01 January 2009, 23:47 | #1 |
AmiEmulators coder
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There is SDL (Simple DirectMedia Layer) support for Classic Amigas
Hi all!
There is SDL (Simple DirectMedia Layer) support for Classic Amigas? Anyone has achieve SDL with Amiga 68k/030 + AGA only? I found SDL-Amiga in Aminet, but it seem only to work with Graphics Cards... Thanks Juan |
02 January 2009, 00:47 | #2 |
Thalion Webshrine
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There are several SDL implementations for AGA. Slow as hell but hey.
http://ggreco.interfree.it/sdl.html http://amiga.sourceforge.net/ (I think this might be cgx only) WarpSDL by Chaozer was the fastest but he never released the source or developer libs so all you could play was WarpSCUMM http://www.onyxsoft.se/download.shtml Last edited by alexh; 02 January 2009 at 01:04. |
03 January 2009, 00:59 | #3 |
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Hi Alexh!
Thanks for the links... I have been testing all these SDL implementations but none works with AGA. Only with RTG... Thanks. Juan |
03 January 2009, 01:05 | #4 |
Thalion Webshrine
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I guess your only chance is to try to get Chaozer to release WarpSDL?
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03 January 2009, 01:38 | #5 |
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Hi Alexh!
I have been testing WarpSCUMM that requires WarpSDL, but it crashed when I launched it in my AGA system. If Chaozer doesn't released it, probably it never will be released! Thanks Juan |
03 January 2009, 11:08 | #6 | |
Thalion Webshrine
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Quote:
Check to see what you've got installed, perhaps disable them for a bit. |
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03 January 2009, 15:55 | #7 |
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Hi Alexh!
I have tested WarpSCUMM with ClassicWB_P96_v24 and it works perfect, but it uses Graphics Card. My second test was launch ClassicWB_P96_v24 without Startup-Sequence, then I launched "SetPatch" manually from CLI and then I start WarpSCUMM. It loads MonkeyIsland but it crash before open a window or custom screen... Anyone used WarpSCUMM successful in a AGA system? if so, what kind of AGA system you used? Thanks! Juan |
07 January 2009, 14:55 | #8 |
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An unneeded wrapper outside opengl written in C on a 50 MIPS computer where the blitter (if it's used at all) is slower than syrup? Sounds like a marriage made in heaven! :P
With a graphics card, I can possibly see it. Should be a bunch of much faster libraries for those cards to use instead. Whatever you make on it will not reach an audience. Last edited by Photon; 08 January 2009 at 10:26. |
07 January 2009, 17:16 | #9 | |
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Quote:
* 040/060 for AGA support. i played with source code of a very primitive scummvm version to make a day of tentacle version compatible with stock 1200. it included an sdl library as scummvm was relying on it and needed ixemul.library also. a WriteChunkyPixels Patch (blazeWCP or systempatch) was necessary to make it run at reasonnable speed. i will check if i can still find this source code and will let you know.... YOU CAN DOWNLOAD IT DIRECTLY FROM AMINET (source included ... 3 files related to sdl) and sorry the version i used did not need ixemul library :http://aminet.net/package/game/role/ScummVM_AGA you will find details of dott version here : http://eab.abime.net/showthread.php?...highlight=dott Last edited by pbareges; 07 January 2009 at 17:25. |
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08 January 2009, 00:26 | #10 |
The Grim-Button
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ooh, more juicy source code... Might be worth a looksie, see what it has inside.
Cheers for the linky |
08 January 2009, 23:35 | #11 |
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Hi pbareges!
Thanks for the info and the link, I will try this weekend. Juan |
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