02 February 2019, 10:07 | #461 | |
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02 February 2019, 10:08 | #462 |
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No, it is not normal. Have you tried reloading the images or testing them in a new project?
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02 February 2019, 16:23 | #463 |
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Yes, In new empty project on level 1, I loaded the image in the background, same result.
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03 February 2019, 12:24 | #464 |
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03 February 2019, 13:16 | #465 |
Total Chaos forever!
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Sprites use palette entries 17-31 when using OCS/ECS. Could that be the interference?
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03 February 2019, 18:51 | #466 | |
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Quote:
Here is the picture: Edit: I did some experiments: 1. Moved the color that was causing me problem to a different color slot (color 12), and it did not work. 2. I played with a palette, and tried to readjust this color to a different shade, and this is what I found out: H:0, S:0, V:98 - original color is not displayed, or displayed as white. Should be very light gray. H:0, S:0, V:96 - same as above H:0, S:0, V:93 - color is displayed correctly H:0, S:0, V:73 - color is displayed correctly So, RGB color values above 253 are not displayed, at least in my color combination. The gray color in RGB are all same values. I hope that helps. Last edited by amiman99; 03 February 2019 at 22:28. |
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03 February 2019, 23:15 | #467 |
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In that case I think it is just that the Amiga non AGA palette has less colors than the AGA one (4096). You can try using PPaint in a non AGA machine and you will notice the same color disappears.
The two color is too similar, and in OCS palette they are the same. It is like they use steps of 16 by 16, if you divide it by 16 and gives the same, it is the same color, for example: value of 240 and 255 will be the same in OCS, in AGA they will be different. |
03 February 2019, 23:36 | #468 |
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I'm using emulator with A1200 profile to develop the game, so it makes sense, but I did not know that the same palette on both machines would be different.
Anyway, I changed the color to light blue and it looks fine now. It's actually good to know those limitations, and good to test the game on ECS and AGA before final release. Thanks. |
04 February 2019, 21:38 | #469 |
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Feature request.
A) Is it possible you could add table in redpill? Table is the same as array. With table I can define how many rows I want and how many columns I want and then store in variables, objects, sprite, etc....or even just X, Y coordinate of the object or player? B) Loop statement while playing. Is it possible we could have a while loop statement and this while loop could stop looping if a condition is met or loop forever (while the game is running)? With the while loop I can then check the players location on the board and using the array to determine if player 1 have put X X X X X or X X X O X and see if the player wins or not. Thanks in advance! Is there an actual redpill home page and forum? I want this to become as large as Game Maker for PC! Are there plans to change the interface to use workbench screen+MUI+support RTG in the future? Can we make it like game maker for PC..it is a workbench application that uses MUI with interface and you can draw on windows with menu,etc and you can compile the game using RTG or custom chipset? In the future with V4 there will be 12 MB of CHIP RAM!!!! Will RedPill support 12 MB CHIP RAM too??! |
05 February 2019, 07:04 | #470 | |
Moon 1969 = amiga 1985
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05 February 2019, 19:28 | #471 |
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Zener I have updated a request to the original one...
C) Is it possible you could also add a sprite editor and image editor with ability to have select multiple frames so you can build your own sprite inside the game without importing from .iff (if you do not want to import from iff) and it is integrated part of the .pll game? |
06 February 2019, 09:44 | #472 | |
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06 February 2019, 18:54 | #473 | |
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Booohoo...woes me....woes me....it is guring...sob..boohoo and then someone saves me from my distress and I am like...how did he do THAT??! I cannot keep playing that script man!! I will go crazy!! So if there is an official sprite editor build into it...I am empowered and don't have to keep crashing my Amiga when I want to add new sprite!! |
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06 February 2019, 22:17 | #474 |
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You can't blame software for your lack of knowledge.
Learn... and try to improve... I have, like 1000 questions of the RedPill... but it's still in alpha stage... it still doesn't have any sort of help... However, some people did amazing stuff with it (they also didn't had help) Do you realize we are working with "game maker" type of app, that is for 30 years old hardware? Even in todays game makers apps (let's say, you want to create a game in Unreal 4, or Unity), you can't do the graphics inside them, you have to do it in Photoshop. You have to do 3D models in some 3D app (Maya, 3DS Max, Cinema 4D...), you can't do it in Unity or Unreal... or some music softeware.. etc. Million apps is used for one game (today)... what you expect will maybe be possible in 30 years from now, not for the app that tries to make game maker for 30 years old hardware. What you asking is like, if I ask if Zener could integrate in RedPill some music creation software, so I create midi's for my game... it's insane Or maybe, he can create software that emulates RedPill, but read our minds, and create everything we imagine with one click. |
06 February 2019, 23:12 | #475 |
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06 February 2019, 23:56 | #476 | |||||
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Oh! I agree!
I agree 100% on that too! Quote:
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Even if such thing possibility I would highly go against it. Having a software read our mind and produce what is in our thought will bring the end of human being and Earth in less than 20 seconds.....I prefer computers to be stupid! |
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07 February 2019, 00:05 | #477 |
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07 February 2019, 14:56 | #478 |
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https://pulkomandy.tk/projects/GrafX2
Documentation: http://grafx2.chez.com/index.php?cat.../documentation Tutorials : [ Show youtube player ] |
08 February 2019, 11:37 | #479 |
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11 February 2019, 01:54 | #480 |
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I have some kind of bug when using RedPill.
Redpill crashes when trying to click on Sprite Sheets button. This only happens when my game project is loaded and I'm trying to see or edit my sprite sheet. When Redpill project is empty, the Sprite Sheet button works fine and I can load and see the sprites. I saves multiple copies of my project and ALL of them do that. I copied over the Redpill execs and still same problem. The last thing I did was organized my IFF picture locations, I put them in the game folder instead on my root folder. Then I pointed to that location and save. I'm pretty sure that I was able to load the project, but it's possible that I did not check the Sprite sheets button, so I'm not sure when the problem started. Any ideas? Is there a way to check which picture is looking for? Last edited by amiman99; 11 February 2019 at 02:07. |
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