02 December 2014, 16:54 | #1 |
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Crystal Rift Kickstarter - Dungeon Master and Eye of the Beholder Reloaded
Check out our Kickstarter, it's a modern take on Retro Grid-Based dungeon crawlers, Loved these on my Amiga!, please help by pledging!
https://www.kickstarter.com/projects...ungeon-crawler |
02 December 2014, 17:33 | #2 |
Autistic 'n IRN!
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Markiplier
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02 December 2014, 21:43 | #3 | |
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Quote:
That said, it doesn't appeal to me. |
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03 December 2014, 01:20 | #4 | |
Da Digger :)
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He could decide not to finish it, keep the money and that's all? |
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03 December 2014, 11:59 | #5 |
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I was hoping to see something even remotely EoB or BC related, which is not the case. Could be a nice game but I don't do kickstart.
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03 December 2014, 12:32 | #6 | |
Thalion Webshrine
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This has already happened on one high-profile, high funding level project. All the backers can do us use a credit card and make a claim, but most projects take longer from funding to failure than the maximum time limit of most claims. Estimates put it at 15% of all Kickstart funded projects fail to deliver anything within 2 years. http://www.quora.com/How-many-funded...ithout-a-trace Last edited by alexh; 04 December 2014 at 14:28. |
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04 December 2014, 13:08 | #7 |
cheeky scoundrel
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That's still way more effective than something like Steam Early Access titles are though, where the percentages are basically the exact opposite.
I don't participate in Kickstarter projects myself but I see its true value - its not a guarantee in anyway, its a method for fans to fund the development of a game and have a chance of games they actually want to come to life - a game in which no evil moneygrabbing publisher was involved to utterly murder the outcome in the name of stockholders. But therein also lies the problem; Kickstarter (for games) is fueled mostly by emotions and nostalgia - the heart rather than the brain. Hearts can be broken, and when it does then the brain will come into play again and notice that the wallet is lighter with nothing to show for it. On that basis I'm not too happy with Kickstarter. I want such propositions to be all business until its done. |
04 December 2014, 22:04 | #8 | |
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Kickstarter projects that did not reach their goals, got nothing. So setting a high goal for a reasonable amount was stupid, because if you almost reached it and don't, you got nothing. So therefore, it is smart to set a low goal and to hope you get lots of people jumping onto the project, knowing that you will pass the goal quickly and any real level of money you get is yours to use. On the other hand, when I see a project with a low goal, it makes me take them less seriously because I think "that's all you need, why bother." |
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