10 January 2009, 21:18 | #1 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
|
New Beast on the Block
|
10 January 2009, 21:44 | #2 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,525
|
Some really nice ideas and/or edits there Cool find s2325
Maybe someone decides to make a remake with the new GFX. |
11 January 2009, 04:33 | #3 |
Zone Friend
Join Date: Oct 2006
Location: Norway
Age: 43
Posts: 1,335
|
Very cool links, thanks! Interesting to read them debating the graphics and techniques used in the game as well (the second link).
|
11 January 2009, 09:14 | #4 |
Moderator
Join Date: Jan 2002
Location: Chicago, IL
Posts: 3,375
|
Still love those damn games, bought all three way back when.
|
11 January 2009, 09:36 | #5 |
Into the Wonderful
Join Date: Jul 2001
Location: Earthrealm
Age: 42
Posts: 1,426
|
Some of those retouches are gorgeous.
|
11 January 2009, 12:27 | #6 |
Registered User
Join Date: Sep 2008
Location: CLI
Posts: 1,462
|
|
11 January 2009, 12:32 | #7 |
hastala vista winny vista
|
they should have more respect for the original artist though, cause he didn't have multi GHz beasts and graphic boards these kids have ...
|
11 January 2009, 12:37 | #8 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
|
Yes, they forgot that. Also some of new versions have different atmosphere than original. One example: http://www.foolstown.com/misc/beast.gif for me original is "mad beast from dark woods" but "remake" is "happy retard will catch you".
Last edited by s2325; 11 January 2009 at 12:43. |
11 January 2009, 12:46 | #9 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,525
|
The second thread really shows a lack of respect for the original work. In the first thread they at least point out that they use all the new gadgets that are available.
|
11 January 2009, 13:16 | #10 |
Global Caturator
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,105
|
Great find, stumbled
|
11 January 2009, 13:20 | #11 |
hastala vista winny vista
|
is there are possibility of a beast remake with some sprites from these guys ?
|
11 January 2009, 13:32 | #12 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,525
|
We can ask gimbal if he's interested after his LN2 remake. On the other hand he might not be interested at all
|
11 January 2009, 14:08 | #13 |
hastala vista winny vista
|
I think beast engine shouldn't be too hard to code. move the sprite, check collision, etc ... artwork was the harder part probably.
|
11 January 2009, 22:34 | #14 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,908
|
meh, not enough challenge tech wise, but more than enough challenge in making an actual GAME out of it in stead of a tech demo
|
11 January 2009, 23:13 | #15 |
Registered User
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
|
i think the 2nd thread is also cool (i have not read it all) as it ponts out some neat trick of design, for instance the use of the palettes...
anyway some art there is great! i love pixel art, but i'm helpless at it! that's very cool and very specific use of graphic design |
12 January 2009, 08:42 | #16 | |
Registered User
Join Date: Mar 2007
Location: BP/Poland
Age: 45
Posts: 745
|
Quote:
|
|
13 January 2009, 11:48 | #17 | |
Registered User
Join Date: Sep 2008
Location: Melb
Posts: 56
|
Quote:
No game will come out of that thread. Although Helm mentions indie scene, its just an excuse to add highlights and anatomy and give each other high fives. No-one made a full mockup so there is no guarantee that those sprites could form part of an aesthetically pleasing game with atmosphere. The codification and refinement was assumed, not proved. >>Yes, they forgot that. Also some of new versions have different >>atmosphere than original. One example: >>http://www.foolstown.com/misc/beast.gif for me original is "mad beast >>from dark woods" but "remake" is "happy retard will catch you". Fool's stuff is great though - check out his website. >>hey should have more respect for the original artist though, cause he >>didn't have multi GHz beasts and graphic boards these kids have ... Pixel programs such as graphics gale have less features than deluxe paint. I don't think its the limitations of machines that limited the art creation. "graphic boards" probably help alot ... but also games like "chaos engine" that have come out since SOTB. SOTB2 had better graphics anyway. |
|
14 January 2009, 06:14 | #18 |
Registered User
Join Date: Sep 2008
Location: Melb
Posts: 56
|
Playing around a bit ... thought I'd share it (not only to show off ) but to back up earlier point - the 'refinement' is assumed and not proved. The following is a picture with high saturation/dark backdrop that better feels like Karamoon. Next to it is the low saturation backdrop with high saturation foreground. The latter would work for these "refinements" but lacks atmosphere. The former requires sprites which lack the value range (ie. dark bits) to work, which was criticised. Although this doesn't prove that SOTB or SOTB2 can't be improved on.
I think the Pixelation discussion and challenge did not pay attention to overall design, which is very important when u actually try and make a game. Some people did mentioned the point though: "In the games that Psygnosis released during this era, including Sotb 1 and 2, Ork... and several more, the fact that the foreground was less saturated than the parallax background constituted to a feeling of otherworldliness, which I still find quite unique and.. kind of spooky, exciting." jj naas "I noticed when I did my put high contrast sprite remake over one of the actual SotB backgrounds that large parts of it disappeared. All the sprites in the game are drawn with colours from the upper half of the palette. This is an interesting reversal of high contrast sprites on low contrast backgrounds." lackey |
14 January 2009, 06:21 | #19 |
Zone Friend
Join Date: Oct 2006
Location: Norway
Age: 43
Posts: 1,335
|
Nice! You even put the box art monster from Beast 2 in there
|
14 January 2009, 15:24 | #20 | |
Registered User
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
|
Quote:
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
3D Block Out (Flexiware) | Allst-half | request.Old Rare Games | 1 | 10 May 2007 02:37 |
New games on the block ^^ | dlfrsilver | project.SPS (was CAPS) | 1 | 04 August 2005 13:59 |
Block It! | sw2001 | request.Old Rare Games | 4 | 17 November 2004 21:11 |
Bad block | Fackamato | support.WinUAE | 11 | 15 September 2004 22:42 |
Bad Block on HD | fc.studio | support.Apps | 1 | 07 August 2004 14:07 |
|
|