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Old 27 November 2012, 16:49   #1
turrican3
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demos in preparation ??

hi programmers,
i just wanna know if you prepare demos for soon ???
why not amigaone demos ?
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Old 28 November 2012, 08:51   #2
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hi programmers,
i just wanna know if you prepare demos for soon ???
Yes, there are new demos in the works

Quote:
why not amigaone demos ?
Because there's no point in making demos purely for AmigaOS4, although at least a few 68k-demos are compatible enough to run on it.
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Old 28 November 2012, 09:15   #3
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what britelite said.
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Old 28 November 2012, 13:42   #4
turrican3
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Originally Posted by britelite View Post
Yes, there are new demos in the works

Because there's no point in making demos purely for AmigaOS4, although at least a few 68k-demos are compatible enough to run on it.
could you tell us more about these new demos ???
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Old 28 November 2012, 14:24   #5
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Classic demos are the coolest yeah.. check here for latest demos:

http://amiga.bbs.fi/
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Old 28 November 2012, 14:26   #6
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could you tell us more about these new demos ???
What? Tell you what?
Why don't you check pouet and keep up with the Amiga demoscene releases yourself? You're missing out, stuff is getting released frequently.
http://www.pouet.net/prodlist.php?pl...&page=1&order=
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Old 28 November 2012, 14:29   #7
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could you tell us more about these new demos ???
Demos are released at each demo party, next one is FAP (Finnish Amiga Party) this weekend. I'll release at least one boot intro there.
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Old 28 November 2012, 14:31   #8
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Dan of Anarchy/Lemon. is writing a new Amiga demo, as are a couple of other ex-Anarchy/Lemon. members
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Old 28 November 2012, 22:52   #9
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It would be nice to see some demos released for more or less stock A500/1200's

Just about everything today requires high specs
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Old 29 November 2012, 00:56   #10
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i'm happy to see you preparing new demos actively
continue like this i'm a big fan of demos, for me it's an art like painting etc.
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Old 29 November 2012, 02:02   #11
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It would be nice to see some demos released for more or less stock A500/1200's
I'll say it again: keep up with the demoscene before making such bold statements.
Britelite, who posted in this very thread, makes productions that run on stock hardware, and so do others (like my demogroup moods plateau).
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Old 29 November 2012, 08:16   #12
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It would be nice to see some demos released for more or less stock A500/1200's

Just about everything today requires high specs
Not really true, there are still OCS/ECS demos/intros released. Not that many (compared to 68060/AGA demos) though, that's true. Just check this Pouet link to find the recently released OCS productions.
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Old 30 November 2012, 16:09   #13
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Demos are released at each demo party, next one is FAP (Finnish Amiga Party) this weekend.
I'm assuming the organisers don't know what fap means in english...
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Old 30 November 2012, 16:20   #14
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Of course they do. It's all part of the fun, demo party = serious business!!!11 FAP FAP FAP \o/
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Old 30 November 2012, 19:23   #15
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Of course they do. It's all part of the fun, demo party = serious business!!!11 FAP FAP FAP \o/
That put a smile on my face
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Old 01 December 2012, 11:59   #16
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Old 02 December 2012, 16:34   #17
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I'll release at least one boot intro there.
And so I did, these 1012 bytes of code can be found here: Cube-O-Bootic/Scarab

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Old 02 December 2012, 17:23   #18
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You know what's awesome? Work-in-progress screenshots of Amiga demos.
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Old 02 December 2012, 21:50   #19
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There might be a reason why most coders won't release and WIP screenshots of their upcoming demos. If you think a bit about it you might find out yourself why.
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Old 02 December 2012, 23:21   #20
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To spell it out, it is because if a competing coder sees a screenshot with a new idea, he gets the new idea too - and knows the level of quality reached by the other. He therefore has an advantage - he knows 'what to beat', so to speak.

I concede that that kind of reasoning was more pertinent in the early days of A500/A1200/AGA-030/AGA060 than today.

What is relevant today is that if you do code one of the few effects that would shock and awe an audience who has seen most of the effects ever made, know the machine capabilities/limitations, and whose eyes can't be fooled by tricks, you'd be very protective of your idea until release.

Also, it's not like WIP screenshots of games, where you'd get some standard routines running and then add content. That's usually not what demos are about. A coder may spend 16 free evenings in a month working on one part of a demo, and what you would see on the screen would be
  1. nothing
  2. nothing, still writing perfect buffering code
  3. perfectly buffered nothing (well testplots)
  4. buggy lines
  5. fixed lines
  6. fixed small optimization that took a whole evening to implement lines
  7. fillroutine, test-colors
  8. presto! cube with glitches (making new ultimate polyroutine)
  9. glitch free cube
  10. one glitch left cube
  11. light sourced cube
  12. cube is now spinning around its axis. yay.
  13. cube with added poly to test sorting
  14. poly corner moving like a wing, small sorting glitches fixed
  15. effect routines are perfect. imported dragon, all kinds of trouble, hanging and graphics trash all over the screen
  16. imported flapping awesome dragon with perfectly light-sourced surfaces and glowing eyes


Just an example. The point is the other 15 WIP screenshots would be boring and not at all like game screenshots.

Another difference to WIP game screenshots is of course that you usually don't make games for prestige, and you don't compete with them. There are some demoscene gamecompos, but the prestige is not there (and even more games are made outside these compos). You make games for others to have fun playing, and you want as many as possible to play your game, it doesn't matter if it's optimally coded or if it uses new or better technology, the proof is in the fun to be had.

So exposure is good for games, bad for demos. The reason has a little bit to do with that the Amiga demoscene is (barely) alive today, and it was a long time since there was a real gamedev scene for Amiga. Back in the day, with a few exceptions, gamedevs didn't release screenshots of a game until the month before release.

Remember also that the few exceptions (gamedev diaries to drool over in Amiga magazines) were from people who coded Amiga full-time.

Today, you simply can't say that "I have 4 weeks x 5 full weekdays x 10 hours and an office to go to, to code all day until it's done".

That makes progress sporadic, so that you get in 2 weeks of work during summer and a few evenings in autumn. So even if you make a blog with the progress and screenshots, you must drool very patiently.


The complaint that AGA-060 is for the very few is very real though. A500 is still THE platform, according to me.

Not because of the number of users or because I dislike A1200/AGA-060 or because I'm stuck in the 80s (well, I may be so accused, but it's not relevant) - but because it's the "most" limited and old platform, and only the old, limited platforms can get the added appreciation that the other limited platforms get. It's simply not fantastic that an A1200 can display a converted picture made in Photoshop or Painter. Of course it can! If someone brings 32767 color modes to an A500, or even hand-paints a 64-color picture, of course it's fantastic!

Last edited by Photon; 03 December 2012 at 00:06.
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