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Old 19 December 2019, 22:18   #1
d4rk3lf
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d4rk3lf sketchbook.

Ok, finally we have this forum!
( I say "finally", even this was pretty quick ).

Thanks DamienD (because I feel your fingers was involved in this).
And thank to admin (that I already forgot the name).

Anyway:

Here's the thread, where I will be posting my very amateur drawings, and would like if people commented it.
I have so much to learn... every feedback is appreciated.

Here's two old images (I think I already posted them here)... where I draw this in HAM, not really realizing what HAM is... .hah..
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Old 19 December 2019, 22:31   #2
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Here is some more recent work (that I didn't show to anyone).
It's painted from a reference image.

But this time - no Ham - only 32 color palette (although, I think I used only 10-12 colors in this).

Actually, I'll post the whole screen of DPaint.
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Old 19 December 2019, 23:17   #3
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This is my attempt drawing 3D models in perspective.
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Old 19 December 2019, 23:59   #4
DamienD
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Heya d4rk3lf,

They are all very good, but the 2nd image in your first post is absolutely wicked

Must have taken some time to produce.
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Old 20 December 2019, 10:25   #5
Dastardly
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Nice work d4rk3lf. I do like your moody, grey wizard(?) pic.
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Old 23 December 2019, 03:23   #6
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Well.. tnx people...
I am still learning.

If you like wizards... here's another one...
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Old 03 February 2020, 00:59   #7
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Another one:
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Old 03 February 2020, 01:13   #8
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Nice work d4rk3lf
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Old 03 February 2020, 13:37   #9
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Some nice pixels here, if I need to choose, I would pick 3rd & 4th pic. Keep on drawing.
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Old 03 February 2020, 14:29   #10
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The candle looks to me like a detail from some 18th century painting. Very well executed. The fantasy-themed pictures could be used in some Guild-of-Thieves-type text adventure game. You have a style of your own. Some images look a bit clumsy but in a good way. Hard to explain and "clumsy" sounds negative but I don't mean it this way. Sometimes people who can paint photorealistically choose to draw in such a "clumsy" style for effect.
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Old 03 February 2020, 15:56   #11
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You have a good sense of the light source and this comes across in all your images. You also seem to create using strokes, like painting in real life and it gives your images a look of their own. Unlike my style where I pretty much build each element of the image pixel by pixel under zoom.
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Old 06 February 2020, 00:10   #12
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These images prove that you have a visual sense of proportion, lighting and beauty.

However, it seems some techniques and philosophy might improve the art.

My impression of these images is that they're almost 'pure shading' sometimes.

There's sometimes nothing that 'pops out', so it's like the whole image is a 'chaotic blur'. It's missing a clear focal point and visual coherence towards shapes and structures.

I think this comes from using too many and too subtle shades, so the end result tends to be almost pure shading. It's like digging a ditch with a spoon; mud and sweat is flying and a lot is happening, but the work doesn't really progress.

There's a 'lot happening' in these pictures, but they seem a bit 'muddy' and unfocused (and I don't mean visually, but philosophically and form-wise).

The resolutions also vary wildly.

I have some suggestions to improve coherence and bring out objects and features of the picture, while pushing others in the background. In the end, you should be able to decide and choose exactly what you want to 'pop out' to the viewer and what you want to remain 'background'.

Please note, I am not talking about distances or perspective here; a background mountain might be the thing you want to be the focus point, while a family picnic on the foreground doesn't get the same attention.

I suggest you try with limiting yourself first quite a lot.

If you use a TFT monitor with your Amiga, you can use real 160x240 resolution, for example. That's quite limiting, but still expressive in an oldskool, C64-sort of way.

Then you can limit the amount of colors and shades - for example, try to do that candle with only four shades of red (or whatever you want the candle to be), and three shades of 'light' (whether they're yellow or whatnot, is of course up to you).

You can use dithering techniques to bring out texture and blend the colors, and at first it might be difficult.

But if you manage to make the picture look good with low resolution and only a few colors, then it's very easy to 'improve' and add a few colors later, and use a bit more shades the next time.

When you instantly start with 'million shades', it can be overwhelming, and it's easy to start just messing around and relying too much on the shades instead of the form, the beauty, the feel and the expressive side of the object itself.

Limitations hone your skills, and at some point, you'll be able to increase resolution and color amount to whatever level you wish, and make your pictures look breathtaking.

Here's Mark Ferrari's higher-resolution stuff for inspiration of what something like that can look like:

http://www.effectgames.com/demos/worlds/

However, I think you might have the inner ability to surpass Mark Ferrari's work, as he's stuck on a certain technical and visual level.

You climb a tree from the root.. you begin a 7000 km trip by stepping one step. This is why I recommend first limiting these things so you can focus on the core, and then naturally and automatically improve until you can just expand to any color amount and resolution and it'll always remain impressive on the pixel-level.

I am still stuck on 160x240 myself, though..

P.S. I also recommend using Brilliance 2 (AGA), because it has really useful features that DPaint doesn't have (multiple Undos being one, and after I tried to go back to DPaint, there were like 5 different thing I was constantly missing and not having them made the workflow slow and tedious).

I can't remember all those things now, but trust me, Brilliance has earned its name.

I noticed there's a forum thread here dedicated to Brilliance tutorials:

http://eab.abime.net/showthread.php?t=99744

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Old 07 February 2020, 01:01   #13
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I love them, make a lot more. Some of these I just want to put a little character on screen and animate them jumping over stuff or walking through the scene while the wizard stands there stoically, perhaps quietly judging.
Do like 15 more and we can have a caption contest like it's the intro to an RPG. But don't rush through them, keep the consistent quality.
Brilliance 2 is quite good as well. Back when I painted a lot I switched over to it, but preferred animating in DPaint.
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Old 22 February 2020, 21:08   #14
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Thanks a lot guys.

I'll repeat, I have bellow amateur drawing skills, but I do it for fun.
Back in the day, when I had Amiga, I was trying so hard, but couldn't make it anywhere to look fairly descent, because there was no youtube, and I was stupid enough not to think to go to some drawing school and learn some rules from teacher. Also, I had that stupid attitude that I thought that people are just born with drawing skills (and I considered myself skipped from that talent ), but in truth, anyone can learn to draw, it's just a lot of practice.

I have no intention in becoming professional drawing artist, and if I wanted, I'd definitely start practicing in smarter way (instead of doing 90% of the work from my head, I should first focus on replicating real images, which would be much better practice, and I would learn faster).
But I do this for fun only... and even by that.. and watching some youtube tutorials, I think there's some progress over past few years.
(I draw something...every 7-8 days... or even much longer.. so... few years are really not much practice).

@Nishicorn
Thank you so much, and I agree 100% with you.

Keep in mind when I started my "retro carrier" few years a go, I had no idea what hardware limitations of Amiga is... so I just took in Winuae something that is closest to Photoshop (and that was AGA Ham ), and the first two images are done in Aga Ham.
Later, I started reducing res, and colors. I skipped Ham completely, and started doing in 32 colors (like my Amiga 500). Then I started doing 16 colors... but last few images (and the one I'll post now), have approximately 6 to 10 colors...
It's one more reason why I like A500 even more.
I think 16 colors are enough for some amazing images, that could be used in the games, and for even more impressive (intro) background 32 is huuh.. awesome... that all.. of course, because of the fact we can pick any color from mighty 4096 palette.
--------------------------

Here's one wip:
Usual stuff I do... next will be something pretty different.
This one I tried to be more careful, and not to throw lines just about everywhere, but I used zoom, and carefully draw some outlines.

Now.. I am unsure where I go from here.
I can basically add details everywhere, but I don't think it will be smart (sometimes "less is more")...
Any advice is appreciated.

Sorry for long post.. cheers to all
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Old 10 March 2020, 00:07   #15
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Something, little bit, different.
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Old 10 March 2020, 00:58   #16
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A lot of very nice pictures in this thread d4rk3lf!
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