have same glitches.
MOVE $8240 to DMACON in copper list looks suspicious. Where and how does blitter DMA get disabled? It could break copper blitter wait if it gets disabled almost immediately after BLTSIZE write. |
31 August 2020, 20:00 | #693 | |
Defendit numerus
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Is disabled before copper prt refresh near last video line and then immediately re-enabled. pink maybe inserted it to make sure that the copper pointer is updated in any situation? But that's anyway, since the blitter isn't in nasty mode... Probably yes, is dangerous. Could this break the double BFD wait chain in copper list and expose the old Agnus bug? EDIT: there is also a copper trigger that is suspicious.. I'll make an updated version soon, stay tuned Last edited by ross; 31 August 2020 at 20:13. |
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31 August 2020, 22:24 | #694 | ||
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Quote:
Quote:
Last edited by sanjyuubi; 31 August 2020 at 22:46. |
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31 August 2020, 23:05 | #695 | |
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Quote:
Code:
"Tiny Bobble" is not(!) arcade perfect. It's also easier than in the arcade. Most scoring mechanisms should work like in the arcade game. There are no secret rooms. Last edited by DamienD; 31 August 2020 at 23:10. |
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01 September 2020, 00:10 | #696 |
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I can deal with it, but even though i appreciate pink^abbyss laid a finger on this remake, i can't understand why some stuff was omited, especially when he did this on his own will and nobody was pushing him with the release(?) It's not like the time or technicals were the limitations or am i wrong?
It doesn't have to be arcade perfect, pink's aptitude can take it beyond. |
01 September 2020, 11:54 | #697 |
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Well i've lost far too much time on this today.
Certainly a winner! |
01 September 2020, 16:32 | #698 |
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01 September 2020, 16:51 | #699 | |
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Quote:
Perhaps its the Blitter waits in the copper list. Tiny Bobble uses two blitter waits. I tried on A500 and found two waits were needed to be stable. Another user claimed he needed even 3 waits to be compatible with all hardware... perhaps A1000 needs 3 waits when you blit from copper list while 5 planes DMA is active. |
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01 September 2020, 17:09 | #700 |
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Pink
How do you handle the copper blit list taking more than one frame? Since the copper will get reset to cop1lc each vbl regardless. Could the corruption be from an incomplete run of a blit list? Also this would need different handling for NTSC. So I would expect to see more cases of corruption running at 60hz if it’s not explicitly handled. |
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