04 October 2012, 17:37 | #21 |
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ooppps the river section wouldn't load, fixed with test #2 in the zone
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04 October 2012, 18:09 | #22 |
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04 October 2012, 18:11 | #23 | ||
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Quote:
I ended up using the WinUAE debugger for this one... started a deep trainer, and every time I lost a bit of energy, jumped back into the debugger and gradually whittled down the decrementing addresses that way. There's two addresses that seem to reference the energy: one is the energy itself, and the other seems to be the 'display' for the energy (one being copied into the other to ensure that the display matches the actual energy level). I think there's also addresses which hold the energy levels of enemies, too. I then further narrowed down which one it was by writing 0 into the address to see if I'd 'die', and through that discovered that $30BCE-30BCF was the one While I never use the WinUAE debugger during my cracking attempts (in a way I kinda find it 'cheating'), I don't have a problem using it for trainers if I can't get a result from the Action Replay. I find the debugger's trainer mode far outweighs that of the Action Replay, and I wanted to get a solution to lesta_smsc as quickly as I could! Edit: Just tried the 2nd test, it loads in the river section this time around and the trainer seems to work but the music on the title screen seems to have vanished! Quote:
Indeed, this was a very pleasant surprise, and many many thanks to musashi9 for his attempts to implement this into a permanent version... I *urge* him to credit himself for this in the final version, because it feels wrong to have only my name there when he's done the rest of the work! I'm hoping one day to learn all about trainer menus and how to patch trainers in permanently... it's another thing that's on my list of 'things to learn'! Last edited by Sektor 83; 04 October 2012 at 18:45. |
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04 October 2012, 19:39 | #24 |
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Thank musashi9 and Sektor83!!! The Trainer works perfectly... this is the beauty of the forum, we now officially have a Trainer for a game which there was never one before!
I like the use of Flashtro! For a moment, I thought it might glitch when you fall into the water as energy bar might stay full, but it reverts to 0 so you can 'die'! BTW - do you think anything can be done regarding ammunition as I can't seem to use the gun in the beginning?! Also, which version of the game is this as I note a comment about the version I have being the only 100% working version? |
04 October 2012, 19:55 | #25 |
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I've no idea which version of the game musashi9 is working from... I think he's working from the original .ipf, in which case the in-game protection is going to have to be something to watch out for(!). I found the energy value in the SCX crack of the (en-de) version of the game which musashi9 referenced above.
I don't know if it would be worth re-cracking from the .ipf in order to train it, or if this version of the game *is* 100%, trying to find the energy value in this version (which is obviously different from what I can glean from the comments above) and applying the trainer to this version(?) |
05 October 2012, 02:55 | #26 | |
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Quote:
I fixed the title song problem, and I think I may have found the ammunition location. Any one know which is the true 100% version so I can use that for the trainer? |
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05 October 2012, 22:55 | #27 | |
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Quote:
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06 October 2012, 18:01 | #28 | |
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Quote:
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07 October 2012, 12:50 | #29 |
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Because I don't want to save and go back ... just complete in one go
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14 October 2012, 14:24 | #30 |
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15 October 2012, 02:17 | #31 |
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02 December 2014, 08:24 | #32 |
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Hi! I'm trying to finish the game but can't pass a certain point. Do you still have the trained version? Would appreciate an ADF.
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20 December 2014, 01:12 | #33 |
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I have re-uploaded the ADF into the Zone.
Credits to musashi9 and Sektor83 for the original file! |
18 January 2015, 19:52 | #34 |
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It crashes with "Not enough memory" as soon as I enter the cave, and if I put 2MB Chip it blackscreens (A500 config)
On A1200 the mine appears but I can't see the character (nor move it). Last edited by jbenam; 18 January 2015 at 20:06. |
02 February 2015, 23:04 | #35 |
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03 February 2015, 11:09 | #36 |
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