21 February 2019, 14:09 | #261 |
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Another great Metal Slug!
[ Show youtube player ] |
21 February 2019, 16:27 | #262 |
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21 February 2019, 17:01 | #263 |
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21 February 2019, 17:52 | #264 |
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21 February 2019, 17:57 | #265 |
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23 February 2019, 17:17 | #266 | |
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Bare-MetalSlug-Gish
Quote:
I was thinking that the background should fade to a silhouette after each scroll to the next section and before the start of the next enemy wave to free up memory for more sprites/colors. I don't remember if it could be changed that fast. |
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23 February 2019, 17:24 | #267 |
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you have to change "only" 8 colors, with 256*192 you've a lot of time...
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23 February 2019, 20:00 | #268 |
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23 February 2019, 23:18 | #269 |
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Indeed, the lack of a cartridge slot is one of the biggest mysteries in Amiga land.
The later generation A500's had a minor upgrade to the design that would have made including a cartridge slot (complete with the ability to instantly image* any part of the cartridge Chip Memory) really easy. It is in fact very possible to design a trap door expansion for any of the later A500's (rev 5+ IIRC) that would allow for all sorts of seriously cool stuff - including a SuperFX style 3D accelerator, using 6BPL screens with tons of sprites by offloading the drawing onto that cart, etc. Sadly, Commodore either didn't realise this potential or just didn't want to add a cartridge slot. *) meaning no loading, just bank switching. |
24 February 2019, 09:23 | #270 | |
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Quote:
*Or was it? Was there a game or other program for the A1000's cartridge slot? |
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24 February 2019, 10:17 | #271 |
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I think cartridges were simply kind of getting old fashioned by the time the Amiga arrived. Which was after the video game crash.
I guess that computers after that wanted to differentiate themselves from the pure game consoles of that era. And since the cartridge port on the C64 wasn't that popular to begin with, the Amiga never even got one. These days it's missing, though. |
24 February 2019, 12:01 | #272 |
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To port metal slug you would have to re do everything, like the neogeo pocket one. It will be a completely different game. Might as well make an entire new game completely of your own design.. Then you could actually make it with amiga specs in mind and you would own the copyright.
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24 February 2019, 12:21 | #273 |
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But you would have a lot less publicity and public awareness in the Amiga scene.
Doing a port of something people already know generates a lot of free pr while it's difficult for a non port to get noticed, sometimes. |
24 February 2019, 13:01 | #274 |
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25 February 2019, 09:59 | #275 |
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Cartridges are expensive to manufacture, disks are cheap. Same with tape based machines, they could run cartridge games but most were on the cheaper tape format.
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25 February 2019, 10:22 | #276 |
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Thinking about it some more, I guess it does make more sense that there was no cartridge slot than I originally thought. In retrospect it is a pity though, a cartridge slot that could bank/image directly into chip memory would have made a lot of neat tricks possible.
As is, it remains a sadly unused part of the later A500's & A1000's abilities. |
25 February 2019, 12:49 | #277 |
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There were some cartridge based Amiga games that were part of an arcade system build around an A500. Sidewinder is the only game I know off the top of my head that used it.
The cart didn't really improve the game at all though, but that might have been because they always planned to do a home release on disk. Interestingly Sidewinder is one of the few games that doesn't disable the 7kHz low pass filter. Modifying the startup-sequence to do that massively improves the sound! |
01 March 2019, 07:54 | #278 |
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01 March 2019, 09:09 | #279 |
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01 March 2019, 09:59 | #280 |
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Thanks. Doesn't look too bad, there is a lot of tile re-use.
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